]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mode_onslaught.qc
First step to implementing removal of spawned objects. Currently in debugging state...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mode_onslaught.qc
index 4f6b6328d466e1d3e2e72925198a0cd81ec0cd57..f6e3de4cddf854cf024b8a9f4ad6f3d51caac1b3 100644 (file)
@@ -43,11 +43,11 @@ void ons_throwgib_think()
        if(d>2)
        if(random()<0.6)
                pointparticles(particleeffectnum("onslaught_generator_gib_flame"), self.origin, '0 0 0', 1);
-};
+}
 
 void ons_throwgib(vector v_from, vector v_to, string smodel, float f_lifetime, float b_burn)
 {
-       local entity gib;
+       entity gib;
 
        gib = spawn();
 
@@ -70,12 +70,12 @@ void ons_throwgib(vector v_from, vector v_to, string smodel, float f_lifetime, f
        }
        else
                SUB_SetFade(gib, gib.giblifetime, 2);
-};
+}
 
 void onslaught_updatelinks()
 {
-       local entity l, links;
-       local float stop, t1, t2, t3, t4;
+       entity l, links;
+       float stop, t1, t2, t3, t4;
        // first check if the game has ended
        dprint("--- updatelinks ---\n");
        links = findchain(classname, "onslaught_link");
@@ -258,7 +258,7 @@ void onslaught_updatelinks()
                dprint("--- game over ---\n");
        else
                dprint("--- done updating links ---\n");
-};
+}
 
 float onslaught_controlpoint_can_be_linked(entity cp, float t)
 {
@@ -372,16 +372,22 @@ float onslaught_controlpoint_attackable(entity cp, float t)
        return 0;
 }
 
+float overtime_msg_time;
 void onslaught_generator_think()
 {
-       local float d;
-       local entity e;
+       float d;
+       entity e;
        self.nextthink = ceil(time + 1);
        if (!gameover)
        {
-               if (autocvar_timelimit)
-               if (time > game_starttime + autocvar_timelimit * 60)
+               if (autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60)
                {
+                       if (!overtime_msg_time)
+                       {
+                               FOR_EACH_PLAYER(e)
+                                       centerprint(e, "^3Now playing ^1OVERTIME^3!\n^3Generators start now to self-damaging.\n^3The more control points your team holds,\n^3the more damage the enemy generator gets.");
+                               overtime_msg_time = time;
+                       }
                        // self.max_health / 300 gives 5 minutes of overtime.
                        // control points reduce the overtime duration.
                        sound(self, CH_TRIGGER, "onslaught/generator_decay.wav", VOL_BASE, ATTN_NORM);
@@ -397,13 +403,15 @@ void onslaught_generator_think()
                        d = d * self.max_health / 300;
                        Damage(self, self, self, d, DEATH_HURTTRIGGER, self.origin, '0 0 0');
                }
+               else if (overtime_msg_time)
+                       overtime_msg_time = 0;
        }
-};
+}
 
 void onslaught_generator_ring_spawn(vector org)
 {
        modeleffect_spawn("models/onslaught/shockwavetransring.md3", 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, -16, 0.1, 1.25, 0.25);
-};
+}
 
 void onslaught_generator_ray_think()
 {
@@ -421,7 +429,7 @@ void onslaught_generator_ray_think()
 
        self.scale += 0.2;
        self.count +=1;
-};
+}
 
 void onslaught_generator_ray_spawn(vector org)
 {
@@ -434,12 +442,12 @@ void onslaught_generator_ray_spawn(vector org)
        e.scale = random() * 5 + 8;
        e.think = onslaught_generator_ray_think;
        e.nextthink = time + 0.05;
-};
+}
 
 void onslaught_generator_shockwave_spawn(vector org)
 {
        shockwave_spawn("models/onslaught/shockwave.md3", org, -64, 0.75, 0.5);
-};
+}
 
 void onslaught_generator_damage_think()
 {
@@ -459,7 +467,7 @@ void onslaught_generator_damage_think()
                }
                else
                        pointparticles(particleeffectnum("torch_small"), self.origin + randompos('-60 -60 -20', '60 60 60'), '0 0 0', 1);
-};
+}
 
 void onslaught_generator_damage_spawn(entity gd_owner)
 {
@@ -470,12 +478,12 @@ void onslaught_generator_damage_spawn(entity gd_owner)
        setorigin(e, gd_owner.origin);
        e.think = onslaught_generator_damage_think;
        e.nextthink = time+1;
-};
+}
 
 void onslaught_generator_deaththink()
 {
-       local vector org;
-       local float i;
+       vector org;
+       float i;
 
        if not (self.count)
                self.count = 40;
@@ -536,11 +544,11 @@ void onslaught_generator_deaththink()
                self.nextthink = time + 0.05;
 
        self.count = self.count - 1;
-};
+}
 
 void onslaught_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
-       local float i;
+       float i;
        if (damage <= 0)
                return;
        if(inWarmupStage)
@@ -656,7 +664,7 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
        if(random() < damage/200+0.2)
                if(random() < 0.5)
                        ons_throwgib(hitloc + '0 0 20', randomvec()*360, "models/onslaught/gen_gib1.md3", 5, FALSE);
-};
+}
 
 // update links after a delay
 void onslaught_generator_delayed()
@@ -665,7 +673,7 @@ void onslaught_generator_delayed()
        // now begin normal thinking
        self.think = onslaught_generator_think;
        self.nextthink = time;
-};
+}
 
 string onslaught_generator_waypointsprite_for_team(entity e, float t)
 {
@@ -819,6 +827,7 @@ void onslaught_generator_reset()
        self.think = onslaught_generator_delayed;
        self.nextthink = time + 0.2;
        setmodel(self, "models/onslaught/generator.md3");
+       setsize(self, '-52 -52 -14', '52 52 75');
 
        WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
        WaypointSprite_UpdateHealth(self.sprite, self.health);
@@ -841,7 +850,7 @@ void spawnfunc_onslaught_generator()
                return;
        }
 
-       local entity e;
+       entity e;
        precache_model("models/onslaught/generator.md3");
        precache_model("models/onslaught/generator_shield.md3");
        precache_model("models/onslaught/generator_dmg1.md3");
@@ -910,7 +919,7 @@ void spawnfunc_onslaught_generator()
        onslaught_updatelinks();
 
        self.reset = onslaught_generator_reset;
-};
+}
 
 .float waslinked;
 .float cp_bob_spd;
@@ -1022,7 +1031,7 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float
 
                remove(self);
        }
-};
+}
 
 void onslaught_controlpoint_icon_think()
 {
@@ -1130,11 +1139,11 @@ void onslaught_controlpoint_icon_think()
                else if (random() > 0.5)
                        sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTN_NORM);
        }
-};
+}
 
 void onslaught_controlpoint_icon_buildthink()
 {
-       local entity oself;
+       entity oself;
        float a;
 
        self.nextthink = time + sys_frametime;
@@ -1179,14 +1188,14 @@ void onslaught_controlpoint_icon_buildthink()
 
        if(random() < 0.9 - self.health / self.max_health)
                pointparticles(particleeffectnum("rage"), self.origin + 10 * randomvec(), '0 0 -1', 1);
-};
+}
 
 
 
 
 void onslaught_controlpoint_touch()
 {
-       local entity e;
+       entity e;
        float a;
        if (other.classname != "player")
                return;
@@ -1219,7 +1228,7 @@ void onslaught_controlpoint_touch()
        self.colormap = e.colormap;
        WaypointSprite_UpdateBuildFinished(self.sprite, time + (e.max_health - e.health) / (e.count / sys_frametime));
        onslaught_updatelinks();
-};
+}
 
 void onslaught_controlpoint_reset()
 {
@@ -1258,7 +1267,7 @@ keys:
  */
 void spawnfunc_onslaught_controlpoint()
 {
-       local entity e;
+       entity e;
        if (!g_onslaught)
        {
                remove(self);
@@ -1311,7 +1320,7 @@ void spawnfunc_onslaught_controlpoint()
        onslaught_updatelinks();
 
        self.reset = onslaught_controlpoint_reset;
-};
+}
 
 float onslaught_link_send(entity to, float sendflags)
 {
@@ -1415,4 +1424,4 @@ void spawnfunc_onslaught_link()
                objerror("target and target2 must be set\n");
        InitializeEntity(self, onslaught_link_delayed, INITPRIO_FINDTARGET);
        Net_LinkEntity(self, FALSE, 0, onslaught_link_send);
-};
+}