self.think = dynlight_think;
self.nextthink = time + 0.1;
}
-void dynlight_use()
+void dynlight_use(entity this, entity actor, entity trigger)
{
- SELFPARAM();
- if (self.light_lev == 0)
- self.light_lev = self.lefty;
+ if (this.light_lev == 0)
+ this.light_lev = this.lefty;
else
- self.light_lev = 0;
+ this.light_lev = 0;
}
spawnfunc(dynlight)
{
if (!self.color)
self.color = '1 1 1';
self.lefty = self.light_lev;
- self.use = dynlight_use;
+ self.use1 = dynlight_use;
setsize (self, '0 0 0', '0 0 0');
setorigin (self, self.origin);
//self.pflags = PFLAGS_FULLDYNAMIC;