+ // assign reflectively to avoid "assignment to world" warning
+ for (int i = 0, n = numentityfields(); i < n; ++i) {
+ string k = entityfieldname(i);
+ if (k == "classname") {
+ // safeguard against various stuff ;)
+ putentityfieldstring(i, this, "worldspawn");
+ break;
+ }
+ }