#define EV_PlayerPowerups(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
/** old items */ i(int, MUTATOR_ARGV_1_int) \
#define EV_PlayerPowerups(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
/** old items */ i(int, MUTATOR_ARGV_1_int) \