void ka_TouchEvent(void);
void ka_RespawnBall(void);
void ka_DropEvent(entity);
+//.float dropperid;
-void ka_Initialize()
+void ka_Initialize() // run at the start of a match, initiates game mode
{
if(!g_keepaway)
return;
precache_sound("keepaway/pickedup.wav");
precache_sound("keepaway/dropped.wav");
+ precache_sound("keepaway/respawn.wav");
+ precache_sound("keepaway/touch.wav");
ScoreRules_keepaway();
- entity e;
- e = spawn();
- e.think = ka_SpawnBall;
- e.nextthink = time;
+ //entity e; // Is this needed here? I think not
+ //e = spawn();
+ //e.think = ka_SpawnBall;
+ //e.nextthink = time;
+
+ //InitializeEntity(e, ka_SpawnBall, INITPRIO_SETLOCATION); // Is initializeentity needed here? I think not
+ ka_SpawnBall();
}
-void ka_SpawnBall() // self = the ball
+void ka_Reset() // used to clear the ballcarrier whenever the match switches from warmup to normal
{
- if(!g_keepaway) {
- remove(self);
- return;
- }
- if (!self.model) {
- self.model = "models/orbs/orbblue.md3";
- self.scale = 1;
- }
+ if(self.owner)
+ if(self.owner.classname == "player")
+ ka_DropEvent(self.owner);
- precache_model(self.model);
- setmodel(self, self.model);
- setsize(self, BALL_MINS, BALL_MAXS);
- ball_scale = self.scale;
- self.classname = "keepawayball";
- self.damageforcescale = cvar("g_keepawayball_damageforcescale");
- self.effects = self.effects | EF_FULLBRIGHT;
- self.movetype = MOVETYPE_BOUNCE;
- self.touch = ka_TouchEvent;
- self.think = ka_RespawnBall;
- self.nextthink = time;
- self.flags = FL_ITEM;
- //self.reset = ka_Reset;
- self.owner = world;
+ ka_RespawnBall();
+}
+
+void ka_SpawnBall() // loads various values for the ball
+{
+ if(!g_keepaway) { return; }
- //WaypointSprite_AttachCarrier("ka-ball", self);
- //WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
- //WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
- // wtf radar doesn't work when not in a team environment?
+ entity e;
+ e = spawn();
+ if (!e.model) { // is this needed? OF COURSE the model doesn't exist, the ball isn't on the map yet!
+ e.model = "models/orbs/orbblue.md3";
+ e.scale = 1; }
+ precache_model(e.model);
+ setmodel(e, e.model);
+ setsize(e, BALL_MINS, BALL_MAXS);
+ ball_scale = e.scale;
+ e.classname = "keepawayball";
+ e.damageforcescale = cvar("g_keepawayball_damageforcescale");
+ e.takedamage = DAMAGE_YES;
+ //self.effects |= "sparks";
+ e.glow_color = cvar("g_keepawayball_trail_color");
+ e.glow_trail = TRUE;
+ e.movetype = MOVETYPE_BOUNCE;
+ e.touch = ka_TouchEvent;
+ e.think = ka_RespawnBall;
+ e.nextthink = time;
+ e.flags = FL_ITEM;
+ e.reset = ka_Reset;
+ e.owner = world;
}
-void ka_RespawnBall()
+void ka_RespawnBall() // runs whenever the ball needs to be relocated
{
+ vector oldballorigin = self.origin;
+
if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
{
makevectors(self.angles);
//self.touch = ka_TouchEvent;
self.think = ka_RespawnBall;
self.nextthink = time + cvar("g_keepawayball_respawntime");
+ pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1);
+ pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1);
+
WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
+ WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
+
+ sound(self, CHAN_AUTO, "keepaway/respawn.wav", VOL_BASE, ATTN_NONE);
}
else
{
}
}
-void ka_TouchEvent()
+void ka_TouchEvent() // runs any time that the ball comes in contact with something
{
+ if(!self) { return; }
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
{
- self.think = ka_SpawnBall;
+ self.think = ka_RespawnBall;
self.nextthink = time;
return;
}
- if(!self)
- return;
- if(other.classname != "player" || other.health < 1)
- return;
- if(self.wait > time)
- return;
- //if(time > self.ctf_droptime + cvar("g_keepawayball_respawntime"))
- // return;
+ if(other.deadflag != DEAD_NO) { return; }
+ if(other.classname != "player")
+ { // The ball just touched an object, most likely the world
+ pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
+ sound(self, CHAN_AUTO, "keepaway/touch.wav", VOL_BASE, ATTN_NORM);
+ return;
+ }
+ if(self.wait > time) { return; }
self.owner = other;
- other.kaballcarried = self;
+ other.ballcarried = self;
setattachment(self, other, "");
setorigin(self, BALL_ATTACHORG);
self.velocity = '0 0 0';
self.movetype = MOVETYPE_NONE;
self.touch = SUB_Null;
- self.alpha = 0.01;
-
+ self.effects |= EF_NODRAW;
self.think = SUB_Null;
self.nextthink = 0;
+ self.takedamage = DAMAGE_NO;
- self.glow_color = cvar("g_keepawayball_trail_color");
- self.glow_trail = TRUE;
+ other.glow_color = cvar("g_keepawayball_trail_color");
+ other.glow_trail = TRUE;
other.effects |= 8;
other.alpha = 0.6;
bprint(other.netname, "^7 has picked up the ball!\n");
WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n"));
- sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NORM);
+ sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE);
PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
WaypointSprite_AttachCarrier("ka-ballcarrier", other);
WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
+ WaypointSprite_Ping(other.waypointsprite_attachedforcarrier);
WaypointSprite_Kill(self.waypointsprite_attachedforcarrier);
}
-void ka_DropEvent(entity plyr)
+void ka_DropEvent(entity plyr) // runs any time that a player is supposed to lose the ball
{
entity ball;
- ball = plyr.kaballcarried;
+ ball = plyr.ballcarried;
if(!ball) { return; }
setattachment(ball, world, "");
ball.movetype = MOVETYPE_BOUNCE;
ball.solid = SOLID_TRIGGER;
- ball.wait = time + 1;
- ball.ctf_droptime = time;
- ball.think = ka_SpawnBall;
+ ball.wait = time + 1;
+ ball.think = ka_RespawnBall;
ball.nextthink = time + cvar("g_keepawayball_respawntime");
ball.touch = ka_TouchEvent;
- plyr.effects = EF_LOWPRECISION;
- plyr.alpha = 1.0;
- ball.alpha = 1.0;
+ ball.takedamage = DAMAGE_YES;
+ ball.effects &~= EF_NODRAW; //ball.alpha = 1.0;
setorigin(ball, plyr.origin + '0 0 10');
ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
+ ball.owner.ballcarried = world;
+ ball.owner = world;
+ plyr.effects &~= 8;
+ plyr.alpha = 1.0;
+ plyr.glow_trail = FALSE;
+
bprint(plyr.netname, "^7 has dropped the ball!\n");
WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
WriteString(MSG_BROADCAST, strcat("\n\n", plyr.netname, "^7 has dropped the ball!\n"));
- sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NORM);
+ sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE);
PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1);
- // todo
WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE);
WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+ WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
+ WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
- //WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
- //WaypointSprite_AttachCarrier("ka-ball", ball);
- //WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
- //WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR);
- //WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
-
- ball.owner.kaballcarried = world;
- ball.owner = world;
}
MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
{
- if(self.kaballcarried) { ka_DropEvent(self); }
+ if(self.ballcarried) { ka_DropEvent(self); }
return 1;
}
MUTATOR_HOOKFUNCTION(ka_Scoring)
{
- if not(frag_attacker == frag_target)
+ if((frag_attacker != frag_target) && (frag_attacker.classname == "player"))
{
- if(frag_target.kaballcarried) { // get amount of times killing carrier
+ if(frag_target.ballcarried) { // get amount of times killing carrier
PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
+ if(cvar("g_keepaway_bckillscore"))
+ PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
}
- else if not(frag_attacker.kaballcarried)
+ else if(!frag_attacker.ballcarried)
if(cvar("g_keepaway_noncarrier_warn"))
centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
- if(frag_attacker.kaballcarried) // get kills as carrier
+ if(frag_attacker.ballcarried) // get kills as carrier
PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
}
- if(self.kaballcarried) { ka_DropEvent(self); }
+ if(self.ballcarried) { ka_DropEvent(self); }
return 1;
}
return 1;
}
+MUTATOR_HOOKFUNCTION(ka_PlayerPreThink)
+{
+ self.items &~= IT_KEY1;
+
+ if(self.ballcarried)
+ self.items |= IT_KEY1;
+
+ if(self.BUTTON_USE)
+ if(self.ballcarried) { ka_DropEvent(self); }
+
+ return 1;
+}
+
MUTATOR_DEFINITION(gamemode_keepaway)
{
MUTATOR_HOOK(MakePlayerObserver, ka_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, ka_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDies, ka_Scoring, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_FIRST);
+ MUTATOR_HOOK(PlayerPreThink, ka_PlayerPreThink, CBC_ORDER_FIRST);
MUTATOR_ONADD
{
}
return 0;
-}
-
+}
\ No newline at end of file