/**/
MUTATOR_HOOKABLE(FormatMessage, EV_FormatMessage);
+/** called before any formatting is applied, handy for tweaking the message before scripts get ahold of it */
+#define EV_PreFormatMessage(i, o) \
+ /** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** message */ i(string, MUTATOR_ARGV_1_string) \
+ /**/ o(string, MUTATOR_ARGV_1_string) \
+ /**/
+MUTATOR_HOOKABLE(PreFormatMessage, EV_PreFormatMessage);
+
/** returns true if throwing the current weapon shall not be allowed */
#define EV_ForbidThrowCurrentWeapon(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** weapon entity */ i(entity, MUTATOR_ARGV_1_entity) \
/**/
MUTATOR_HOOKABLE(ForbidThrowCurrentWeapon, EV_ForbidThrowCurrentWeapon);
/** returns true if dropping the current weapon shall not be allowed at any time including death */
#define EV_ForbidDropCurrentWeapon(i, o) \
- /** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** weapon id */ i(int, MUTATOR_ARGV_1_int) \
/**/
MUTATOR_HOOKABLE(ForbidDropCurrentWeapon, EV_ForbidDropCurrentWeapon);
/** armor */ i(float, MUTATOR_ARGV_3_float) \
/** location */ i(vector, MUTATOR_ARGV_4_vector) \
/** deathtype */ i(int, MUTATOR_ARGV_5_int) \
+ /** potential_damage */ i(float, MUTATOR_ARGV_6_float) \
/**/
MUTATOR_HOOKABLE(PlayerDamaged, EV_PlayerDamaged);
* Called by W_DecreaseAmmo
*/
#define EV_W_DecreaseAmmo(i, o) \
- /** actor */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** actor */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** weapon entity */ i(entity, MUTATOR_ARGV_1_entity) \
/**/
MUTATOR_HOOKABLE(W_DecreaseAmmo, EV_W_DecreaseAmmo);
/** keepvelocity? */ i(bool, MUTATOR_ARGV_2_bool) \
/**/
MUTATOR_HOOKABLE(CopyBody, EV_CopyBody);
+
+/** called when sending a chat message, ret argument can be changed to prevent the message */
+#define EV_ChatMessage(i, o) \
+ /** sender */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** ret */ i(int, MUTATOR_ARGV_1_int) \
+ /**/ o(int, MUTATOR_ARGV_1_int) \
+ /**/
+MUTATOR_HOOKABLE(ChatMessage, EV_ChatMessage);
+
+/** return true to prevent sending a chat (private, team or regular) message from reaching a certain player */
+#define EV_ChatMessageTo(i, o) \
+ /** destination player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** sender */ i(entity, MUTATOR_ARGV_1_entity) \
+ /**/
+MUTATOR_HOOKABLE(ChatMessageTo, EV_ChatMessageTo);