// these are needed since mutators are compiled last
+#ifdef SVQC
// used in cheats.qc
-void ctf_RespawnFlag(entity flag)
+void ctf_RespawnFlag(entity flag);
// score rule declarations
#define ST_CTF_CAPS 1
float havocbot_ctf_middlepoint_radius;
void havocbot_role_ctf_setrole(entity bot, float role);
-
-// client notification stuff
-#define RED_OR_BLUE(ent,prefix) ((ent.team == FL_TEAM_1) ? prefix##RED : prefix##BLUE)
-.float CAPTURE_VERBOSE;
-.float PICKUP_TEAM_VERBOSE;
-.float PICKUP_ENEMY_VERBOSE;
+#endif