]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_triggers.qc
Merge remote branch 'origin/master' into fruitiex/animations
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_triggers.qc
index 6c0921ba9b6ee7317f341dd2e09a623786a3c4d7..6407cefaa901351ada791a7e5e2dffb084d0fb18 100644 (file)
@@ -88,6 +88,9 @@ void SUB_UseTargets()
        stemp = self;
        otemp = other;
 
+       if(stemp.target_random)
+               RandomSelection_Init();
+
        for(i = 0; i < 4; ++i)
        {
                switch(i)
@@ -103,15 +106,29 @@ void SUB_UseTargets()
                        for(t = world; (t = find(t, targetname, s)); )
                        if(t.use)
                        {
-                               //print(stemp.classname, " ", stemp.targetname, " -> ", t.classname, " ", t.targetname, "\n");
-                               self = t;
-                               other = stemp;
-                               activator = act;
-                               self.use();
+                               if(stemp.target_random)
+                               {
+                                       RandomSelection_Add(t, 0, string_null, 1, 0);
+                               }
+                               else
+                               {
+                                       self = t;
+                                       other = stemp;
+                                       activator = act;
+                                       self.use();
+                               }
                        }
                }
        }
 
+       if(stemp.target_random && RandomSelection_chosen_ent)
+       {
+               self = RandomSelection_chosen_ent;
+               other = stemp;
+               activator = act;
+               self.use();
+       }
+
        activator = act;
        self = stemp;
        other = otemp;
@@ -154,7 +171,7 @@ void multi_trigger()
        }
 
        if (self.noise)
-               sound (self.enemy, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM);
+               sound (self.enemy, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
 
 // don't trigger again until reset
        self.takedamage = DAMAGE_NO;
@@ -537,7 +554,7 @@ void trigger_heal_touch()
                        {
                                other.health = min(other.health + self.health, self.max_health);
                                other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
-                               sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM);
+                               sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
                        }
                }
        }
@@ -648,7 +665,7 @@ void trigger_gravity_touch()
        {
                other.gravity = g;
                if(self.noise != "")
-                       sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM);
+                       sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
                UpdateCSQCProjectile(self.owner);
        }
 };
@@ -704,7 +721,7 @@ void target_speaker_use_activator()
        else
                snd = self.noise;
        msg_entity = activator;
-       soundto(MSG_ONE, self, CHAN_TRIGGER, snd, VOL_BASE * self.volume, self.atten);
+       soundto(MSG_ONE, self, CH_TRIGGER, snd, VOL_BASE * self.volume, self.atten);
 }
 void target_speaker_use_on()
 {
@@ -730,13 +747,13 @@ void target_speaker_use_on()
        }
        else
                snd = self.noise;
-       sound(self, CHAN_TRIGGER, snd, VOL_BASE * self.volume, self.atten);
+       sound(self, CH_TRIGGER_SINGLE, snd, VOL_BASE * self.volume, self.atten);
        if(self.spawnflags & 3)
                self.use = target_speaker_use_off;
 }
 void target_speaker_use_off()
 {
-       sound(self, CHAN_TRIGGER, "misc/null.wav", VOL_BASE * self.volume, self.atten);
+       sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASE * self.volume, self.atten);
        self.use = target_speaker_use_on;
 }
 void target_speaker_reset()
@@ -1360,24 +1377,7 @@ void trigger_impulse_touch1()
        if (self.active != ACTIVE_ACTIVE) 
                return;
 
-       // FIXME: Better checking for what to push and not.
-       if not(other.iscreature)
-       if (other.classname != "corpse")
-       if (other.classname != "body")
-       if (other.classname != "gib")
-       if (other.classname != "missile")
-       if (other.classname != "rocket")
-       if (other.classname != "casing")
-       if (other.classname != "grenade")
-       if (other.classname != "plasma")
-       if (other.classname != "plasma_prim")
-       if (other.classname != "plasma_chain")
-       if (other.classname != "droppedweapon")
-       if (other.classname != "nexball_basketball")
-       if (other.classname != "nexball_football")
-               return;
-
-       if (other.deadflag && other.iscreature)
+       if (!isPushable(other))
                return;
 
        EXACTTRIGGER_TOUCH;
@@ -1415,24 +1415,7 @@ void trigger_impulse_touch2()
        if (self.active != ACTIVE_ACTIVE) 
                return;
 
-       // FIXME: Better checking for what to push and not.
-       if not(other.iscreature)
-       if (other.classname != "corpse")
-       if (other.classname != "body")
-       if (other.classname != "gib")
-       if (other.classname != "missile")
-       if (other.classname != "rocket")
-       if (other.classname != "casing")
-       if (other.classname != "grenade")
-       if (other.classname != "plasma")
-       if (other.classname != "plasma_prim")
-       if (other.classname != "plasma_chain")
-       if (other.classname != "droppedweapon")
-       if (other.classname != "nexball_basketball")
-       if (other.classname != "nexball_football")
-               return;
-
-       if (other.deadflag && other.iscreature)
+       if (!isPushable(other))
                return;
 
        EXACTTRIGGER_TOUCH;
@@ -1456,24 +1439,7 @@ void trigger_impulse_touch3()
        if (self.active != ACTIVE_ACTIVE) 
                return;
 
-       // FIXME: Better checking for what to push and not.
-       if not(other.iscreature)
-       if (other.classname != "corpse")
-       if (other.classname != "body")
-       if (other.classname != "gib")
-       if (other.classname != "missile")
-       if (other.classname != "rocket")
-       if (other.classname != "casing")
-       if (other.classname != "grenade")
-       if (other.classname != "plasma")
-       if (other.classname != "plasma_prim")
-       if (other.classname != "plasma_chain")
-       if (other.classname != "droppedweapon")
-       if (other.classname != "nexball_basketball")
-       if (other.classname != "nexball_football")
-               return;
-
-       if (other.deadflag && other.iscreature)
+       if (!isPushable(other))
                return;
 
        EXACTTRIGGER_TOUCH;