]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
store the champion name in a global string so that we can reset the champion entity...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 5b0fa2b8caabc429fd3bdae394326bffb1ef616b..05f297746c5243812b1a0e61d811002c8aa422c9 100644 (file)
@@ -100,9 +100,9 @@ string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
 
        if(cvar("sv_fragmessage_information_ping")) {
                if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
-                       strMessage = strcat(strMessage, "\n^7(^2Bot");
+                       strMessage = strcat(strMessage, " ^7(^2Bot");
                else
-                       strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
+                       strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
                if(cvar("sv_fragmessage_information_handicap"))
                        if(cvar("sv_fragmessage_information_handicap") == 2)
                                if(nPlayerHandicap <= 1)
@@ -989,7 +989,7 @@ void readplayerstartcvars()
        if (g_weaponarena)
        {
                start_weapons = g_weaponarena;
-               if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
+               if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
                        start_ammo_rockets = 999;
                if (g_weaponarena & WEPBIT_SHOTGUN)
                        start_ammo_shells = 999;
@@ -1172,6 +1172,10 @@ void readlevelcvars(void)
        // first load all the mutators
        if(cvar("g_nix"))
                MUTATOR_ADD(mutator_nix);
+       if(cvar("g_dodging"))
+               MUTATOR_ADD(mutator_dodging);
+       if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
+               MUTATOR_ADD(mutator_rocketflying);
 
     g_bugrigs = cvar("g_bugrigs");
     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
@@ -1668,6 +1672,7 @@ void precache()
     precache_sound ("weapons/weapon_switch.wav");
     precache_sound ("weapons/weaponpickup.wav");
     precache_sound ("weapons/unavailable.wav");
+    precache_sound ("weapons/dryfire.wav");
     if (g_grappling_hook)
     {
         precache_sound ("weapons/hook_fire.wav"); // hook