* players. Also plays reminder sounds.
*/
void timeoutHandler_Think() {
- local string timeStr;
local entity plr;
if (timeoutStatus == 1) {
if (remainingLeadTime > 0) {
//centerprint the information to every player
- timeStr = getTimeoutText(0);
FOR_EACH_REALCLIENT(plr) {
if(plr.classname == "player") {
- centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
+ Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
}
}
remainingLeadTime -= 1;
}
else if (timeoutStatus == 2) {
if (remainingTimeoutTime > 0) {
- timeStr = getTimeoutText(0);
FOR_EACH_REALCLIENT(plr) {
if(plr.classname == "player") {
- centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
+ Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
}
}
if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
//get rid of the countdown message
FOR_EACH_REALCLIENT(plr) {
if(plr.classname == "player") {
- centerprint_atprio(plr, CENTERPRIO_SPAM, "");
+ Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
}
}
remove(self);
else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
FOR_EACH_REALCLIENT(plr) {
if(plr.classname == "player") {
- centerprint_atprio(plr, CENTERPRIO_SPAM, "");
+ Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
}
}
remove(self);
BADCVAR("sv_vote_master_password");
BADCVAR("sys_colortranslation");
BADCVAR("sys_specialcharactertranslation");
+ BADCVAR("timeformat");
BADCVAR("timestamps");
BADPREFIX("developer_");
BADPREFIX("g_ban_");
GameLogInit(); // prepare everything
if(autocvar_sv_eventlog)
{
- s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
- s = strcat(s, ftos(random()));
+ s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
matchid = strzone(s);
GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
remove(self);
}
-float TryFile( string pFilename )
-{
- local float lHandle;
- dprint("TryFile(\"", pFilename, "\")\n");
- lHandle = fopen( pFilename, FILE_READ );
- if( lHandle != -1 ) {
- fclose( lHandle );
- return TRUE;
- } else {
- return FALSE;
- }
-};
-
string GetGametype()
{
return GametypeNameFromType(game);
if(autocvar_g_maplist_check_waypoints)
{
dprint("checkwp "); dprint(map);
- fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
- if(fh < 0)
+ if(!fexists(strcat("maps/", map, ".waypoints")))
{
dprint(": no waypoints\n");
return FALSE;
}
dprint(": has waypoints\n");
- fclose(fh);
}
// open map size restriction file
if(Map_Count == 0)
{
bprint( "Maplist is empty! Resetting it to default map list.\n" );
- cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
+ cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
if(autocvar_g_maplist_shuffle)
ShuffleMaplist();
localcmd("\nmenu_cmd sync\n");
if(allowReset)
{
bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
- cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
+ cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
if(autocvar_g_maplist_shuffle)
ShuffleMaplist();
localcmd("\nmenu_cmd sync\n");
}
}
- if(teams_matter)
+ if(teamplay)
{
s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
if(to_console)
string s;
if(!e.autoscreenshot) // initial call
{
- e.angles = e.v_angle;
- e.angles_x = -e.angles_x;
e.autoscreenshot = time + 0.8; // used for autoscreenshot
e.health = -2342;
// first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
WriteByte(MSG_ONE, SVC_INTERMISSION);
}
}
-
- //e.velocity = '0 0 0';
- //e.fixangle = TRUE;
-
- // TODO halt weapon animation
}
// TODO make everything use THIS winning condition (except LMS)
WinningConditionHelper();
- if(teams_matter)
+ if(teamplay)
{
team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
float mapvote_maps_suggested[MAPVOTE_COUNT];
string mapvote_suggestions[MAPVOTE_COUNT];
float mapvote_suggestion_ptr;
-float mapvote_maxlen;
float mapvote_voters;
float mapvote_votes[MAPVOTE_COUNT];
float mapvote_run;
for(j = 0; j < mapvote_count; ++j)
if(mapvote_maps[j] == nextMap)
return;
- if(strlen(nextMap) > mapvote_maxlen)
- mapvote_maxlen = strlen(nextMap);
+ // suggestions might be no longer valid/allowed after gametype switch!
+ if(isSuggestion)
+ if(!MapInfo_CheckMap(nextMap))
+ return;
mapvote_maps[mapvote_count] = strzone(nextMap);
mapvote_maps_suggested[mapvote_count] = isSuggestion;
if(mapvote_count == 0)
{
bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
- cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
+ cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
if(autocvar_g_maplist_shuffle)
ShuffleMaplist();
localcmd("\nmenu_cmd sync\n");