]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_hook.qc
If game is stopped, don't count accuracy
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_hook.qc
index ef31dd4ec0bfaeb06ad8dd64c63870b705c71299..68aa7154ecdc3928261ea584bd251be2c86d2c03 100644 (file)
@@ -338,15 +338,15 @@ void GrapplingHookTouch(entity this, entity toucher)
 
 void GrapplingHook_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_balance_projectiledamage says to halt
 
-       this.health = this.health - damage;
+       TakeResource(this, RESOURCE_HEALTH, damage);
 
-       if (this.health <= 0)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
        {
                if(attacker != this.realowner)
                {
@@ -397,7 +397,7 @@ void FireGrapplingHook(entity actor, .entity weaponentity)
 
        missile.effects = /*EF_FULLBRIGHT | EF_ADDITIVE |*/ EF_LOWPRECISION;
 
-       missile.health = autocvar_g_balance_grapplehook_health;//120
+       SetResourceAmountExplicit(missile, RESOURCE_HEALTH, autocvar_g_balance_grapplehook_health);
        missile.event_damage = GrapplingHook_Damage;
        missile.takedamage = DAMAGE_AIM;
        missile.damageforcescale = 0;