]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Merge remote-tracking branch 'origin/master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 554da5f804bbaa2b35a633053b5c3a9c1bd55fa3..319b6f16ff7e3c7c333d8fb3a67e2b360eefbde8 100644 (file)
@@ -5,20 +5,24 @@
 #include "constants.qh"
 #include "g_hook.qh"
 #include "ipban.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
 #include "../common/t_items.qh"
+#include "resources.qh"
+#include "items.qh"
+#include "player.qh"
 #include "weapons/accuracy.qh"
 #include "weapons/csqcprojectile.qh"
 #include "weapons/selection.qh"
 #include "../common/command/_mod.qh"
 #include "../common/constants.qh"
 #include <common/net_linked.qh>
+#include <common/weapons/weapon/crylink.qh>
 #include "../common/deathtypes/all.qh"
 #include "../common/mapinfo.qh"
 #include "../common/notifications/all.qh"
 #include "../common/playerstats.qh"
 #include "../common/teams.qh"
-#include "../common/triggers/subs.qh"
+#include "../common/mapobjects/subs.qh"
 #include "../common/util.qh"
 #include "../common/turrets/sv_turrets.qh"
 #include <common/weapons/_all.qh>
@@ -64,6 +68,10 @@ void WarpZone_crosshair_trace(entity pl)
        WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
 }
 
+void dedicated_print(string input)
+{
+       if (server_is_dedicated) print(input);
+}
 
 void GameLogEcho(string s)
 {
@@ -196,17 +204,17 @@ string NearestLocation(vector p)
     return ret;
 }
 
-string AmmoNameFromWeaponentity(entity wpn)
+string AmmoNameFromWeaponentity(Weapon wep)
 {
        string ammoitems = "batteries";
-       switch((wpn.m_weapon).ammo_field)
+       switch (wep.ammo_type)
        {
-               case ammo_shells:  ammoitems = ITEM_Shells.m_name;      break;
-               case ammo_nails:   ammoitems = ITEM_Bullets.m_name;     break;
-               case ammo_rockets: ammoitems = ITEM_Rockets.m_name;     break;
-               case ammo_cells:   ammoitems = ITEM_Cells.m_name;       break;
-               case ammo_plasma:  ammoitems = ITEM_Plasma.m_name;      break;
-               case ammo_fuel:    ammoitems = ITEM_JetpackFuel.m_name; break;
+               case RESOURCE_SHELLS:  ammoitems = ITEM_Shells.m_name;      break;
+               case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name;     break;
+               case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name;     break;
+               case RESOURCE_CELLS:   ammoitems = ITEM_Cells.m_name;       break;
+               case RESOURCE_PLASMA:  ammoitems = ITEM_Plasma.m_name;      break;
+               case RESOURCE_FUEL:    ammoitems = ITEM_JetpackFuel.m_name; break;
        }
        return ammoitems;
 }
@@ -258,13 +266,13 @@ string formatmessage(entity this, string msg)
                        case "%": replacement = "%"; break;
                        case "\\":replacement = "\\"; break;
                        case "n": replacement = "\n"; break;
-                       case "a": replacement = ftos(floor(this.armorvalue)); break;
-                       case "h": replacement = ftos(floor(this.health)); break;
+                       case "a": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_ARMOR))); break;
+                       case "h": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_HEALTH))); break;
                        case "l": replacement = NearestLocation(this.origin); break;
                        case "y": replacement = NearestLocation(cursor); break;
                        case "d": replacement = NearestLocation(this.death_origin); break;
                        case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
-                       case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
+                       case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
                        case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
                        case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
                        case "S": replacement = ftos(vlen(this.velocity)); break;
@@ -296,17 +304,13 @@ void GetCvars_handleString(entity this, entity store, string thisname, float f,
 {
        if (f < 0)
        {
-               if (store.(field))
-                       strunzone(store.(field));
-               store.(field) = string_null;
+               strfree(store.(field));
        }
        else if (f > 0)
        {
                if (thisname == name)
                {
-                       if (store.(field))
-                               strunzone(store.(field));
-                       store.(field) = strzone(argv(f + 1));
+                       strcpy(store.(field), argv(f + 1));
                }
        }
        else
@@ -321,8 +325,7 @@ void GetCvars_handleString_Fixup(entity this, entity store, string thisname, flo
                        string s = func(this, strcat1(store.(field)));
                        if (s != store.(field))
                        {
-                               strunzone(store.(field));
-                               store.(field) = strzone(s);
+                               strcpy(store.(field), s);
                        }
                }
 }
@@ -364,14 +367,8 @@ void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float
 }
 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
 {
-       string o;
-       o = W_FixWeaponOrder_ForceComplete(wo);
-       if(this.weaponorder_byimpulse)
-       {
-               strunzone(this.weaponorder_byimpulse);
-               this.weaponorder_byimpulse = string_null;
-       }
-       this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
+       string o = W_FixWeaponOrder_ForceComplete(wo);
+       strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
        return o;
 }
 
@@ -525,6 +522,10 @@ void readplayerstartcvars()
        start_ammo_rockets = 0;
        start_ammo_cells = 0;
        start_ammo_plasma = 0;
+       if (random_start_ammo == NULL)
+       {
+               random_start_ammo = spawn();
+       }
        start_health = cvar("g_balance_health_start");
        start_armorvalue = cvar("g_balance_armor_start");
 
@@ -597,12 +598,6 @@ void readplayerstartcvars()
                g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
        }
 
-       if(g_weaponarena)
-               g_weaponarena_random = cvar("g_weaponarena_random");
-       else
-               g_weaponarena_random = 0;
-       g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
-
        if (g_weaponarena)
        {
                g_weapon_stay = 0; // incompatible
@@ -643,6 +638,17 @@ void readplayerstartcvars()
                start_ammo_cells = cvar("g_start_ammo_cells");
                start_ammo_plasma = cvar("g_start_ammo_plasma");
                start_ammo_fuel = cvar("g_start_ammo_fuel");
+               random_start_weapons_count = cvar("g_random_start_weapons_count");
+               SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
+                       "g_random_start_shells"));
+               SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
+                       "g_random_start_bullets"));
+               SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
+                       cvar("g_random_start_rockets"));
+               SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
+                       "g_random_start_cells"));
+               SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
+                       "g_random_start_plasma"));
        }
 
        if (warmup_stage)
@@ -711,6 +717,16 @@ void readplayerstartcvars()
        start_ammo_cells = max(0, start_ammo_cells);
        start_ammo_plasma = max(0, start_ammo_plasma);
        start_ammo_fuel = max(0, start_ammo_fuel);
+       SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
 
        warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
        warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
@@ -1044,7 +1060,7 @@ bool SUB_NoImpactCheck(entity this, entity toucher)
        if(trace_dphitcontents == 0)
        {
                LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
-               checkclient(this);
+               checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
        }
     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
         return true;
@@ -1070,7 +1086,6 @@ bool SUB_NoImpactCheck(entity this, entity toucher)
 
 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
 
-void W_Crylink_Dequeue(entity e);
 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
 {
        if(SUB_OwnerCheck(this, toucher))
@@ -1217,6 +1232,7 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma
     });
        if(!sp)
        {
+               int items_checked = 0;
                IL_EACH(g_items, checkpvs(mstart, it),
                {
                        if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
@@ -1224,6 +1240,10 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma
                                sp = it;
                                break;
                        }
+
+                       ++items_checked;
+                       if(items_checked >= attempts)
+                               break; // sanity
                });
 
                if(!sp)
@@ -1411,10 +1431,13 @@ bool isPushable(entity e)
                return false;
        if(e.iscreature)
                return true;
+       if (Item_IsLoot(e))
+       {
+               return true;
+       }
        switch(e.classname)
        {
                case "body":
-               case "droppedweapon":
                        return true;
                case "bullet": // antilagged bullets can't hit this either
                        return false;