return MUT_ITEMTOUCH_CONTINUE;
}
+MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
+{
+ entity head;
+ FOR_EACH_REALCLIENT(head)
+ {
+ ++bot_activerealplayers;
+ ++bot_realplayers;
+ }
+
+ return true;
+}
+
// scoreboard stuff
void lms_ScoreRules()
{