]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_keyhunt.qc
Merge remote-tracking branch 'origin/samual/serverlist'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keyhunt.qc
index 97d2dcd47936d8706973f5d495cab87ea6e88adc..34d87f97bb677aaaa3c87c99a1b4a808938df8f3 100644 (file)
@@ -4,21 +4,21 @@
 // #define KH_PLAYER_USE_CARRIEDMODEL
 
 #ifdef KH_PLAYER_USE_ATTACHMENT
-vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
-vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
-vector KH_PLAYER_ATTACHMENT = '0 0 0';
-vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
-string KH_PLAYER_ATTACHMENT_BONE = "";
+const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
+const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
+const vector KH_PLAYER_ATTACHMENT = '0 0 0';
+const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
+const string KH_PLAYER_ATTACHMENT_BONE = "";
 #else
-float KH_KEY_ZSHIFT = 22;
-float KH_KEY_XYDIST = 24;
-float KH_KEY_XYSPEED = 45;
+const float KH_KEY_ZSHIFT = 22;
+const float KH_KEY_XYDIST = 24;
+const float KH_KEY_XYSPEED = 45;
 #endif
-float KH_KEY_WP_ZSHIFT = 20;
+const float KH_KEY_WP_ZSHIFT = 20;
 
-vector KH_KEY_MIN = '-10 -10 -46';
-vector KH_KEY_MAX = '10 10 3';
-float KH_KEY_BRIGHTNESS = 2;
+const vector KH_KEY_MIN = '-10 -10 -46';
+const vector KH_KEY_MAX = '10 10 3';
+const float KH_KEY_BRIGHTNESS = 2;
 
 float kh_no_radar_circles;
 
@@ -69,7 +69,7 @@ float kh_key_dropped, kh_key_carried;
 
 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
 {
-       if(e.classname != "player" || self.team != e.team)
+       if(!IS_PLAYER(e) || self.team != e.team)
                if(!kh_tracking_enabled)
                        return FALSE;
 
@@ -391,13 +391,13 @@ void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deatht
        if(vlen(force) <= 0)
                return;
        if(time > self.pushltime)
-               if(attacker.classname == "player")
+               if(IS_PLAYER(attacker))
                        self.team = attacker.team;
 }
 
 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
 {
-       sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
+       sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTEN_NORM);
 
        if(key.kh_dropperteam != player.team)
        {
@@ -426,7 +426,7 @@ void kh_Key_Touch()  // runs many, many times when a key has been dropped and ca
                // maybe start a shorter countdown?
        }
 
-       if(other.classname != "player")
+       if (!IS_PLAYER(other))
                return;
        if(other.deadflag != DEAD_NO)
                return;
@@ -479,7 +479,7 @@ void kh_FinishRound()  // runs when a team captures the keys
                kh_Key_Remove(key);
        kh_no_radar_circles = FALSE;
 
-       Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ARENA_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
+       Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
        kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
 }
 
@@ -555,7 +555,7 @@ void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a fl
        attacker = world;
        if(lostkey.pusher)
                if(lostkey.pusher.team != teem)
-                       if(lostkey.pusher.classname == "player")
+                       if(IS_PLAYER(lostkey.pusher))
                                attacker = lostkey.pusher;
 
        players = keys = 0;
@@ -627,9 +627,9 @@ void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a fl
                        --j;
                }
        }
-       
+
        Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
-       
+
        play2all(kh_sound_destroy);
        te_tarexplosion(lostkey.origin);
 
@@ -662,7 +662,7 @@ void kh_Key_Think()  // runs all the time
        {
                if(self.siren_time < time)
                {
-                       sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
+                       sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTEN_NORM);  // play a simple alarm
                        self.siren_time = time + 2.5;  // repeat every 2.5 seconds
                }
 
@@ -700,7 +700,7 @@ void key_reset()
        kh_Key_Remove(self);
 }
 
-string STR_ITEM_KH_KEY = "item_kh_key";
+const string STR_ITEM_KH_KEY = "item_kh_key";
 void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
 {
        entity key;
@@ -790,7 +790,7 @@ void kh_Key_DropOne(entity key)
        kh_Scores_Event(player, key, "dropkey", 0, 0);
        PlayerScore_Add(player, SP_KH_LOSSES, 1);
        Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
-       
+
        kh_Key_AssignTo(key, world);
        makevectors(player.v_angle);
        key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
@@ -798,7 +798,7 @@ void kh_Key_DropOne(entity key)
        key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
        key.kh_dropperteam = key.team;
 
-       sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
+       sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
 }
 
 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
@@ -824,7 +824,7 @@ void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
                        if(suicide)
                                key.kh_dropperteam = player.team;
                }
-               sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
+               sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
        }
 }
 
@@ -840,8 +840,8 @@ float kh_CheckPlayers(float num)
                                if(!tmp_player.BUTTON_CHAT)
                                        if(tmp_player.team == t_team)
                                                ++players;
-               
-               if not(players) { return t_team; }
+
+               if (!players) { return t_team; }
        }
        return 0;
 }
@@ -855,9 +855,9 @@ void kh_WaitForPlayers()  // delay start of the round until enough players are p
        }
 
        float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
-       if not(p1 || p2 || p3 || p4)
+       if (!(p1 || p2 || p3 || p4))
        {
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ARENA_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
+               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
                kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
        }
        else
@@ -893,7 +893,7 @@ void kh_StartRound()  // runs at the start of each round
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
                return;
        }
-       
+
        Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
        Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
 
@@ -1012,7 +1012,7 @@ MUTATOR_HOOKFUNCTION(kh_PlayerDies)
 {
        if(self == other)
                kh_Key_DropAll(self, TRUE);
-       else if(other.classname == "player")
+       else if(IS_PLAYER(other))
                kh_Key_DropAll(self, FALSE);
        else
                kh_Key_DropAll(self, TRUE);