]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_keyhunt.qc
Merge branch 'master' into Mario/race_cts_mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keyhunt.qc
index a0cbf619a77f61a6ea73a0e16bbf2c3c7c0b3f90..34d87f97bb677aaaa3c87c99a1b4a808938df8f3 100644 (file)
@@ -426,7 +426,7 @@ void kh_Key_Touch()  // runs many, many times when a key has been dropped and ca
                // maybe start a shorter countdown?
        }
 
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
        if(other.deadflag != DEAD_NO)
                return;
@@ -627,9 +627,9 @@ void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a fl
                        --j;
                }
        }
-       
+
        Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
-       
+
        play2all(kh_sound_destroy);
        te_tarexplosion(lostkey.origin);
 
@@ -790,7 +790,7 @@ void kh_Key_DropOne(entity key)
        kh_Scores_Event(player, key, "dropkey", 0, 0);
        PlayerScore_Add(player, SP_KH_LOSSES, 1);
        Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
-       
+
        kh_Key_AssignTo(key, world);
        makevectors(player.v_angle);
        key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
@@ -840,8 +840,8 @@ float kh_CheckPlayers(float num)
                                if(!tmp_player.BUTTON_CHAT)
                                        if(tmp_player.team == t_team)
                                                ++players;
-               
-               if not(players) { return t_team; }
+
+               if (!players) { return t_team; }
        }
        return 0;
 }
@@ -855,7 +855,7 @@ void kh_WaitForPlayers()  // delay start of the round until enough players are p
        }
 
        float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
-       if not(p1 || p2 || p3 || p4)
+       if (!(p1 || p2 || p3 || p4))
        {
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
                kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
@@ -893,7 +893,7 @@ void kh_StartRound()  // runs at the start of each round
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
                return;
        }
-       
+
        Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
        Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);