}
else
{
+ this.reset = Item_Reset;
+
// must be done after def.m_iteminit() as that may set ITEM_FLAG_MUTATORBLOCKED
if(!have_pickup_item(this))
{
this.reset = Item_FindTeam;
}
else
- {
- this.reset = Item_Reset;
Item_Reset(this);
- }
Net_LinkEntity(this, !(def.instanceOfPowerup || def.instanceOfHealth || def.instanceOfArmor), 0, ItemSend);