//void() SUB_UseTargets;
void() SUB_Remove;
-void spawnfunc_info_null (void);
+spawnfunc(info_null);
void setanim(entity e, vector anim, float looping, float override, float restart);
void SUB_CalcMove_controller_setlinear (entity controller, vector org, vector dest);
-float TSPEED_TIME = -1;
-float TSPEED_LINEAR = 0;
-float TSPEED_START = 1;
-float TSPEED_END = 2;
-// TODO average too?
-
void SUB_CalcMove_Bezier (vector tcontrol, vector tdest, float tspeedtype, float tspeed, void() func);
void SUB_CalcMove (vector tdest, float tspeedtype, float tspeed, void() func);