vector PL_VIEW_OFS;
vector PL_MIN;
vector PL_MAX;
+vector PL_HEAD;
vector PL_CROUCH_VIEW_OFS;
vector PL_CROUCH_MIN;
vector PL_CROUCH_MAX;
PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
PL_MIN = stov(cvar_string("sv_player_mins"));
PL_MAX = stov(cvar_string("sv_player_maxs"));
+ PL_HEAD = stov(cvar_string("sv_player_headsize"));
PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
}
}
-string W_FixWeaponOrder_ForceComplete(string s);
-string W_FixWeaponOrder_AllowIncomplete(string s);
float w_getbestweapon(entity e);
+string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
+{
+ string o;
+ o = W_FixWeaponOrder_ForceComplete(wo);
+ if(self.weaponorder_byimpulse)
+ {
+ strunzone(self.weaponorder_byimpulse);
+ self.weaponorder_byimpulse = string_null;
+ }
+ self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
+ return o;
+}
void GetCvars(float f)
{
string s;
GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
- GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
+ GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
float g_pickup_weapons_anyway;
float g_weaponarena;
float g_weaponarena_random;
+float g_weaponarena_random_with_laser;
string g_weaponarena_list;
float g_weaponspeedfactor;
float g_weaponratefactor;
g_weaponarena_random = cvar("g_weaponarena_random");
else
g_weaponarena_random = 0;
+ g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
if (g_weaponarena)
{
MUTATOR_ADD(mutator_nix);
if(cvar("g_dodging"))
MUTATOR_ADD(mutator_dodging);
- if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
+ if(cvar("g_rocket_flying"))
MUTATOR_ADD(mutator_rocketflying);
+ if(cvar("g_vampire"))
+ MUTATOR_ADD(mutator_vampire);
+
+ serverflags = 0;
+ if(cvar("sv_allow_fullbright"))
+ serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
g_bugrigs = cvar("g_bugrigs");
g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
g_footsteps = cvar("g_footsteps");
g_grappling_hook = cvar("g_grappling_hook");
g_jetpack = cvar("g_jetpack");
- g_laserguided_missile = cvar("g_laserguided_missile");
g_midair = cvar("g_midair");
g_minstagib = cvar("g_minstagib");
g_norecoil = cvar("g_norecoil");
- g_vampire = cvar("g_vampire");
g_bloodloss = cvar("g_bloodloss");
sv_maxidle = cvar("sv_maxidle");
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
#define INITPRIO_FIRST 0
#define INITPRIO_GAMETYPE 0
#define INITPRIO_GAMETYPE_FALLBACK 1
-#define INITPRIO_CVARS 5
#define INITPRIO_FINDTARGET 10
#define INITPRIO_DROPTOFLOOR 20
#define INITPRIO_SETLOCATION 90
return strcat("Records for ", map, ":\n", s);
}
-const float LADDER_FIRSTPOINT = 100;
-const float LADDER_CNT = 10; // position X still gives LADDER_FIRSTPOINT/X points
-const float LADDER_SIZE = 30; // ladder shows the top X players
+#define LADDER_FIRSTPOINT 100
+#define LADDER_CNT 10
+ // position X still gives LADDER_FIRSTPOINT/X points
+#define LADDER_SIZE 30
+ // ladder shows the top X players
string top_uids[LADDER_SIZE];
float top_scores[LADDER_SIZE];
string getladder()
for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
if(i == 0) // speed award
{
- if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0);
+ if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
continue;
myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
{
s = strcat(s, "+-----");
}
- if(LADDER_CNT > 9)
- for (i = 1; i <= LADDER_CNT - 9; ++i)
- {
- s = strcat(s, "+------");
- }
+#if LADDER_CNT > 9
+ for (i = 1; i <= LADDER_CNT - 9; ++i)
+ {
+ s = strcat(s, "+------");
+ }
+#endif
s = strcat(s, "+--------------+--------------------\n");
continue;
s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
- for (j = 1; j <= LADDER_CNT; ++j)
+ for (j = 1; j <= min(9, LADDER_CNT); ++j)
{
s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
}
+#if LADDER_CNT > 9
+ for (j = 10; j <= LADDER_CNT; ++j)
+ {
+ s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
+ }
+#endif
+
s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
s = strcat(s, uid2name(top_uids[i]), "\n"); // name
}