]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_keyhunt.qc
merge some changes from my autocvarizer branch that change nothing but make code...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keyhunt.qc
index 2daea2069a31da63e3a85fa008feb445c859e3e8..54be69cb11f3eb06c1629e5dd5563107b30aa348 100644 (file)
@@ -2,7 +2,6 @@
 
 // #define KH_PLAYER_USE_ATTACHMENT
 // #define KH_PLAYER_USE_CARRIEDMODEL
-// #define KH_KEY_ATTACHMENT_DEBUG
 
 #ifdef KH_PLAYER_USE_ATTACHMENT
 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
@@ -68,6 +67,60 @@ string kh_sound_alarm = "kh/alarm.wav";  // the new siren/alarm
 
 float kh_key_dropped, kh_key_carried;
 
+float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
+{
+       if(e.classname != "player" || self.team != e.team)
+               if(!kh_tracking_enabled)
+                       return FALSE;
+
+       return TRUE;
+}
+
+float kh_Key_waypointsprite_visible_for_player(entity e) // ??
+{
+       if(!kh_tracking_enabled)
+               return FALSE;
+       if(!self.owner)
+               return TRUE;
+       if(!self.owner.owner)
+               return TRUE;
+       return FALSE;  // draw only when key is not owned
+}
+
+void kh_update_state()
+{
+       entity player;
+       entity key;
+       float s;
+       float f;
+
+       s = 0;
+       FOR_EACH_KH_KEY(key)
+       {
+               if(key.owner)
+                       f = key.team;
+               else
+                       f = 30;
+               s |= pow(32, key.count) * f;
+       }
+
+       FOR_EACH_CLIENT(player)
+       {
+               player.kh_state = s;
+       }
+
+       FOR_EACH_KH_KEY(key)
+       {
+               if(key.owner)
+                       key.owner.kh_state |= pow(32, key.count) * 31;
+       }
+       //print(ftos((nextent(world)).kh_state), "\n");
+}
+
+
+
+
+var kh_Think_t kh_Controller_Thinkfunc;
 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
 {
        kh_Controller_Thinkfunc = func;
@@ -359,64 +412,36 @@ void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deatht
                        self.team = attacker.team;
 }
 
-void key_reset()
-{
-       kh_Key_AssignTo(self, world);
-       kh_Key_Remove(self);
-}
-
-void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
+void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
 {
-       entity key;
-       key = spawn();
-       key.count = i;
-       key.classname = STR_ITEM_KH_KEY;
-       key.touch = kh_Key_Touch;
-       key.think = kh_Key_Think;
-       key.nextthink = time;
-       key.items = IT_KEY1 | IT_KEY2;
-       key.cnt = angle;
-       key.angles = '0 360 0' * random();
-       key.event_damage = kh_Key_Damage;
-       key.takedamage = DAMAGE_YES;
-       key.modelindex = kh_key_dropped;
-       key.model = "key";
-       key.kh_dropperteam = 0;
-       key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
-       setsize(key, KH_KEY_MIN, KH_KEY_MAX);
-       key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
-       key.reset = key_reset;
+       sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
 
-       switch(initial_owner.team)
+       if(key.kh_dropperteam != player.team)
        {
-               case COLOR_TEAM1:
-                       key.netname = "^1red key";
-                       break;
-               case COLOR_TEAM2:
-                       key.netname = "^4blue key";
-                       break;
-               case COLOR_TEAM3:
-                       key.netname = "^3yellow key";
-                       break;
-               case COLOR_TEAM4:
-                       key.netname = "^6pink key";
-                       break;
-               default:
-                       key.netname = "NETGIER key";
-                       break;
+               kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
+               PlayerScore_Add(player, SP_KH_PICKUPS, 1);
        }
+       key.kh_dropperteam = 0;
+       bprint(player.netname, "^7 picked up the ", key.netname, "\n");
 
-       // link into key list
-       key.kh_worldkeynext = kh_worldkeylist;
-       kh_worldkeylist = key;
-
-       centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
+       kh_Key_AssignTo(key, player); // this also updates .kh_state
+}
 
-       WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
-       key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
-       WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
+void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
+{
+       if(intermission_running)
+               return;
 
-       kh_Key_AssignTo(key, initial_owner);
+       if(self.owner) // already carried
+               return;
+       if(other.classname != "player")
+               return;
+       if(other.deadflag != DEAD_NO)
+               return;
+       if(other == self.enemy)
+               if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
+                       return;  // you just dropped it!
+       kh_Key_Collect(self, other);
 }
 
 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
@@ -451,228 +476,73 @@ void kh_Key_Remove(entity key)  // runs after when all the keys have been collec
        kh_update_state();
 }
 
-// -1 when no team completely owns all keys yet
-float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
+void kh_FinishRound()  // runs when a team captures the keys
 {
+       // prepare next round
+       kh_interferemsg_time = 0;
        entity key;
-       float teem;
-       float keys;
 
-       teem = -1;
-       keys = kh_teams;
+       kh_no_radar_circles = TRUE;
        FOR_EACH_KH_KEY(key)
-       {
-               if(!key.owner)
-                       return -1;
-               if(teem == -1)
-                       teem = key.team;
-               else if(teem != key.team)
-                       return -1;
-               --keys;
-       }
-       if(keys != 0)
-               return -1;
-       return teem;
-}
-
-void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
-{
-       sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
-
-       if(key.kh_dropperteam != player.team)
-       {
-               kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
-               PlayerScore_Add(player, SP_KH_PICKUPS, 1);
-       }
-       key.kh_dropperteam = 0;
-       bprint(player.netname, "^7 picked up the ", key.netname, "\n");
+               kh_Key_Remove(key);
+       kh_no_radar_circles = FALSE;
 
-       kh_Key_AssignTo(key, player); // this also updates .kh_state
+       kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
 }
 
-void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
+void kh_WinnerTeam(float teem)  // runs when a team wins
 {
+       // all key carriers get some points
+       vector firstorigin, lastorigin, midpoint;
+       float first;
        entity key;
-       entity mypusher;
-       if(player.kh_next)
+       float score;
+       score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
+       DistributeEvenly_Init(score, kh_teams);
+       // twice the score for 3 team games, three times the score for 4 team games!
+       // note: for a win by destroying the key, this should NOT be applied
+       FOR_EACH_KH_KEY(key)
        {
-               mypusher = world;
-               if(player.pusher)
-                       if(time < player.pushltime)
-                               mypusher = player.pusher;
-               while((key = player.kh_next))
-               {
-                       kh_Scores_Event(player, key, "losekey", 0, 0);
-                       PlayerScore_Add(player, SP_KH_LOSSES, 1);
-                       bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
-                       kh_Key_AssignTo(key, world);
-                       makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
-                       key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
-                       key.pusher = mypusher;
-                       key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
-                       if(suicide)
-                               key.kh_dropperteam = player.team;
-               }
-               sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+               float f;
+               f = DistributeEvenly_Get(1);
+               kh_Scores_Event(key.owner, key, "capture", f, 0);
+               PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
        }
-}
 
-void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
-{
-       if(intermission_running)
-               return;
-
-       if(self.owner) // already carried
-               return;
-       if(other.classname != "player")
-               return;
-       if(other.deadflag != DEAD_NO)
-               return;
-       if(other == self.enemy)
-               if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
-                       return;  // you just dropped it!
-       kh_Key_Collect(self, other);
-}
+       first = TRUE;
+       FOR_EACH_KH_KEY(key)
+               if(key.owner.kh_next == key)
+               {
+                       if(!first)
+                               bprint("^7, ");
+                       bprint(key.owner.netname);
+                       first = FALSE;
+               }
+       bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
 
-void kh_Key_Think()  // runs all the time
-{
-       entity head;
-       //entity player;  // needed by FOR_EACH_PLAYER
+       first = TRUE;
+       midpoint = '0 0 0';
+       FOR_EACH_KH_KEY(key)
+       {
+               vector thisorigin;
 
-       if(intermission_running)
-               return;
+               thisorigin = kh_AttachedOrigin(key);
+               //dprint("Key origin: ", vtos(thisorigin), "\n");
+               midpoint += thisorigin;
 
-#ifdef KH_KEY_ATTACHMENT_DEBUG
-       if(self.kh_prev == self.owner)
+               if(!first)
+                       te_lightning2(world, lastorigin, thisorigin);
+               lastorigin = thisorigin;
+               if(first)
+                       firstorigin = thisorigin;
+               first = FALSE;
+       }
+       if(kh_teams > 2)
        {
-               if(cvar_string("_angles") != "")
-               {
-                       self.angles = stov(cvar_string("_angles"));
-                       setorigin(self, stov(cvar_string("_origin")));
-               }
+               te_lightning2(world, lastorigin, firstorigin);
        }
-#endif
-
-       if(self.owner)
-       {
-#ifndef KH_PLAYER_USE_ATTACHMENT
-               makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
-               setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
-#endif
-
-               if(self.owner.BUTTON_USE)
-               if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
-               {
-                       self.owner.kh_droptime = time;
-                       self.kh_droptime = time;  // prevent collecting this one for some time
-                       self.enemy = self.owner;
-                       self.pusher = world;
-                       kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
-                       bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
-                       sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
-                       makevectors(self.owner.v_angle);
-                       self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
-                       kh_Key_AssignTo(self, world);
-                       self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
-                       self.kh_dropperteam = self.team;
-               }
-       }
-
-       // if in nodrop or time over, end the round
-       if(!self.owner)
-               if(time > self.pain_finished)
-                       kh_LoserTeam(self.team, self);
-
-       if(self.owner)
-       if(kh_Key_AllOwnedByWhichTeam() != -1)
-       {
-               if(self.siren_time < time)
-               {
-                       sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
-                       self.siren_time = time + 2.5;  // repeat every 2.5 seconds
-               }
-
-               entity key;
-               vector p;
-               p = self.owner.origin;
-               FOR_EACH_KH_KEY(key)
-                       if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
-                               goto not_winning;
-               kh_WinnerTeam(self.team);
-:not_winning
-       }
-
-       if(kh_interferemsg_time && time > kh_interferemsg_time)
-       {
-               kh_interferemsg_time = 0;
-               FOR_EACH_PLAYER(head)
-               {
-                       if(head.team == kh_interferemsg_team)
-                               if(head.kh_next)
-                                       centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
-                               else
-                                       centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
-                       else
-                               centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
-               }
-       }
-
-       self.nextthink = time + 0.05;
-}
-
-void kh_WinnerTeam(float teem)  // runs when a team wins
-{
-       // all key carriers get some points
-       vector firstorigin, lastorigin, midpoint;
-       float first;
-       entity key;
-       float score;
-       score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
-       DistributeEvenly_Init(score, kh_teams);
-       // twice the score for 3 team games, three times the score for 4 team games!
-       // note: for a win by destroying the key, this should NOT be applied
-       FOR_EACH_KH_KEY(key)
-       {
-               float f;
-               f = DistributeEvenly_Get(1);
-               kh_Scores_Event(key.owner, key, "capture", f, 0);
-               PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
-       }
-
-       first = TRUE;
-       FOR_EACH_KH_KEY(key)
-               if(key.owner.kh_next == key)
-               {
-                       if(!first)
-                               bprint("^7, ");
-                       bprint(key.owner.netname);
-                       first = FALSE;
-               }
-       bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
-
-       first = TRUE;
-       midpoint = '0 0 0';
-       FOR_EACH_KH_KEY(key)
-       {
-               vector thisorigin;
-
-               thisorigin = kh_AttachedOrigin(key);
-               //dprint("Key origin: ", vtos(thisorigin), "\n");
-               midpoint += thisorigin;
-
-               if(!first)
-                       te_lightning2(world, lastorigin, thisorigin);
-               lastorigin = thisorigin;
-               if(first)
-                       firstorigin = thisorigin;
-               first = FALSE;
-       }
-       if(kh_teams > 2)
-       {
-               te_lightning2(world, lastorigin, firstorigin);
-       }
-       midpoint = midpoint * (1 / kh_teams);
-       te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
+       midpoint = midpoint * (1 / kh_teams);
+       te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
 
        play2all(kh_sound_capture);
        kh_FinishRound();
@@ -769,18 +639,191 @@ void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a fl
        kh_FinishRound();
 }
 
-void kh_FinishRound()  // runs when a team captures the keys
+void kh_Key_Think()  // runs all the time
+{
+       entity head;
+       //entity player;  // needed by FOR_EACH_PLAYER
+
+       if(intermission_running)
+               return;
+
+       if(self.owner)
+       {
+#ifndef KH_PLAYER_USE_ATTACHMENT
+               makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
+               setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
+#endif
+
+               if(self.owner.BUTTON_USE)
+               if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
+               {
+                       self.owner.kh_droptime = time;
+                       self.kh_droptime = time;  // prevent collecting this one for some time
+                       self.enemy = self.owner;
+                       self.pusher = world;
+                       kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
+                       bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
+                       sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+                       makevectors(self.owner.v_angle);
+                       self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward, FALSE);
+                       kh_Key_AssignTo(self, world);
+                       self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
+                       self.kh_dropperteam = self.team;
+               }
+       }
+
+       // if in nodrop or time over, end the round
+       if(!self.owner)
+               if(time > self.pain_finished)
+                       kh_LoserTeam(self.team, self);
+
+       if(self.owner)
+       if(kh_Key_AllOwnedByWhichTeam() != -1)
+       {
+               if(self.siren_time < time)
+               {
+                       sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
+                       self.siren_time = time + 2.5;  // repeat every 2.5 seconds
+               }
+
+               entity key;
+               vector p;
+               p = self.owner.origin;
+               FOR_EACH_KH_KEY(key)
+                       if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
+                               goto not_winning;
+               kh_WinnerTeam(self.team);
+:not_winning
+       }
+
+       if(kh_interferemsg_time && time > kh_interferemsg_time)
+       {
+               kh_interferemsg_time = 0;
+               FOR_EACH_PLAYER(head)
+               {
+                       if(head.team == kh_interferemsg_team)
+                               if(head.kh_next)
+                                       centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
+                               else
+                                       centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
+                       else
+                               centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
+               }
+       }
+
+       self.nextthink = time + 0.05;
+}
+
+void key_reset()
+{
+       kh_Key_AssignTo(self, world);
+       kh_Key_Remove(self);
+}
+
+string STR_ITEM_KH_KEY = "item_kh_key";
+void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
 {
-       // prepare next round
-       kh_interferemsg_time = 0;
        entity key;
+       key = spawn();
+       key.count = i;
+       key.classname = STR_ITEM_KH_KEY;
+       key.touch = kh_Key_Touch;
+       key.think = kh_Key_Think;
+       key.nextthink = time;
+       key.items = IT_KEY1 | IT_KEY2;
+       key.cnt = angle;
+       key.angles = '0 360 0' * random();
+       key.event_damage = kh_Key_Damage;
+       key.takedamage = DAMAGE_YES;
+       key.modelindex = kh_key_dropped;
+       key.model = "key";
+       key.kh_dropperteam = 0;
+       key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+       setsize(key, KH_KEY_MIN, KH_KEY_MAX);
+       key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
+       key.reset = key_reset;
 
-       kh_no_radar_circles = TRUE;
+       switch(initial_owner.team)
+       {
+               case COLOR_TEAM1:
+                       key.netname = "^1red key";
+                       break;
+               case COLOR_TEAM2:
+                       key.netname = "^4blue key";
+                       break;
+               case COLOR_TEAM3:
+                       key.netname = "^3yellow key";
+                       break;
+               case COLOR_TEAM4:
+                       key.netname = "^6pink key";
+                       break;
+               default:
+                       key.netname = "NETGIER key";
+                       break;
+       }
+
+       // link into key list
+       key.kh_worldkeynext = kh_worldkeylist;
+       kh_worldkeylist = key;
+
+       centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
+
+       WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
+       key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
+       WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
+
+       kh_Key_AssignTo(key, initial_owner);
+}
+
+// -1 when no team completely owns all keys yet
+float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
+{
+       entity key;
+       float teem;
+       float keys;
+
+       teem = -1;
+       keys = kh_teams;
        FOR_EACH_KH_KEY(key)
-               kh_Key_Remove(key);
-       kh_no_radar_circles = FALSE;
+       {
+               if(!key.owner)
+                       return -1;
+               if(teem == -1)
+                       teem = key.team;
+               else if(teem != key.team)
+                       return -1;
+               --keys;
+       }
+       if(keys != 0)
+               return -1;
+       return teem;
+}
 
-       kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
+void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
+{
+       entity key;
+       entity mypusher;
+       if(player.kh_next)
+       {
+               mypusher = world;
+               if(player.pusher)
+                       if(time < player.pushltime)
+                               mypusher = player.pusher;
+               while((key = player.kh_next))
+               {
+                       kh_Scores_Event(player, key, "losekey", 0, 0);
+                       PlayerScore_Add(player, SP_KH_LOSSES, 1);
+                       bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
+                       kh_Key_AssignTo(key, world);
+                       makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
+                       key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward, FALSE);
+                       key.pusher = mypusher;
+                       key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
+                       if(suicide)
+                               key.kh_dropperteam = player.team;
+               }
+               sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+       }
 }
 
 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
@@ -827,6 +870,17 @@ void kh_WaitForPlayers()  // delay start of the round until enough players are p
                kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
 }
 
+void kh_EnableTrackingDevice()  // runs after each round
+{
+       entity player;
+
+       FOR_EACH_PLAYER(player)
+               if(clienttype(player) == CLIENTTYPE_REAL)
+                       centerprint_expire(player, CENTERPRIO_SPAM);
+
+       kh_tracking_enabled = TRUE;
+}
+
 void kh_StartRound()  // runs at the start of each round
 {
        string teams_missing;
@@ -871,37 +925,6 @@ void kh_StartRound()  // runs at the start of each round
        kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
 }
 
-void kh_EnableTrackingDevice()  // runs after each round
-{
-       entity player;
-
-       FOR_EACH_PLAYER(player)
-               if(clienttype(player) == CLIENTTYPE_REAL)
-                       centerprint_expire(player, CENTERPRIO_SPAM);
-
-       kh_tracking_enabled = TRUE;
-}
-
-float kh_Key_waypointsprite_visible_for_player(entity e) // ??
-{
-       if(!kh_tracking_enabled)
-               return FALSE;
-       if(!self.owner)
-               return TRUE;
-       if(!self.owner.owner)
-               return TRUE;
-       return FALSE;  // draw only when key is not owned
-}
-
-float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
-{
-       if(e.classname != "player" || self.team != e.team)
-               if(!kh_tracking_enabled)
-                       return FALSE;
-
-       return TRUE;
-}
-
 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
 {
        if(attacker == targ)
@@ -983,39 +1006,6 @@ void kh_finalize()
        kh_controller = world;
 }
 
-void kh_update_state()
-{
-       entity player;
-       entity key;
-       float s;
-       float f;
-
-       s = 0;
-       FOR_EACH_KH_KEY(key)
-       {
-               if(key.owner)
-                       f = key.team;
-               else
-                       f = 30;
-               s |= pow(32, key.count) * f;
-       }
-
-       FOR_EACH_CLIENT(player)
-       {
-               player.kh_state = s;
-       }
-
-       FOR_EACH_KH_KEY(key)
-       {
-               if(key.owner)
-                       key.owner.kh_state |= pow(32, key.count) * 31;
-       }
-       //print(ftos((nextent(world)).kh_state), "\n");
-}
-
-
-
-
 // register this as a mutator
 
 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
@@ -1047,17 +1037,32 @@ MUTATOR_HOOKFUNCTION(kh_finalize)
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
+{
+       ret_float = kh_teams;
+       return 0;
+}
+
+MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
+{
+       self.kh_state = other.kh_state;
+       return 0;
+}
+
 MUTATOR_DEFINITION(gamemode_keyhunt)
 {
        MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
-       MUTATOR_HOOK(MakePlayerSpectator, kh_Key_DropAll, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_EXCLUSIVE);
+       MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
        MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
+       MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
+       MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {
+               if(time > 1) // game loads at time 1
+                       error("This is a game type and it cannot be added at runtime.");
                g_keyhunt = 1;
                kh_Initialize();
        }
@@ -1070,8 +1075,3 @@ MUTATOR_DEFINITION(gamemode_keyhunt)
 
        return 0;
 }
-
-void kh_init()
-{
-       MUTATOR_ADD(gamemode_keyhunt);
-}