]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Merge branch 'master' into terencehill/centerprint_stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index a0182707a7ffb661aa2a22f6754a797abdeebf86..82290cf540bf399fd7c8c7c10dbc0ba14a031902 100644 (file)
@@ -101,15 +101,13 @@ void fteqcc_testbugs()
  * players. Also plays reminder sounds.
  */
 void timeoutHandler_Think() {
-       local string timeStr;
        local entity plr;
        if (timeoutStatus == 1) {
                if (remainingLeadTime > 0) {
                        //centerprint the information to every player
-                       timeStr = getTimeoutText(0);
                        FOR_EACH_REALCLIENT(plr) {
                                if(plr.classname == "player") {
-                                       centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
+                                       Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
                                }
                        }
                        remainingLeadTime -= 1;
@@ -133,10 +131,9 @@ void timeoutHandler_Think() {
        }
        else if (timeoutStatus == 2) {
                if (remainingTimeoutTime > 0) {
-                       timeStr = getTimeoutText(0);
                        FOR_EACH_REALCLIENT(plr) {
                                if(plr.classname == "player") {
-                                       centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
+                                       Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
                                }
                        }
                        if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
@@ -156,7 +153,7 @@ void timeoutHandler_Think() {
                        //get rid of the countdown message
                        FOR_EACH_REALCLIENT(plr) {
                                if(plr.classname == "player") {
-                                       centerprint_atprio(plr, CENTERPRIO_SPAM, "");
+                                       Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
                                }
                        }
                        remove(self);
@@ -167,7 +164,7 @@ void timeoutHandler_Think() {
        else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
                FOR_EACH_REALCLIENT(plr) {
                        if(plr.classname == "player") {
-                               centerprint_atprio(plr, CENTERPRIO_SPAM, "");
+                               Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
                        }
                }
                remove(self);
@@ -1490,7 +1487,7 @@ void DumpStats(float final)
                }
        }
 
-       if(teams_matter)
+       if(teamplay)
        {
                s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
                if(to_console)
@@ -1529,8 +1526,6 @@ void FixIntermissionClient(entity e)
        string s;
        if(!e.autoscreenshot) // initial call
        {
-               //e.angles = e.v_angle; // WTF? make the player tilt based on where they're looking during intermission?!?
-               //e.angles_x = -e.angles_x;
                e.autoscreenshot = time + 0.8;  // used for autoscreenshot
                e.health = -2342;
                // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
@@ -1553,11 +1548,6 @@ void FixIntermissionClient(entity e)
                        WriteByte(MSG_ONE, SVC_INTERMISSION);
                }
        }
-
-       //e.velocity = '0 0 0';
-       //e.fixangle = TRUE;
-
-       // TODO halt weapon animation
 }
 
 
@@ -1936,7 +1926,7 @@ float WinningCondition_Scores(float limit, float leadlimit)
        // TODO make everything use THIS winning condition (except LMS)
        WinningConditionHelper();
 
-       if(teams_matter)
+       if(teamplay)
        {
                team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
                team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);