return FALSE;
}
+MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
+{
+ // no regeneration in CA
+ return TRUE;
+}
+
// scoreboard setup
void ca_ScoreRules()
{
MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
MUTATOR_ONADD
{