]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'terencehill/menu_optimization' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index dcd75023e6a9c393be0be286b7b2ed1d00f5eb0f..f064e152b409dc55d0224fd3c6532faea0d102d6 100644 (file)
@@ -5,7 +5,7 @@
 #include "mutators/all.qh"
 #include "scores.qh"
 #include "spawnpoints.qh"
-#include "t_items.qh"
+#include "../common/t_items.qh"
 #include "../common/vehicles/all.qh"
 #include "../common/items/all.qc"
 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
@@ -15,7 +15,7 @@
 #include "../common/constants.qh"
 #include "../common/deathtypes/all.qh"
 #include "../common/notifications.qh"
-#include "../common/movetypes/movetypes.qh"
+#include "../common/physics/movetypes/movetypes.qh"
 #include "../common/playerstats.qh"
 #include "../common/teams.qh"
 #include "../common/util.qh"
@@ -61,8 +61,8 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
        {
                // after a frag, exchange the current weapon (or the culprit, if detectable) by a new random weapon
                Weapon culprit = DEATH_WEAPONOF(deathtype);
-               if(!culprit) culprit = get_weaponinfo(attacker.weapon);
-               else if(!(attacker.weapons & (culprit.m_wepset))) culprit = get_weaponinfo(attacker.weapon);
+               if(!culprit) culprit = PS(attacker).m_weapon;
+               else if(!(attacker.weapons & (culprit.m_wepset))) culprit = PS(attacker).m_weapon;
 
                if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator?
                {
@@ -95,7 +95,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
                }
 
                // after a frag, choose another random weapon set
-               if (!(attacker.weapons & WepSet_FromWeapon(attacker.weapon)))
+               if (!(attacker.weapons & WepSet_FromWeapon(PS(attacker).m_weapon)))
                        W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker));
        }
 
@@ -113,8 +113,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
 
 string AppendItemcodes(string s, entity player)
 {
-       float w;
-       w = player.weapon;
+       int w = PS(player).m_weapon.m_id;
        //if(w == 0)
        //      w = player.switchweapon;
        if(w == 0)
@@ -497,7 +496,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
 
 void Ice_Think()
 {SELFPARAM();
-       if(!self.owner.frozen || self.owner.iceblock != self)
+       if(!STAT(FROZEN, self.owner) || self.owner.iceblock != self)
        {
                remove(self);
                return;
@@ -511,12 +510,12 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
        if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed
                return;
 
-       if(targ.frozen)
+       if(STAT(FROZEN, targ))
                return;
 
        float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health);
 
-       targ.frozen = frozen_type;
+       STAT(FROZEN, targ) = frozen_type;
        targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
        targ.health = ((frozen_type == 3) ? targ_maxhealth : 1);
        targ.revive_speed = freeze_time;
@@ -539,10 +538,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
 
        RemoveGrapplingHook(targ);
 
-       entity head;
-       FOR_EACH_PLAYER(head)
-       if(head.hook.aiment == targ)
-               RemoveGrapplingHook(head);
+       FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == targ, LAMBDA(RemoveGrapplingHook(it)));
 
        // add waypoint
        if(show_waypoint)
@@ -551,23 +547,20 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
 
 void Unfreeze (entity targ)
 {
-       if(!targ.frozen)
+       if(!STAT(FROZEN, targ))
                return;
 
-       if(targ.frozen && targ.frozen != 3) // only reset health if target was frozen
+       if(STAT(FROZEN, targ) && STAT(FROZEN, targ) != 3) // only reset health if target was frozen
                targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health);
 
-       entity head;
-       targ.frozen = 0;
+       STAT(FROZEN, targ) = 0;
        targ.revive_progress = 0;
        targ.revival_time = time;
        self.bot_attack = true;
 
        WaypointSprite_Kill(targ.waypointsprite_attached);
 
-       FOR_EACH_PLAYER(head)
-       if(head.hook.aiment == targ)
-               RemoveGrapplingHook(head);
+       FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == targ, LAMBDA(RemoveGrapplingHook(it)));
 
        // remove the ice block
        if(targ.iceblock)
@@ -650,7 +643,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                                                damage = 0;
                                        else if(autocvar_teamplay_mode == 4)
                                        {
-                                               if(IS_PLAYER(targ) && targ.deadflag == DEAD_NO)
+                                               if(IS_PLAYER(targ) && !IS_DEAD(targ))
                                                {
                                                        attacker.dmg_team = attacker.dmg_team + damage;
                                                        complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
@@ -703,7 +696,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                mirrordamage = frag_mirrordamage;
                force = frag_force;
 
-               if(targ.frozen)
+               if(STAT(FROZEN, targ))
                if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id)
                {
                        if(autocvar_g_frozen_revive_falldamage > 0)
@@ -721,7 +714,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                        force *= autocvar_g_frozen_force;
                }
 
-               if(targ.frozen && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger)
+               if(STAT(FROZEN, targ) && deathtype == DEATH_HURTTRIGGER.m_id && !autocvar_g_frozen_damage_trigger)
                {
                        Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
 
@@ -785,7 +778,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
 
                // count the damage
                if(attacker)
-               if(!targ.deadflag)
+               if(!IS_DEAD(targ))
                if(deathtype != DEATH_BUFF.m_id)
                if(targ.takedamage == DAMAGE_AIM)
                if(targ != attacker)
@@ -798,7 +791,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
 
                        if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim))
                        {
-                               if(DIFF_TEAM(victim, attacker) && !victim.frozen)
+                               if(DIFF_TEAM(victim, attacker) && !STAT(FROZEN, victim))
                                {
                                        if(damage > 0)
                                        {
@@ -862,14 +855,14 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                        self.velocity = self.velocity + farce;
                        self.move_velocity = self.velocity;
                }
-               self.flags &= ~FL_ONGROUND;
+               UNSET_ONGROUND(self);
                self.move_flags &= ~FL_ONGROUND;
                UpdateCSQCProjectile(self);
        }
        // apply damage
        if (damage != 0 || (self.damageforcescale && vlen(force)))
        if (self.event_damage)
-               self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
+               self.event_damage (self, inflictor, attacker, damage, deathtype, hitloc, force);
        setself(this);
 
        // apply mirror damage if any
@@ -1088,7 +1081,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
 
        if(IS_PLAYER(e))
        {
-               if(e.deadflag)
+               if(IS_DEAD(e))
                        return -1;
        }
        else
@@ -1218,7 +1211,7 @@ void Fire_ApplyDamage(entity e)
                e.fire_endtime = 0;
 
        // ice stops fire
-       if(e.frozen)
+       if(STAT(FROZEN, e))
                e.fire_endtime = 0;
 
        t = min(frametime, e.fire_endtime - time);
@@ -1234,20 +1227,18 @@ void Fire_ApplyDamage(entity e)
        }
        e.fire_hitsound = true;
 
-       if (!IS_INDEPENDENT_PLAYER(e))
-       if(!e.frozen)
-       FOR_EACH_PLAYER(other) if(e != other)
-       {
-               if(IS_PLAYER(other))
-               if(other.deadflag == DEAD_NO)
-               if (!IS_INDEPENDENT_PLAYER(other))
-               if(boxesoverlap(e.absmin, e.absmax, other.absmin, other.absmax))
-               {
-                       t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time);
-                       d = autocvar_g_balance_firetransfer_damage * e.fire_damagepersec * t;
-                       Fire_AddDamage(other, o, d, t, DEATH_FIRE.m_id);
-               }
-       }
+       if(!IS_INDEPENDENT_PLAYER(e))
+       if(!STAT(FROZEN, e))
+               FOREACH_CLIENT(IS_PLAYER(it) && it != e, LAMBDA(
+                       if(!IS_DEAD(it))
+                       if(!IS_INDEPENDENT_PLAYER(it))
+                       if(boxesoverlap(e.absmin, e.absmax, it.absmin, it.absmax))
+                       {
+                               t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time);
+                               d = autocvar_g_balance_firetransfer_damage * e.fire_damagepersec * t;
+                               Fire_AddDamage(it, o, d, t, DEATH_FIRE.m_id);
+                       }
+               ));
 }
 
 void Fire_ApplyEffect(entity e)