]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Kill the ret_string global
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index 5fc7b9f99042cc71b31e82f02c84c5c7a7b80fb8..fa798be1046fb8b4af7331c5c2777e913de9f0b2 100644 (file)
@@ -24,7 +24,7 @@
 #include "../common/monsters/all.qh"
 #include "../common/monsters/sv_monsters.qh"
 #include "../common/vehicles/all.qh"
-#include "../common/notifications.qh"
+#include "../common/notifications/all.qh"
 #include "../common/physics/player.qh"
 #include "../common/playerstats.qh"
 #include "../common/stats.qh"
 #include "../common/util.qh"
 #include "../common/items/all.qh"
 #include "../common/weapons/all.qh"
+#include "../common/state.qh"
 
 const float LATENCY_THINKRATE = 10;
 .float latency_sum;
 .float latency_cnt;
 .float latency_time;
 entity pingplreport;
-void PingPLReport_Think()
-{SELFPARAM();
+void PingPLReport_Think(entity this)
+{
        float delta;
        entity e;
 
        delta = 3 / maxclients;
        if(delta < sys_frametime)
                delta = 0;
-       self.nextthink = time + delta;
+       this.nextthink = time + delta;
 
-       e = edict_num(self.cnt + 1);
+       e = edict_num(this.cnt + 1);
        if(IS_REAL_CLIENT(e))
        {
                WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
-               WriteByte(MSG_BROADCAST, self.cnt);
+               WriteByte(MSG_BROADCAST, this.cnt);
                WriteShort(MSG_BROADCAST, max(1, e.ping));
                WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
                WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
@@ -71,18 +72,17 @@ void PingPLReport_Think()
        else
        {
                WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
-               WriteByte(MSG_BROADCAST, self.cnt);
+               WriteByte(MSG_BROADCAST, this.cnt);
                WriteShort(MSG_BROADCAST, 0);
                WriteByte(MSG_BROADCAST, 0);
                WriteByte(MSG_BROADCAST, 0);
        }
-       self.cnt = (self.cnt + 1) % maxclients;
+       this.cnt = (this.cnt + 1) % maxclients;
 }
 void PingPLReport_Spawn()
 {
-       pingplreport = new(pingplreport);
-       make_pure(pingplreport);
-       pingplreport.think = PingPLReport_Think;
+       pingplreport = new_pure(pingplreport);
+       setthink(pingplreport, PingPLReport_Think);
        pingplreport.nextthink = time;
 }
 
@@ -104,8 +104,8 @@ void SetDefaultAlpha()
        }
 }
 
-void GotoFirstMap()
-{SELFPARAM();
+void GotoFirstMap(entity this)
+{
        float n;
        if(autocvar__sv_init)
        {
@@ -232,7 +232,6 @@ void cvar_changes_init()
                BADPREFIX("g_chat_flood_");
                BADPREFIX("g_ghost_items");
                BADPREFIX("g_playerstats_");
-               BADPREFIX("g_respawn_ghosts");
                BADPREFIX("g_voice_flood_");
                BADPREFIX("log_file");
                BADPREFIX("rcon_");
@@ -269,7 +268,9 @@ void cvar_changes_init()
                BADCVAR("g_nexball");
                BADCVAR("g_onslaught");
                BADCVAR("g_race");
+               BADCVAR("g_race_laps_limit");
                BADCVAR("g_race_qualifying_timelimit");
+               BADCVAR("g_race_qualifying_timelimit_override");
                BADCVAR("g_tdm");
                BADCVAR("g_tdm_teams");
                BADCVAR("leadlimit");
@@ -300,47 +301,53 @@ void cvar_changes_init()
 
                // now check if the changes are actually gameplay relevant
 
-               // does nothing visible
+               // does nothing gameplay relevant
                BADCVAR("captureleadlimit_override");
+               BADCVAR("gameversion");
+               BADCVAR("g_allow_oldvortexbeam");
                BADCVAR("g_balance_kill_delay");
-               BADCVAR("g_ca_point_limit");
+               BADCVAR("g_campcheck_distance");
                BADCVAR("g_ca_point_leadlimit");
+               BADCVAR("g_ca_point_limit");
                BADCVAR("g_ctf_captimerecord_always");
                BADCVAR("g_ctf_flag_glowtrails");
                BADCVAR("g_ctf_flag_pickup_verbosename");
                BADCVAR("g_domination_point_leadlimit");
                BADCVAR("g_forced_respawn");
-               BADCVAR("g_freezetag_point_limit");
                BADCVAR("g_freezetag_point_leadlimit");
-               BADCVAR("g_keyhunt_point_leadlimit");
-               BADPREFIX("g_mod_");
+               BADCVAR("g_freezetag_point_limit");
+               BADCVAR("g_hats");
                BADCVAR("g_invasion_point_limit");
+               BADCVAR("g_keyhunt_point_leadlimit");
                BADCVAR("g_nexball_goalleadlimit");
-               BADCVAR("g_tdm_point_limit");
                BADCVAR("g_tdm_point_leadlimit");
+               BADCVAR("g_tdm_point_limit");
                BADCVAR("leadlimit_and_fraglimit");
                BADCVAR("leadlimit_override");
                BADCVAR("pausable");
                BADCVAR("sv_allow_fullbright");
                BADCVAR("sv_checkforpacketsduringsleep");
+               BADCVAR("sv_intermission_cdtrack");
+               BADCVAR("sv_minigames");
+               BADCVAR("sv_namechangetimer");
+               BADCVAR("sv_precacheplayermodels");
                BADCVAR("sv_timeout");
-               BADPREFIX("sv_timeout_");
                BADPREFIX("crypto_");
+               BADPREFIX("gameversion_");
                BADPREFIX("g_chat_");
                BADPREFIX("g_ctf_captimerecord_");
                BADPREFIX("g_maplist_votable_");
+               BADPREFIX("g_mod_");
+               BADPREFIX("g_respawn_");
                BADPREFIX("net_");
                BADPREFIX("prvm_");
                BADPREFIX("skill_");
                BADPREFIX("sv_cullentities_");
                BADPREFIX("sv_maxidle_");
+               BADPREFIX("sv_minigames_");
+               BADPREFIX("sv_timeout_");
                BADPREFIX("sv_vote_");
                BADPREFIX("timelimit_");
-               BADCVAR("gameversion");
-               BADPREFIX("gameversion_");
-               BADCVAR("sv_minigames");
-               BADPREFIX("sv_minigames_");
-               BADCVAR("sv_namechangetimer");
 
                // allowed changes to server admins (please sync this to server.cfg)
                // vi commands:
@@ -385,7 +392,9 @@ void cvar_changes_init()
                BADCVAR("g_mirrordamage");
                BADCVAR("g_nexball_goallimit");
                BADCVAR("g_powerups");
+               BADCVAR("g_spawnshieldtime");
                BADCVAR("g_start_delay");
+               BADCVAR("g_superspectate");
                BADCVAR("g_tdm_teams_override");
                BADCVAR("g_warmup");
                BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
@@ -404,6 +413,7 @@ void cvar_changes_init()
                BADCVAR("sv_autotaunt");
                BADCVAR("sv_curl_defaulturl");
                BADCVAR("sv_defaultcharacter");
+               BADCVAR("sv_defaultcharacterskin");
                BADCVAR("sv_defaultplayercolors");
                BADCVAR("sv_defaultplayermodel");
                BADCVAR("sv_defaultplayerskin");
@@ -423,7 +433,6 @@ void cvar_changes_init()
                BADCVAR("sv_vote_simple_majority_factor");
                BADCVAR("teamplay_mode");
                BADCVAR("timelimit_override");
-               BADCVAR("g_spawnshieldtime");
                BADPREFIX("g_warmup_");
                BADPREFIX("sv_ready_restart_");
 
@@ -503,24 +512,23 @@ entity randomseed;
 bool RandomSeed_Send(entity this, entity to, int sf)
 {
        WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
-       WriteShort(MSG_ENTITY, self.cnt);
+       WriteShort(MSG_ENTITY, this.cnt);
        return true;
 }
-void RandomSeed_Think()
-{SELFPARAM();
-       self.cnt = bound(0, floor(random() * 65536), 65535);
-       self.nextthink = time + 5;
+void RandomSeed_Think(entity this)
+{
+       this.cnt = bound(0, floor(random() * 65536), 65535);
+       this.nextthink = time + 5;
 
-       self.SendFlags |= 1;
+       this.SendFlags |= 1;
 }
 void RandomSeed_Spawn()
-{SELFPARAM();
-       randomseed = new(randomseed);
-       make_pure(randomseed);
-       randomseed.think = RandomSeed_Think;
+{
+       randomseed = new_pure(randomseed);
+       setthink(randomseed, RandomSeed_Think);
        Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
 
-       WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
+       WITHSELF(randomseed, getthink(randomseed)(randomseed)); // sets random seed and nextthink
 }
 
 spawnfunc(__init_dedicated_server)
@@ -535,7 +543,7 @@ spawnfunc(__init_dedicated_server)
        remove = remove_unsafely;
 
        entity e = spawn();
-       e.think = GotoFirstMap;
+       setthink(e, GotoFirstMap);
        e.nextthink = time; // this is usually 1 at this point
 
        e = new(info_player_deathmatch);  // safeguard against player joining
@@ -555,6 +563,18 @@ void __init_dedicated_server_shutdown() {
        MapInfo_Shutdown();
 }
 
+void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
+{
+       if(!autocvar_g_campaign)
+       {
+               if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
+               if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
+               if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
+               if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
+       }
+       limits_are_set = true;
+}
+
 void Map_MarkAsRecent(string m);
 float world_already_spawned;
 void Nagger_Init();
@@ -565,9 +585,8 @@ spawnfunc(worldspawn)
 {
        server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
 
+    bool wantrestart = false;
        {
-               bool wantrestart = false;
-
                if (!server_is_dedicated)
                {
                        // force unloading of server pk3 files when starting a listen server
@@ -711,6 +730,12 @@ spawnfunc(worldspawn)
        readlevelcvars();
        GrappleHookInit();
 
+       if(!limits_are_set)
+               SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
+
+       if(warmup_limit == 0)
+               warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
+
        player_count = 0;
        bot_waypoints_for_items = autocvar_g_waypoints_for_items;
        if(bot_waypoints_for_items == 1)
@@ -735,7 +760,7 @@ spawnfunc(worldspawn)
                s = ":gameinfo:mutators:LIST";
 
                MUTATOR_CALLHOOK(BuildMutatorsString, s);
-               s = ret_string;
+               s = M_ARGV(0, string);
 
                // initialiation stuff, not good in the mutator system
                if(!autocvar_g_use_ammunition)
@@ -842,7 +867,7 @@ spawnfunc(worldspawn)
 
        CheatInit();
 
-       localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
+       if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
 
        // fill sv_curl_serverpackages from .serverpackage files
        if (autocvar_sv_curl_serverpackages_auto)
@@ -898,7 +923,7 @@ spawnfunc(worldspawn)
 spawnfunc(light)
 {
        //makestatic (self); // Who the f___ did that?
-       remove(self);
+       remove(this);
 }
 
 string GetGametype()
@@ -1290,7 +1315,7 @@ void IntermissionThink()
                return;
 
        if(!mapvote_initialized)
-               if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
+               if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(self) || PHYS_INPUT_BUTTON_JUMP(self) || PHYS_INPUT_BUTTON_ATCK2(self) || PHYS_INPUT_BUTTON_HOOK(self) || PHYS_INPUT_BUTTON_USE(self)))
                        return;
 
        MapVote_Start();
@@ -1407,7 +1432,7 @@ void DumpStats(float final)
        FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
                s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
                s = strcat(s, ftos(rint(time - it.jointime)), ":");
-               if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it, s))
+               if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
                        s = strcat(s, ftos(it.team), ":");
                else
                        s = strcat(s, "spectator:");
@@ -1524,7 +1549,7 @@ void NextLevel()
        PlayerStats_GameReport(true);
        WeaponStats_Shutdown();
 
-       Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
+       Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_Null); // kill all centerprints now
 
        if(autocvar_sv_eventlog)
                GameLogEcho(":gameover");
@@ -1537,9 +1562,7 @@ void NextLevel()
                        bprint(it.netname, " ^7wins.\n");
        ));
 
-       entity oldself = self;
-       target_music_kill();
-       self = oldself;
+       WITHSELF(NULL, target_music_kill());
 
        if(autocvar_g_campaign)
                CampaignPreIntermission();
@@ -1561,8 +1584,8 @@ void CheckRules_Player()
        if (gameover)   // someone else quit the game already
                return;
 
-       if(!IS_DEAD(self))
-               self.play_time += frametime;
+       if(!IS_DEAD(this))
+               this.play_time += frametime;
 
        // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
        //   (div0: and that in CheckRules_World please)
@@ -1905,7 +1928,7 @@ void CheckRules_World()
        if(checkrules_status == WINNING_YES)
                bprint("Hey! Someone ran out of spawns!\n");
        else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
-               checkrules_status = ret_float;
+               checkrules_status = M_ARGV(0, float);
        else
                checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
 
@@ -1962,40 +1985,36 @@ string GotoMap(string m)
 
 
 void EndFrame()
-{SELFPARAM();
+{
        anticheat_endframe();
 
-       float altime;
-       FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
+       FOREACH_CLIENT(IS_REAL_CLIENT(it), {
                entity e = IS_SPEC(it) ? it.enemy : it;
-               if(e.typehitsound)
+               if (e.typehitsound) {
                        it.typehit_time = time;
-               else if(e.damage_dealt)
-               {
+               } else if (e.damage_dealt) {
                        it.hit_time = time;
                        it.damage_dealt_total += ceil(e.damage_dealt);
                }
-       ));
-       altime = time + frametime * (1 + autocvar_g_antilag_nudge);
+       });
        // add 1 frametime because after this, engine SV_Physics
        // increases time by a frametime and then networks the frame
        // add another frametime because client shows everything with
        // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
        // needed!
-       FOREACH_CLIENT(true, LAMBDA(
+       float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
+       FOREACH_CLIENT(true, {
                it.typehitsound = false;
                it.damage_dealt = 0;
-               setself(it);
-               antilag_record(it, altime);
-       ));
-       FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
-               setself(it);
-               antilag_record(it, altime);
-       ));
-       FOREACH_CLIENT(PS(it), LAMBDA(
+               antilag_record(it, CS(it), altime);
+       });
+       FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, {
+               antilag_record(it, it, altime);
+       });
+       FOREACH_CLIENT(PS(it), {
                PlayerState s = PS(it);
                s.ps_push(s, it);
-       ));
+       });
 }
 
 
@@ -2006,7 +2025,7 @@ void EndFrame()
 float redirection_timeout;
 float redirection_nextthink;
 float RedirectionThink()
-{SELFPARAM();
+{
        float clients_found;
 
        if(redirection_target == "")
@@ -2029,13 +2048,12 @@ float RedirectionThink()
 
        clients_found = 0;
        FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
-               setself(it);
                // TODO add timer
-               LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
+               LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
                if(redirection_target == "self")
-                       stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
+                       stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
                else
-                       stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
+                       stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
                ++clients_found;
        ));