]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_nexball.qc
Merge remote branch 'origin/master' into samual/mutator_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_nexball.qc
index 5463476648fec56c0001c2d6eb211328dea92266..da3fd75f1dced90a2b8edee2a77757b2b6d56920 100644 (file)
@@ -1,3 +1,10 @@
+float autocvar_g_nexball_safepass_turnrate;
+float autocvar_g_nexball_safepass_maxdist;
+float autocvar_g_nexball_safepass_holdtime;
+float autocvar_g_nexball_viewmodel_scale;
+float autocvar_g_nexball_tackling;
+vector autocvar_g_nexball_viewmodel_offset;
+
 void basketball_touch();
 void football_touch();
 void ResetBall();
@@ -100,9 +107,9 @@ void GiveBall(entity plyr, entity ball)
        {
                WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
        }
-
-       setattachment(ball, plyr, "");
-       setorigin(ball, BALL_ATTACHORG);
+       
+       //setattachment(ball, plyr, "");
+       setorigin(ball, plyr.origin + plyr.view_ofs);
 
        if(ball.team != plyr.team)
                ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam;
@@ -110,7 +117,7 @@ void GiveBall(entity plyr, entity ball)
        ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
        ball.team = plyr.team;
        plyr.ballcarried = ball;
-       ball.dropperid = plyr.playerid;
+       ball.ctf_dropperid = plyr.playerid;
 
        plyr.effects |= autocvar_g_nexball_basketball_effects_default;
        ball.effects &~= autocvar_g_nexball_basketball_effects_default;
@@ -129,6 +136,16 @@ void GiveBall(entity plyr, entity ball)
                ball.think = DropOwner;
                ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
        }
+       
+    ownr = self;
+    self = plyr;    
+    self.weaponentity.weapons = self.weapons;
+    self.weaponentity.switchweapon = self.weapon;
+    self.weapons = W_WeaponBit(WEP_PORTO);      
+    weapon_action(WEP_PORTO, WR_RESETPLAYER);
+    self.switchweapon = WEP_PORTO;
+    W_SwitchWeapon(WEP_PORTO);
+    self = ownr;
 }
 
 void DropBall(entity ball, vector org, vector vel)
@@ -270,7 +287,7 @@ void basketball_touch(void)
                football_touch();
                return;
        }
-       if(!self.cnt && other.classname == "player" && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_nexball_delay_collect))
+       if(!self.cnt && other.classname == "player" && (other.playerid != self.ctf_dropperid || time > self.ctf_droptime + autocvar_g_nexball_delay_collect))
        {
                if(other.health <= 0)
                        return;
@@ -517,7 +534,7 @@ void spawnfunc_nexball_basketball(void)
                CVTOV(g_nexball_basketball_delay_hold_forteam);
                CVTOV(g_nexball_basketball_teamsteal);
                */
-               autocvar_g_nexball_basketball_effects_default =     autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
+               autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
        }
        if(!self.effects)
                self.effects = autocvar_g_nexball_basketball_effects_default;
@@ -629,11 +646,29 @@ void spawnfunc_ball_bound(void)
 //      Weapon code      //
 //=======================//
 
+
+void W_Nexball_Think()
+{
+    //dprint("W_Nexball_Think\n");
+    //vector new_dir = steerlib_arrive(self.enemy.origin, 2500);
+    vector new_dir = normalize(self.enemy.origin - self.origin);
+    vector old_dir = normalize(self.velocity);     
+    float _speed = vlen(self.velocity);    
+    vector new_vel = normalize(old_dir + (new_dir * autocvar_g_nexball_safepass_turnrate)) * _speed;
+    //vector new_vel = (new_dir * autocvar_g_nexball_safepass_turnrate
+    
+    self.velocity = new_vel;
+    
+    self.nextthink = time;
+}
+
 void W_Nexball_Touch(void)
 {
        entity ball, attacker;
        attacker = self.owner;
-
+    //self.think = SUB_Null;
+    //self.enemy = world;
+    
        PROJECTILE_TOUCH;
        if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
                if((ball = other.ballcarried) && (attacker.classname == "player"))
@@ -687,12 +722,28 @@ void W_Nexball_Attack(float t)
                        mul = 2 - mul;
                mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
        }
-       DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE));
+       
+    DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE));
+       
+
        //TODO: use the speed_up cvar too ??
 }
 
 void W_Nexball_Attack2(void)
 {
+       if(self.ballcarried.enemy)
+       {
+           entity _ball = self.ballcarried;
+        W_SetupShot(self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+           DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32));
+        _ball.think = W_Nexball_Think;
+        _ball.nextthink = time;
+           return;
+       }
+    
+    if(!autocvar_g_nexball_tackling)
+        return;
+       
        entity missile;
        if(!(balls & BALL_BASKET))
                return;
@@ -720,6 +771,34 @@ void W_Nexball_Attack2(void)
        missile.flags = FL_PROJECTILE;
 }
 
+var const float() nullfunc;
+float ball_customize()
+{
+    if(!self.owner)
+    {
+        self.effects &~= EF_FLAME;
+        self.scale = 1;
+        self.customizeentityforclient = nullfunc;
+        return TRUE;
+    }        
+    
+    if(other == self.owner)
+    {
+        self.scale = autocvar_g_nexball_viewmodel_scale;
+        if(self.enemy)
+            self.effects |= EF_FLAME;
+        else
+            self.effects &~= EF_FLAME;
+    }    
+    else
+    {
+        self.effects &~= EF_FLAME;
+        self.scale = 1;
+    }
+        
+    return TRUE;
+}
+
 float w_nexball_weapon(float req)
 {
        if(req == WR_THINK)
@@ -796,15 +875,76 @@ MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsPrettyString)
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
+{
+    makevectors(self.v_angle);
+    if(nexball_mode & NBM_BASKETBALL)
+    {        
+        if(self.ballcarried)
+        {
+            // 'view ball'
+            self.ballcarried.velocity = self.velocity;            
+            self.ballcarried.customizeentityforclient = ball_customize;
+            
+            setorigin(self.ballcarried, self.origin + self.view_ofs + 
+                      v_forward * autocvar_g_nexball_viewmodel_offset_x + 
+                      v_right * autocvar_g_nexball_viewmodel_offset_y + 
+                      v_up * autocvar_g_nexball_viewmodel_offset_z);    
+                      
+            // 'safe passing'
+            if(autocvar_g_nexball_safepass_maxdist)
+            {
+                if(self.ballcarried.wait < time && self.ballcarried.enemy)
+                {
+                    //centerprint(self, sprintf("Lost lock on %s", self.ballcarried.enemy.netname));
+                    self.ballcarried.enemy = world;
+                }
+                    
+                
+                //tracebox(self.origin + self.view_ofs, '-2 -2 -2', '2 2 2', self.origin + self.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
+                crosshair_trace(self);
+                if( trace_ent && 
+                    trace_ent.flags & FL_CLIENT &&
+                    trace_ent.deadflag == DEAD_NO &&
+                    trace_ent.team == self.team &&
+                    vlen(trace_ent.origin - self.origin) <= autocvar_g_nexball_safepass_maxdist )
+                {
+                    
+                    //if(self.ballcarried.enemy != trace_ent)
+                    //    centerprint(self, sprintf("Locked to %s", trace_ent.netname));
+                    self.ballcarried.enemy = trace_ent;
+                    self.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
+                    
+                    
+                }
+            }
+        }
+        else
+        {            
+            if(self.weaponentity.weapons)
+            {
+                self.weapons = self.weaponentity.weapons;        
+                weapon_action(WEP_PORTO, WR_RESETPLAYER);
+                self.switchweapon = self.weaponentity.switchweapon;
+                W_SwitchWeapon(self.switchweapon);
+                
+                self.weaponentity.weapons = 0;
+            }
+        }
+        
+    }
+    return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
 {    
-    if(nexball_mode & NBM_BASKETBALL)
-        return FALSE;
+    self.weaponentity.weapons = 0;
     
-    if(autocvar_g_weapon_stay)
-        return FALSE;
+    if(nexball_mode & NBM_BASKETBALL)
+        self.weapons |= W_WeaponBit(WEP_PORTO);
+    else
+        self.weapons = 0; //    W_WeaponBit(WEP_PORTO);
 
-    self.weapons = 0;
     return FALSE;
 }
 
@@ -816,6 +956,7 @@ MUTATOR_DEFINITION(gamemode_nexball)
        MUTATOR_HOOK(BuildMutatorsPrettyString, nexball_BuildMutatorsPrettyString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, nexball_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerSpawn, nexball_PlayerSpawn, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerPreThink, nexball_PlayerPreThink, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {