string playername(entity p)
{
string t;
- if (teamplay && !intermission_running && IS_PLAYER(p))
+ if (teamplay && !gameover && IS_PLAYER(p))
{
t = Team_ColorCode(p.team);
return strcat(t, strdecolorize(p.netname));
g_weaponarena_weapons |= (it.m_wepset);
));
}
+ else if (s == "devall")
+ {
+ g_weaponarena = 1;
+ g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
+ FOREACH(Weapons, it != WEP_Null,
+ {
+ g_weaponarena_weapons |= (it.m_wepset);
+ });
+ }
else if (s == "most")
{
g_weaponarena = 1;