]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Style: expand LAMBDA()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index 48b587e5eb2de33312210f0eb139a3587cc6bc94..f00db073e47e1b805fd1bf5ac90a85cffb2e5a3a 100644 (file)
@@ -19,6 +19,7 @@
 #include "teamplay.qh"
 #include "weapons/weaponstats.qh"
 #include "../common/constants.qh"
+#include <common/net_linked.qh>
 #include "../common/deathtypes/all.qh"
 #include "../common/mapinfo.qh"
 #include "../common/monsters/_mod.qh"
@@ -56,17 +57,17 @@ void PingPLReport_Think(entity this)
        {
                WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
                WriteByte(MSG_BROADCAST, this.cnt);
-               WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
-               WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
-               WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
+               WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
+               WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
+               WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
 
                // record latency times for clients throughout the match so we can report it to playerstats
-               if(time > (e.latency_time + LATENCY_THINKRATE))
+               if(time > (CS(e).latency_time + LATENCY_THINKRATE))
                {
-                       e.latency_sum += e.ping;
-                       e.latency_cnt += 1;
-                       e.latency_time = time;
-                       //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
+                       CS(e).latency_sum += CS(e).ping;
+                       CS(e).latency_cnt += 1;
+                       CS(e).latency_time = time;
+                       //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
                }
        }
        else
@@ -175,7 +176,6 @@ void cvar_changes_init()
                BADPREFIX("cvar_check_");
                BADCVAR("gamecfg");
                BADCVAR("g_configversion");
-               BADCVAR("g_maplist_index");
                BADCVAR("halflifebsp");
                BADCVAR("sv_mapformat_is_quake2");
                BADCVAR("sv_mapformat_is_quake3");
@@ -210,6 +210,8 @@ void cvar_changes_init()
                BADCVAR("mastervolume");
                BADCVAR("volume");
                BADCVAR("bgmvolume");
+               BADCVAR("in_pitch_min");
+               BADCVAR("in_pitch_max");
 
                // private
                BADCVAR("developer");
@@ -226,14 +228,17 @@ void cvar_changes_init()
                BADCVAR("sys_specialcharactertranslation");
                BADCVAR("timeformat");
                BADCVAR("timestamps");
+               BADCVAR("g_require_stats");
                BADPREFIX("developer_");
                BADPREFIX("g_ban_");
                BADPREFIX("g_banned_list");
+               BADPREFIX("g_require_stats_");
                BADPREFIX("g_chat_flood_");
                BADPREFIX("g_ghost_items");
                BADPREFIX("g_playerstats_");
                BADPREFIX("g_voice_flood_");
                BADPREFIX("log_file");
+               BADPREFIX("quit_");
                BADPREFIX("rcon_");
                BADPREFIX("sv_allowdownloads");
                BADPREFIX("sv_autodemo");
@@ -247,20 +252,28 @@ void cvar_changes_init()
 
                // these can contain player IDs, so better hide
                BADPREFIX("g_forced_team_");
+               BADCVAR("sv_muteban_list");
+               BADCVAR("sv_allow_customplayermodels_idlist");
+               BADCVAR("sv_allow_customplayermodels_speciallist");
 
                // mapinfo
                BADCVAR("fraglimit");
+               BADCVAR("g_arena");
                BADCVAR("g_assault");
                BADCVAR("g_ca");
                BADCVAR("g_ca_teams");
+               BADCVAR("g_conquest");
                BADCVAR("g_ctf");
                BADCVAR("g_cts");
+               BADCVAR("g_dotc");
                BADCVAR("g_dm");
                BADCVAR("g_domination");
                BADCVAR("g_domination_default_teams");
                BADCVAR("g_freezetag");
                BADCVAR("g_freezetag_teams");
                BADCVAR("g_invasion_teams");
+               BADCVAR("g_jailbreak");
+               BADCVAR("g_jailbreak_teams");
                BADCVAR("g_keepaway");
                BADCVAR("g_keyhunt");
                BADCVAR("g_keyhunt_teams");
@@ -271,12 +284,16 @@ void cvar_changes_init()
                BADCVAR("g_race_laps_limit");
                BADCVAR("g_race_qualifying_timelimit");
                BADCVAR("g_race_qualifying_timelimit_override");
+               BADCVAR("g_runematch");
+               BADCVAR("g_snafu");
                BADCVAR("g_tdm");
                BADCVAR("g_tdm_teams");
+               BADCVAR("g_vip");
                BADCVAR("leadlimit");
                BADCVAR("nextmap");
                BADCVAR("teamplay");
                BADCVAR("timelimit");
+               BADCVAR("g_mapinfo_ignore_warnings");
 
                // long
                BADCVAR("hostname");
@@ -303,9 +320,12 @@ void cvar_changes_init()
 
                // does nothing gameplay relevant
                BADCVAR("captureleadlimit_override");
+               BADCVAR("condump_stripcolors");
                BADCVAR("gameversion");
                BADCVAR("g_allow_oldvortexbeam");
                BADCVAR("g_balance_kill_delay");
+               BADCVAR("g_buffs_pickup_anyway");
+               BADCVAR("g_buffs_randomize");
                BADCVAR("g_campcheck_distance");
                BADCVAR("g_ca_point_leadlimit");
                BADCVAR("g_ca_point_limit");
@@ -318,31 +338,37 @@ void cvar_changes_init()
                BADCVAR("g_freezetag_point_limit");
                BADCVAR("g_hats");
                BADCVAR("g_invasion_point_limit");
+               BADCVAR("g_jump_grunt");
                BADCVAR("g_keyhunt_point_leadlimit");
                BADCVAR("g_nexball_goalleadlimit");
                BADCVAR("g_new_toys_use_pickupsound");
                BADCVAR("g_physics_predictall");
                BADCVAR("g_piggyback");
+               BADCVAR("g_playerclip_collisions");
                BADCVAR("g_tdm_point_leadlimit");
                BADCVAR("g_tdm_point_limit");
                BADCVAR("leadlimit_and_fraglimit");
                BADCVAR("leadlimit_override");
                BADCVAR("pausable");
                BADCVAR("sv_checkforpacketsduringsleep");
+               BADCVAR("sv_damagetext");
+               BADCVAR("sv_db_saveasdump");
                BADCVAR("sv_intermission_cdtrack");
                BADCVAR("sv_minigames");
                BADCVAR("sv_namechangetimer");
                BADCVAR("sv_precacheplayermodels");
                BADCVAR("sv_stepheight");
                BADCVAR("sv_timeout");
+               BADCVAR("sv_weapons_modeloverride");
                BADPREFIX("crypto_");
                BADPREFIX("gameversion_");
                BADPREFIX("g_chat_");
                BADPREFIX("g_ctf_captimerecord_");
-               BADPREFIX("g_maplist_votable_");
+               BADPREFIX("g_maplist_");
                BADPREFIX("g_mod_");
                BADPREFIX("g_respawn_");
                BADPREFIX("net_");
+               BADPREFIX("notification_");
                BADPREFIX("prvm_");
                BADPREFIX("skill_");
                BADPREFIX("sv_allow_");
@@ -377,6 +403,7 @@ void cvar_changes_init()
                BADCVAR("g_buffs");
                BADCVAR("g_ca_teams_override");
                BADCVAR("g_ctf_ignore_frags");
+               BADCVAR("g_ctf_leaderboard");
                BADCVAR("g_domination_point_limit");
                BADCVAR("g_domination_teams_override");
                BADCVAR("g_freezetag_teams_override");
@@ -387,18 +414,12 @@ void cvar_changes_init()
                BADCVAR("g_keyhunt_teams_override");
                BADCVAR("g_lms_lives_override");
                BADCVAR("g_maplist");
-               BADCVAR("g_maplist_check_waypoints");
-               BADCVAR("g_maplist_mostrecent_count");
-               BADCVAR("g_maplist_shuffle");
-               BADCVAR("g_maplist_votable");
-               BADCVAR("g_maplist_votable_abstain");
-               BADCVAR("g_maplist_votable_nodetail");
-               BADCVAR("g_maplist_votable_suggestions");
                BADCVAR("g_maxplayers");
                BADCVAR("g_mirrordamage");
                BADCVAR("g_nexball_goallimit");
                BADCVAR("g_norecoil");
                BADCVAR("g_physics_clientselect");
+               BADCVAR("g_pinata");
                BADCVAR("g_powerups");
                BADCVAR("g_spawnshieldtime");
                BADCVAR("g_start_delay");
@@ -442,6 +463,7 @@ void cvar_changes_init()
                BADCVAR("teamplay_mode");
                BADCVAR("timelimit_override");
                BADPREFIX("g_warmup_");
+               BADPREFIX("sv_info_");
                BADPREFIX("sv_ready_restart_");
 
                // mutators that announce themselves properly to the server browser
@@ -1136,7 +1158,7 @@ float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
                string newlist;
 
                // now reinsert this at another position
-               insertpos = pow(random(), 1 / exponent);       // ]0, 1]
+               insertpos = (random() ** (1 / exponent));       // ]0, 1]
                insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
                insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
                LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
@@ -1307,7 +1329,6 @@ When the player presses attack or jump, change to the next level
 void IntermissionThink(entity this)
 {
        FixIntermissionClient(this);
-       CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
 
        float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
        float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
@@ -1438,21 +1459,21 @@ void DumpStats(float final)
        if(to_file)
                fputs(file, strcat(s, "\n"));
 
-       FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
+       FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
                s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
-               s = strcat(s, ftos(rint(time - it.jointime)), ":");
+               s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
                if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
                        s = strcat(s, ftos(it.team), ":");
                else
                        s = strcat(s, "spectator:");
 
                if(to_console)
-                       LOG_INFO(s, it.netname, "\n");
+                       LOG_INFO(s, playername(it, false), "\n");
                if(to_eventlog)
-                       GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
+                       GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
                if(to_file)
-                       fputs(file, strcat(s, it.netname, "\n"));
-       ));
+                       fputs(file, strcat(s, playername(it, false), "\n"));
+       });
 
        if(teamplay)
        {
@@ -1495,9 +1516,6 @@ void FixIntermissionClient(entity e)
                e.autoscreenshot = time + 0.8;  // used for autoscreenshot
                e.health = -2342;
                // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
-               e.solid = SOLID_NOT;
-               set_movetype(e, MOVETYPE_NONE);
-               e.takedamage = DAMAGE_NO;
                for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
                    .entity weaponentity = weaponentities[slot];
@@ -1512,9 +1530,9 @@ void FixIntermissionClient(entity e)
                {
                        stuffcmd(e, "\nscr_printspeed 1000000\n");
                        RandomSelection_Init();
-                       FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
+                       FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
                                RandomSelection_AddString(it, 1, 1);
-                       ));
+                       });
                        if (RandomSelection_chosen_string != "")
                        {
                                stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
@@ -1531,11 +1549,10 @@ only called if a time or frag limit has expired
 */
 void NextLevel()
 {
-       gameover = true;
-
-       intermission_running = 1;
+       game_stopped = true;
+       intermission_running = 1; // game over
 
-// enforce a wait time before allowing changelevel
+       // enforce a wait time before allowing changelevel
        if(player_count > 0)
                intermission_exittime = time + autocvar_sv_mapchange_delay;
        else
@@ -1565,11 +1582,11 @@ void NextLevel()
 
        GameLogClose();
 
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it), {
                FixIntermissionClient(it);
                if(it.winning)
-                       bprint(it.netname, " ^7wins.\n");
-       ));
+                       bprint(playername(it, false), " ^7wins.\n");
+       });
 
        target_music_kill();
 
@@ -1581,25 +1598,6 @@ void NextLevel()
        localcmd("\nsv_hook_gameend\n");
 }
 
-/*
-============
-CheckRules_Player
-
-Exit deathmatch games upon conditions
-============
-*/
-void CheckRules_Player(entity this)
-{
-       if (gameover)   // someone else quit the game already
-               return;
-
-       if(!IS_DEAD(this))
-               this.play_time += frametime;
-
-       // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
-       //   (div0: and that in CheckRules_World please)
-}
-
 
 float InitiateSuddenDeath()
 {
@@ -1662,22 +1660,22 @@ float GetWinningCode(float fraglimitreached, float equality)
 // set the .winning flag for exactly those players with a given field value
 void SetWinners(.float field, float value)
 {
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
+       FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
 }
 
 // set the .winning flag for those players with a given field value
 void AddWinners(.float field, float value)
 {
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it), {
                if(it.(field) == value)
                        it.winning = 1;
-       ));
+       });
 }
 
 // clear the .winning flags
 void ClearWinners()
 {
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
+       FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
 }
 
 void ShuffleMaplist()
@@ -1770,7 +1768,7 @@ float WinningCondition_RanOutOfSpawns()
 
        team1_score = team2_score = team3_score = team4_score = 0;
 
-       FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
                switch(it.team)
                {
                        case NUM_TEAM_1: team1_score = 1; break;
@@ -1778,7 +1776,7 @@ float WinningCondition_RanOutOfSpawns()
                        case NUM_TEAM_3: team3_score = 1; break;
                        case NUM_TEAM_4: team4_score = 1; break;
                }
-       ));
+       });
 
        IL_EACH(g_spawnpoints, true,
        {
@@ -1842,7 +1840,7 @@ void CheckRules_World()
 
        SetDefaultAlpha();
 
-       if (gameover)   // someone else quit the game already
+       if (intermission_running) // someone else quit the game already
        {
                if(player_count == 0) // Nobody there? Then let's go to the next map
                        MapVote_Start();
@@ -1904,13 +1902,13 @@ void CheckRules_World()
                                float playerswithlaps;
                                float readyplayers;
                                totalplayers = playerswithlaps = readyplayers = 0;
-                               FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+                               FOREACH_CLIENT(IS_PLAYER(it), {
                                        ++totalplayers;
                                        if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
                                                ++playerswithlaps;
                                        if(it.ready)
                                                ++readyplayers;
-                               ));
+                               });
 
                                // at least 2 of the players have completed a lap: start the RACE
                                // otherwise, the players should end the qualifying on their own
@@ -2033,7 +2031,9 @@ void Physics_Frame()
                if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
                        continue;
 
-               set_movetype(it, it.move_movetype);
+               //set_movetype(it, it.move_movetype);
+               // inline the set_movetype function, since this is called a lot
+               it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
 
                if(it.move_movetype == MOVETYPE_NONE)
                        continue;
@@ -2071,6 +2071,8 @@ void EndFrame()
                entity e = IS_SPEC(it) ? it.enemy : it;
                if (e.typehitsound) {
                        it.typehit_time = time;
+               } else if (e.killsound) {
+                       it.kill_time = time;
                } else if (e.damage_dealt) {
                        it.hit_time = time;
                        it.damage_dealt_total += ceil(e.damage_dealt);
@@ -2085,16 +2087,13 @@ void EndFrame()
        FOREACH_CLIENT(true, {
                it.typehitsound = false;
                it.damage_dealt = 0;
+               it.killsound = false;
                antilag_record(it, CS(it), altime);
        });
        IL_EACH(g_monsters, true,
        {
                antilag_record(it, it, altime);
        });
-       FOREACH_CLIENT(PS(it), {
-               PlayerState s = PS(it);
-               s.ps_push(s, it);
-       });
        systems_update();
        IL_ENDFRAME();
 }
@@ -2129,7 +2128,7 @@ float RedirectionThink()
        redirection_nextthink = time + 1;
 
        clients_found = 0;
-       FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
+       FOREACH_CLIENT(IS_REAL_CLIENT(it), {
                // TODO add timer
                LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
                if(redirection_target == "self")
@@ -2137,7 +2136,7 @@ float RedirectionThink()
                else
                        stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
                ++clients_found;
-       ));
+       });
 
        LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
 
@@ -2167,7 +2166,7 @@ void RestoreGame()
 
 void Shutdown()
 {
-       gameover = 2;
+       game_stopped = 2;
 
        if(world_initialized > 0)
        {