]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Merge branch 'master' into terencehill/centerprint_stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index 8ffe1b7c47229a455e2c0259ba0924c300eb7d7d..82290cf540bf399fd7c8c7c10dbc0ba14a031902 100644 (file)
@@ -101,17 +101,13 @@ void fteqcc_testbugs()
  * players. Also plays reminder sounds.
  */
 void timeoutHandler_Think() {
-       local string timeStr;
        local entity plr;
-       // NOTE: the below Send_CSQC_Centerprint_Generic send msgs with countdown_num
-       // parameter set as 0, even if the msgs are part of a countdown
        if (timeoutStatus == 1) {
                if (remainingLeadTime > 0) {
                        //centerprint the information to every player
-                       timeStr = getTimeoutText(0);
                        FOR_EACH_REALCLIENT(plr) {
                                if(plr.classname == "player") {
-                                       Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, timeStr, 1, 0);
+                                       Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
                                }
                        }
                        remainingLeadTime -= 1;
@@ -135,10 +131,9 @@ void timeoutHandler_Think() {
        }
        else if (timeoutStatus == 2) {
                if (remainingTimeoutTime > 0) {
-                       timeStr = getTimeoutText(0);
                        FOR_EACH_REALCLIENT(plr) {
                                if(plr.classname == "player") {
-                                       Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, timeStr, 1, 0);
+                                       Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
                                }
                        }
                        if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
@@ -158,7 +153,7 @@ void timeoutHandler_Think() {
                        //get rid of the countdown message
                        FOR_EACH_REALCLIENT(plr) {
                                if(plr.classname == "player") {
-                                       Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "", 1, 0);
+                                       Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
                                }
                        }
                        remove(self);
@@ -169,7 +164,7 @@ void timeoutHandler_Think() {
        else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
                FOR_EACH_REALCLIENT(plr) {
                        if(plr.classname == "player") {
-                               Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "", 1, 0);
+                               Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
                        }
                }
                remove(self);