#include "_all.qh"
float Violence_GibSplash_SendEntity(entity to, int sf)
-{
+{SELFPARAM();
WriteByte(MSG_ENTITY, ENT_CLIENT_GIBSPLASH);
WriteByte(MSG_ENTITY, self.state); // actually type
WriteByte(MSG_ENTITY, bound(1, self.cnt * 16, 255)); // gibbage amount multiplier
// TODO maybe convert this to a TE?
void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker)
-{
+{SELFPARAM();
if(g_cts) // no gibs in CTS
return;