]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'master' into mirceakitsune/damage_effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 7aeda69afee2d07d00a0f4be123a662ce4510889..5c0f2c233ab0eecf50c2cfd718cd7cc1d65ba64e 100644 (file)
@@ -491,6 +491,10 @@ entity damage_attacker;
 
 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
+       // if the target is a player or dead body, activate damage effects
+       if(targ.classname == "player" || targ.classname == "body")
+               Violence_DamageEffect(targ, damage, DEATH_WEAPONOF(deathtype));
+
        float mirrordamage;
        float mirrorforce;
        float teamdamage0;
@@ -758,26 +762,29 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
                {
-                       if(targ.classname == "player")
+                       if(damage_headshotbonus > 0)
                        {
-                               // HEAD SHOT:
-                               // find height of hit on player axis
-                               // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
-                               vector headmins, headmaxs, org;
-                               org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
-                               headmins = org + GetHeadshotMins(targ);
-                               headmaxs = org + GetHeadshotMaxs(targ);
-                               if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
+                               if(targ.classname == "player")
+                               {
+                                       // HEAD SHOT:
+                                       // find height of hit on player axis
+                                       // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
+                                       vector headmins, headmaxs, org;
+                                       org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
+                                       headmins = org + GetHeadshotMins(targ);
+                                       headmaxs = org + GetHeadshotMaxs(targ);
+                                       if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
+                                       {
+                                               deathtype |= HITTYPE_HEADSHOT;
+                                       }
+                               }
+                               else if(targ.classname == "turret_head")
                                {
                                        deathtype |= HITTYPE_HEADSHOT;
                                }
+                               if(deathtype & HITTYPE_HEADSHOT)
+                                       damage *= 1 + damage_headshotbonus;
                        }
-                       else if(targ.classname == "turret_head")
-                       {
-                               deathtype |= HITTYPE_HEADSHOT;
-                       }
-                       if(deathtype & HITTYPE_HEADSHOT)
-                               damage *= 1 + damage_headshotbonus;
 
                        entity victim;
                        if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)