targ = find(world, targetname, this.target);
this.target = targ.target;
- setorigin (this, targ.origin);
+ setorigin(this, targ.origin);
setthink(this, train_next);
this.nextthink = time + 0.1;
}
this.lefty = this.light_lev;
this.use = dynlight_use;
setsize (this, '0 0 0', '0 0 0');
- setorigin (this, this.origin);
+ setorigin(this, this.origin);
//this.pflags = PFLAGS_FULLDYNAMIC;
this.solid = SOLID_NOT;
//this.blocked = func_null;