]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Allow 0 as a valid limit (use -1 as the non-player limit)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index 64aa03b5026d5b62f0e24df6fc731389a8b637e9..5c55e4ff50473ef065049d2b3ac25d1972f0f017 100644 (file)
@@ -13,7 +13,7 @@
 #include "g_hook.qh"
 #include "ipban.qh"
 #include "mapvoting.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
 #include "race.qh"
 #include "scores.qh"
 #include "teamplay.qh"
@@ -21,6 +21,7 @@
 #include "../common/constants.qh"
 #include <common/net_linked.qh>
 #include "../common/deathtypes/all.qh"
+#include "../common/gamemodes/sv_rules.qh"
 #include "../common/mapinfo.qh"
 #include "../common/monsters/_mod.qh"
 #include "../common/monsters/sv_monsters.qh"
@@ -30,8 +31,8 @@
 #include "../common/playerstats.qh"
 #include "../common/stats.qh"
 #include "../common/teams.qh"
-#include "../common/triggers/trigger/secret.qh"
-#include "../common/triggers/target/music.qh"
+#include "../common/mapobjects/trigger/secret.qh"
+#include "../common/mapobjects/target/music.qh"
 #include "../common/util.qh"
 #include "../common/items/_mod.qh"
 #include <common/weapons/_all.qh>
@@ -91,9 +92,6 @@ const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
 string redirection_target;
 float world_initialized;
 
-string GetGametype();
-void ShuffleMaplist();
-
 void SetDefaultAlpha()
 {
        if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
@@ -145,12 +143,8 @@ void cvar_changes_init()
        string k, v, d;
        float n, i, adding, pureadding;
 
-       if(cvar_changes)
-               strunzone(cvar_changes);
-       cvar_changes = string_null;
-       if(cvar_purechanges)
-               strunzone(cvar_purechanges);
-       cvar_purechanges = string_null;
+       strfree(cvar_changes);
+       strfree(cvar_purechanges);
        cvar_purechanges_count = 0;
 
        h = buf_create();
@@ -253,6 +247,7 @@ void cvar_changes_init()
                // these can contain player IDs, so better hide
                BADPREFIX("g_forced_team_");
                BADCVAR("sv_muteban_list");
+               BADCVAR("sv_voteban_list");
                BADCVAR("sv_allow_customplayermodels_idlist");
                BADCVAR("sv_allow_customplayermodels_speciallist");
 
@@ -365,6 +360,7 @@ void cvar_changes_init()
                BADPREFIX("gameversion_");
                BADPREFIX("g_chat_");
                BADPREFIX("g_ctf_captimerecord_");
+               BADPREFIX("g_hats_");
                BADPREFIX("g_maplist_");
                BADPREFIX("g_mod_");
                BADPREFIX("g_respawn_");
@@ -508,38 +504,6 @@ void cvar_changes_init()
        cvar_purechanges = strzone(cvar_purechanges);
 }
 
-void detect_maptype()
-{
-#if 0
-       vector o, v;
-       float i;
-
-       for (;;)
-       {
-               o = world.mins;
-               o.x += random() * (world.maxs.x - world.mins.x);
-               o.y += random() * (world.maxs.y - world.mins.y);
-               o.z += random() * (world.maxs.z - world.mins.z);
-
-               tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
-               if(trace_fraction == 1)
-                       continue;
-
-               v = trace_endpos;
-
-               for(i = 0; i < 64; i += 4)
-               {
-                       tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
-       if(trace_fraction == 1)
-               continue;
-                       LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
-               }
-
-               break;
-       }
-#endif
-}
-
 entity randomseed;
 bool RandomSeed_Send(entity this, entity to, int sf)
 {
@@ -580,7 +544,15 @@ spawnfunc(__init_dedicated_server)
 
        e = new(info_player_deathmatch);  // safeguard against player joining
 
-       this.classname = "worldspawn"; // safeguard against various stuff ;)
+    // assign reflectively to avoid "assignment to world" warning
+    for (int i = 0, n = numentityfields(); i < n; ++i) {
+        string k = entityfieldname(i);
+        if (k == "classname") {
+            // safeguard against various stuff ;)
+            putentityfieldstring(i, this, "worldspawn");
+            break;
+        }
+    }
 
        // needs to be done so early because of the constants they create
        static_init();
@@ -597,12 +569,15 @@ void __init_dedicated_server_shutdown() {
        MapInfo_Shutdown();
 }
 
-void Map_MarkAsRecent(string m);
+STATIC_INIT_EARLY(maxclients)
+{
+       maxclients = 0;
+       for (entity head = nextent(NULL); head; head = nextent(head)) {
+               ++maxclients;
+       }
+}
+
 float world_already_spawned;
-void Nagger_Init();
-void ClientInit_Spawn();
-void WeaponStats_Init();
-void WeaponStats_Shutdown();
 spawnfunc(worldspawn)
 {
        server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
@@ -680,12 +655,6 @@ spawnfunc(worldspawn)
 
        cvar_changes_init(); // do this very early now so it REALLY matches the server config
 
-       maxclients = 0;
-       for (entity head = nextent(NULL); head; head = nextent(head))
-       {
-               ++maxclients;
-       }
-
        // needs to be done so early because of the constants they create
        static_init();
 
@@ -862,8 +831,6 @@ spawnfunc(worldspawn)
 
        next_pingtime = time + 5;
 
-       detect_maptype();
-
        // set up information replies for clients and server to use
        maplist_reply = strzone(getmaplist());
        lsmaps_reply = strzone(getlsmaps());
@@ -936,6 +903,7 @@ spawnfunc(worldspawn)
        WinningConditionHelper(this); // set worldstatus
 
        world_initialized = 1;
+       __spawnfunc_spawn_all();
 }
 
 spawnfunc(light)
@@ -979,45 +947,43 @@ float GetMaplistPosition()
        return idx;
 }
 
-float MapHasRightSize(string map)
+bool MapHasRightSize(string map)
 {
-       float fh;
        if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
        if(autocvar_g_maplist_check_waypoints)
        {
-               LOG_TRACE("checkwp "); LOG_TRACE(map);
+               string checkwp_msg = strcat("checkwp ", map);
                if(!fexists(strcat("maps/", map, ".waypoints")))
                {
-                       LOG_TRACE(": no waypoints");
+                       LOG_TRACE(checkwp_msg, ": no waypoints");
                        return false;
                }
-               LOG_TRACE(": has waypoints");
+               LOG_TRACE(checkwp_msg, ": has waypoints");
        }
 
        // open map size restriction file
-       LOG_TRACE("opensize "); LOG_TRACE(map);
-       fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
+       string opensize_msg = strcat("opensize ", map);
+       float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
        if(fh >= 0)
        {
-               float mapmin, mapmax;
-               LOG_TRACE(": ok, ");
-               mapmin = stof(fgets(fh));
-               mapmax = stof(fgets(fh));
+               opensize_msg = strcat(opensize_msg, ": ok, ");
+               int mapmin = stoi(fgets(fh));
+               int mapmax = stoi(fgets(fh));
                fclose(fh);
                if(player_count < mapmin)
                {
-                       LOG_TRACE("not enough");
+                       LOG_TRACE(opensize_msg, "not enough");
                        return false;
                }
-               if(player_count > mapmax)
+               if(mapmax && player_count > mapmax)
                {
-                       LOG_TRACE("too many");
+                       LOG_TRACE(opensize_msg, "too many");
                        return false;
                }
-               LOG_TRACE("right size");
+               LOG_TRACE(opensize_msg, "right size");
                return true;
        }
-       LOG_TRACE(": not found");
+       LOG_TRACE(opensize_msg, ": not found");
        return true;
 }
 
@@ -1085,7 +1051,7 @@ void Map_Goto(float reinit)
 // return codes of map selectors:
 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
 //   -2 = permanent failure
-float() MaplistMethod_Iterate = // usual method
+float MaplistMethod_Iterate() // usual method
 {
        float pass, i;
 
@@ -1104,7 +1070,7 @@ float() MaplistMethod_Iterate = // usual method
        return -1;
 }
 
-float() MaplistMethod_Repeat = // fallback method
+float MaplistMethod_Repeat() // fallback method
 {
        LOG_TRACE("Trying MaplistMethod_Repeat");
 
@@ -1113,7 +1079,7 @@ float() MaplistMethod_Repeat = // fallback method
        return -2;
 }
 
-float() MaplistMethod_Random = // random map selection
+float MaplistMethod_Random() // random map selection
 {
        float i, imax;
 
@@ -1131,7 +1097,7 @@ float() MaplistMethod_Random = // random map selection
        return -1;
 }
 
-float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
+float MaplistMethod_Shuffle(float exponent) // more clever shuffling
 // the exponent sets a bias on the map selection:
 // the higher the exponent, the less likely "shortly repeated" same maps are
 {
@@ -1190,9 +1156,7 @@ void Maplist_Init()
                error("empty maplist, cannot select a new map");
        Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
 
-       if(Map_Current_Name)
-               strunzone(Map_Current_Name);
-       Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
+       strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
        // this may or may not be correct, but who cares, in the worst case a map
        // isn't chosen in the first pass that should have been
 }
@@ -1502,7 +1466,7 @@ void FixIntermissionClient(entity e)
        if(!e.autoscreenshot) // initial call
        {
                e.autoscreenshot = time + 0.8;  // used for autoscreenshot
-               e.health = -2342;
+               SetResourceAmountExplicit(e, RESOURCE_HEALTH, -2342);
                // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
                for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
@@ -2058,12 +2022,12 @@ void EndFrame()
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
                entity e = IS_SPEC(it) ? it.enemy : it;
                if (e.typehitsound) {
-                       it.typehit_time = time;
+                       STAT(TYPEHIT_TIME, it) = time;
                } else if (e.killsound) {
-                       it.kill_time = time;
+                       STAT(KILL_TIME, it) = time;
                } else if (e.damage_dealt) {
-                       it.hit_time = time;
-                       it.damage_dealt_total += ceil(e.damage_dealt);
+                       STAT(HIT_TIME, it) = time;
+                       STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
                }
        });
        // add 1 frametime because after this, engine SV_Physics
@@ -2082,6 +2046,10 @@ void EndFrame()
        {
                antilag_record(it, it, altime);
        });
+       IL_EACH(g_projectiles, it.classname == "nade",
+       {
+               antilag_record(it, it, altime);
+       });
        systems_update();
        IL_ENDFRAME();
 }
@@ -2134,7 +2102,6 @@ float RedirectionThink()
        return true;
 }
 
-void TargetMusic_RestoreGame();
 void RestoreGame()
 {
        // Loaded from a save game