]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_lms.qc
Mutators: combine headers
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_lms.qc
diff --git a/qcsrc/server/mutators/gamemode_lms.qc b/qcsrc/server/mutators/gamemode_lms.qc
deleted file mode 100644 (file)
index 65c85f7..0000000
+++ /dev/null
@@ -1,300 +0,0 @@
-#include "gamemode_lms.qh"
-
-#include "gamemode.qh"
-
-#include "../campaign.qh"
-#include "../command/cmd.qh"
-
-int autocvar_g_lms_extra_lives;
-bool autocvar_g_lms_join_anytime;
-int autocvar_g_lms_last_join;
-#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
-bool autocvar_g_lms_regenerate;
-
-// main functions
-float LMS_NewPlayerLives()
-{
-       float fl;
-       fl = autocvar_fraglimit;
-       if(fl == 0)
-               fl = 999;
-
-       // first player has left the game for dying too much? Nobody else can get in.
-       if(lms_lowest_lives < 1)
-               return 0;
-
-       if(!autocvar_g_lms_join_anytime)
-               if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
-                       return 0;
-
-       return bound(1, lms_lowest_lives, fl);
-}
-
-// mutator hooks
-MUTATOR_HOOKFUNCTION(lms, reset_map_global)
-{
-       lms_lowest_lives = 999;
-       lms_next_place = player_count;
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(lms, reset_map_players)
-{SELFPARAM();
-       entity e;
-       if(restart_mapalreadyrestarted || (time < game_starttime))
-       FOR_EACH_CLIENT(e)
-       if(IS_PLAYER(e))
-       {
-               WITH(entity, self, e, PlayerScore_Add(e, SP_LMS_LIVES, LMS_NewPlayerLives()));
-       }
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
-{SELFPARAM();
-       // player is dead and becomes observer
-       // FIXME fix LMS scoring for new system
-       if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
-       {
-               self.classname = "observer";
-               Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_NOLIVES);
-       }
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(lms, PlayerDies)
-{SELFPARAM();
-       self.respawn_flags |= RESPAWN_FORCE;
-
-       return false;
-}
-
-void lms_RemovePlayer(entity player)
-{
-       // Only if the player cannot play at all
-       if(PlayerScore_Add(player, SP_LMS_RANK, 0) == 666)
-               player.frags = FRAGS_SPECTATOR;
-       else
-               player.frags = FRAGS_LMS_LOSER;
-
-       if(player.killcount != -666)
-               if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
-                       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
-               else
-                       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
-{SELFPARAM();
-       lms_RemovePlayer(self);
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
-{SELFPARAM();
-       lms_RemovePlayer(self);
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientConnect)
-{SELFPARAM();
-       self.classname = "player";
-       campaign_bots_may_start = 1;
-
-       if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
-       {
-               PlayerScore_Add(self, SP_LMS_RANK, 666);
-               self.frags = FRAGS_SPECTATOR;
-       }
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
-{SELFPARAM();
-       if(self.deadflag == DEAD_DYING)
-               self.deadflag = DEAD_RESPAWNING;
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
-{
-       if(autocvar_g_lms_regenerate)
-               return false;
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
-{
-       // forbode!
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
-{
-       // remove a life
-       float tl;
-       tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
-       if(tl < lms_lowest_lives)
-               lms_lowest_lives = tl;
-       if(tl <= 0)
-       {
-               if(!lms_next_place)
-                       lms_next_place = player_count;
-               else
-                       lms_next_place = min(lms_next_place, player_count);
-               PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
-               --lms_next_place;
-       }
-       frag_score = 0;
-
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, SetStartItems)
-{
-       start_items &= ~IT_UNLIMITED_AMMO;
-       start_health       = warmup_start_health       = cvar("g_lms_start_health");
-       start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
-       start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
-       start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
-       start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
-       start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
-       start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
-       start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
-{
-       // don't clear player score
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, FilterItem)
-{SELFPARAM();
-       if(autocvar_g_lms_extra_lives)
-       if(self.itemdef == ITEM_HealthMega)
-       {
-               self.max_health = 1;
-               return false;
-       }
-
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, ItemTouch)
-{SELFPARAM();
-       // give extra lives for mega health
-       if (self.items & ITEM_HealthMega.m_itemid)
-       {
-               Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
-               PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
-       }
-
-       return MUT_ITEMTOUCH_CONTINUE;
-}
-
-MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
-{
-       entity head;
-       FOR_EACH_REALCLIENT(head)
-       {
-               ++bot_activerealplayers;
-               ++bot_realplayers;
-       }
-
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
-{
-       if(self.lms_spectate_warning)
-       {
-               // for the forfeit message...
-               self.lms_spectate_warning = 2;
-               // mark player as spectator
-               PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
-       }
-       else
-       {
-               self.lms_spectate_warning = 1;
-               sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
-               return MUT_SPECCMD_RETURN;
-       }
-       return MUT_SPECCMD_CONTINUE;
-}
-
-MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
-{
-       ret_float = WinningCondition_LMS();
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, WantWeapon)
-{
-       want_allguns = true;
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
-{
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
-{
-       if(gameover)
-       if(score_field == SP_LMS_RANK)
-               return true; // allow writing to this field in intermission as it is needed for newly joining players
-       return false;
-}
-
-// scoreboard stuff
-void lms_ScoreRules()
-{
-       ScoreRules_basics(0, 0, 0, false);
-       ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES,    "lives",     SFL_SORT_PRIO_SECONDARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK,     "rank",      SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
-       ScoreRules_basics_end();
-}
-
-void lms_Initialize()
-{
-       lms_lowest_lives = 9999;
-       lms_next_place = 0;
-
-       lms_ScoreRules();
-}
-
-REGISTER_MUTATOR(lms, IS_GAMETYPE(LMS))
-{
-       SetLimits(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override), 0, -1, -1);
-
-       MUTATOR_ONADD
-       {
-               if(time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-               lms_Initialize();
-       }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back lms_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return 0;
-}