#include "weapons/weaponsystem.qh"
#include "weapons/selection.qh"
#include "weapons/tracing.qh"
-#include "cl_player.qh"
+#include "player.qh"
#include "command/common.qh"
#include "round_handler.qh"
#include "../common/state.qh"
missile.reset = GrapplingHookReset;
missile.classname = "grapplinghook";
missile.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, missile);
set_movetype(missile, ((autocvar_g_balance_grapplehook_gravity) ? MOVETYPE_TOSS : MOVETYPE_FLY));
PROJECTILE_MAKETRIGGER(missile);