return wepent.m_weapon.m_name;
else if(wepent.m_switchweapon != WEP_Null)
return wepent.m_switchweapon.m_name;
- return "none"; //Weapons_from(wepent.cnt).m_name;
+ return "none"; //REGISTRY_GET(Weapons, wepent.cnt).m_name;
}
string formatmessage(entity this, string msg)