-#include "../_all.qh"
#include "gamemode.qh"
#include "../controlpoint.qh"
#include "../generator.qh"
+void FixSize(entity e);
+
// =======================
// CaptureShield Functions
// =======================
vector mymid = (self.absmin + self.absmax) * 0.5;
vector othermid = (other.absmin + other.absmax) * 0.5;
- Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ons_captureshield_force);
+ Damage(other, self, self, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(othermid - mymid) * ons_captureshield_force);
if(IS_REAL_CLIENT(other))
{
- play2(other, "onslaught/damageblockedbyshield.wav");
+ play2(other, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
if(self.enemy.classname == "onslaught_generator")
Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_GENERATOR_SHIELDED);
precache_model(shield.model);
setorigin(shield, generator.origin);
- setmodel(shield, shield.model);
+ _setmodel(shield, shield.model);
setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
}
}
}
-void setmodel_fixsize(entity e, string m)
+void setmodel_fixsize(entity e, Model m)
{
setmodel(e, m);
FixSize(e);
// Main Link Functions
// ===================
-bool ons_Link_Send(entity to, int sendflags)
-{SELFPARAM();
+bool ons_Link_Send(entity this, entity to, int sendflags)
+{
WriteByte(MSG_ENTITY, ENT_CLIENT_RADARLINK);
WriteByte(MSG_ENTITY, sendflags);
if(sendflags & 1)
void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{SELFPARAM();
- entity oself;
-
if(damage <= 0) { return; }
if (self.owner.isshielded)
if (time > self.pain_finished)
if (IS_PLAYER(attacker))
{
- play2(attacker, "onslaught/damageblockedbyshield.wav");
+ play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
self.pain_finished = time + 1;
attacker.typehitsound += 1; // play both sounds (shield is way too quiet)
}
if(IS_PLAYER(attacker))
if(time - ons_notification_time[self.team] > 10)
{
- play2team(self.team, "onslaught/controlpoint_underattack.wav");
+ play2team(self.team, SND(ONS_CONTROLPOINT_UNDERATTACK));
ons_notification_time[self.team] = time;
}
pointparticles(particleeffectnum(EFFECT_SPARKS), hitloc, force*-1, 1);
//sound on every hit
if (random() < 0.5)
- sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE+0.3, ATTEN_NORM);
else
- sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM);
if (self.health < 0)
{
- sound(self, CH_TRIGGER, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, '0 0 0', 1);
Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname);
onslaught_updatelinks();
// Use targets now (somebody make sure this is in the right place..)
- oself = self;
setself(self.owner);
activator = self;
SUB_UseTargets ();
- setself(oself);
+ setself(this);
self.owner.waslinked = self.owner.islinked;
if(self.owner.model != "models/onslaught/controlpoint_pad.md3")
- setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad.md3");
+ setmodel_fixsize(self.owner, MDL_ONS_CP_PAD1);
//setsize(self, '-32 -32 0', '32 32 8');
remove(self);
void ons_ControlPoint_Icon_Think()
{SELFPARAM();
- entity oself;
self.nextthink = time + ONS_CP_THINKRATE;
if(autocvar_g_onslaught_cp_proxydecap)
if(!self.owner.islinked)
self.owner.team = 0;
- oself = self;
setself(self.owner);
activator = self;
SUB_UseTargets ();
- setself(oself);
+ setself(this);
self.owner.team = t;
Send_Effect(EFFECT_ELECTRIC_SPARKS, self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
if(random() > 0.8)
- sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_PAIN, SND_ONS_SPARK1, VOL_BASE, ATTEN_NORM);
else if (random() > 0.5)
- sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_PAIN, SND_ONS_SPARK2, VOL_BASE, ATTEN_NORM);
}
}
void ons_ControlPoint_Icon_BuildThink()
{SELFPARAM();
- entity oself;
int a;
self.nextthink = time + ONS_CP_THINKRATE;
self.health = self.max_health;
self.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
self.think = ons_ControlPoint_Icon_Think;
- sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
self.owner.iscaptured = true;
self.solid = SOLID_BBOX;
- Send_Effect_(sprintf("%s_cap", Static_Team_ColorName_Lower(self.owner.team)), self.owner.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_CAP(self.owner.team), self.owner.origin, '0 0 0', 1);
WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
onslaught_updatelinks();
// Use targets now (somebody make sure this is in the right place..)
- oself = self;
setself(self.owner);
activator = self;
SUB_UseTargets ();
- setself(oself);
+ setself(this);
self.SendFlags |= CPSF_SETUP;
}
- if(self.owner.model != "models/onslaught/controlpoint_pad2.md3")
- setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad2.md3");
+ if(self.owner.model != MDL_ONS_CP_PAD2.model_str())
+ setmodel_fixsize(self.owner, MDL_ONS_CP_PAD2);
if(random() < 0.9 - self.health / self.max_health)
Send_Effect(EFFECT_RAGE, self.origin + 10 * randomvec(), '0 0 -1', 1);
}
+void onslaught_controlpoint_icon_link(entity e, void() spawnproc);
+
void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
{
entity e = spawn();
e.colormap = 1024 + (e.team - 1) * 17;
e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
- sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTEN_NORM);
+ sound(e, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILD, VOL_BASE, ATTEN_NORM);
cp.goalentity = e;
cp.team = e.team;
cp.colormap = e.colormap;
- Send_Effect_(sprintf("%sflag_touch", Static_Team_ColorName_Lower(player.team)), e.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_FLAG_TOUCH(player.team), e.origin, '0 0 0', 1);
WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / ONS_CP_THINKRATE));
WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY);
self.think = ons_ControlPoint_Think;
self.ons_toucher = world;
self.nextthink = time + ONS_CP_THINKRATE;
- setmodel_fixsize(self, "models/onslaught/controlpoint_pad.md3");
+ setmodel_fixsize(self, MDL_ONS_CP_PAD1);
WaypointSprite_UpdateMaxHealth(self.sprite, 0);
WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY);
if(cp.message == "") { cp.message = "a"; }
- // precache - TODO: clean up!
- precache_model("models/onslaught/controlpoint_pad.md3");
- precache_model("models/onslaught/controlpoint_pad2.md3");
- precache_model("models/onslaught/controlpoint_shield.md3");
- precache_model("models/onslaught/controlpoint_icon.md3");
- precache_model("models/onslaught/controlpoint_icon_dmg1.md3");
- precache_model("models/onslaught/controlpoint_icon_dmg2.md3");
- precache_model("models/onslaught/controlpoint_icon_dmg3.md3");
- precache_model("models/onslaught/controlpoint_icon_gib1.md3");
- precache_model("models/onslaught/controlpoint_icon_gib2.md3");
- precache_model("models/onslaught/controlpoint_icon_gib4.md3");
- precache_sound("onslaught/controlpoint_build.wav");
- precache_sound("onslaught/controlpoint_built.wav");
- precache_sound(W_Sound("grenade_impact"));
- precache_sound("onslaught/damageblockedbyshield.wav");
- precache_sound("onslaught/controlpoint_underattack.wav");
- precache_sound("onslaught/ons_spark1.wav");
- precache_sound("onslaught/ons_spark2.wav");
-
// appearence
- setmodel_fixsize(cp, "models/onslaught/controlpoint_pad.md3");
+ setmodel_fixsize(cp, MDL_ONS_CP_PAD1);
// control point placement
if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location
if (time > self.pain_finished)
if (IS_PLAYER(attacker))
{
- play2(attacker, "onslaught/damageblockedbyshield.wav");
+ play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
attacker.typehitsound += 1;
self.pain_finished = time + 1;
}
self.pain_finished = time + 10;
entity head;
FOR_EACH_REALPLAYER(head) if(SAME_TEAM(head, self)) { Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK); }
- play2team(self.team, "onslaught/generator_underattack.wav");
+ play2team(self.team, SND(ONS_GENERATOR_UNDERATTACK));
}
}
self.health = self.health - damage;
// Throw some flaming gibs on damage, more damage = more chance for gib
if(random() < damage/220)
{
- sound(self, CH_TRIGGER, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
}
else
{
//sound on every hit
if (random() < 0.5)
- sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE, ATTEN_NORM);
else
- sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM);
}
self.SendFlags |= GSF_STATUS;
if(SAME_TEAM(e, self))
{
Send_Notification(NOTIF_ONE, e, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
- soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
+ soundto(MSG_ONE, e, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
}
else
Send_Notification(NOTIF_ONE, e, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_));
gen.isshielded = true;
gen.touch = onslaught_generator_touch;
- // precache - TODO: clean up!
- precache_model("models/onslaught/generator_shield.md3");
- precache_model("models/onslaught/gen_gib1.md3");
- precache_model("models/onslaught/gen_gib2.md3");
- precache_model("models/onslaught/gen_gib3.md3");
- precache_sound("onslaught/generator_decay.wav");
- precache_sound(W_Sound("grenade_impact"));
- precache_sound(W_Sound("rocket_impact"));
- precache_sound("onslaught/generator_underattack.wav");
- precache_sound("onslaught/shockwave.wav");
- precache_sound("onslaught/ons_hit1.wav");
- precache_sound("onslaught/ons_hit2.wav");
- precache_sound("onslaught/generator_underattack.wav");
-
// appearence
// model handled by CSQC
setsize(gen, GENERATOR_MIN, GENERATOR_MAX);
if (!wpforenemy_announced)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT);
- sound(world, CH_INFO, "onslaught/generator_decay.wav", VOL_BASE, ATTEN_NONE);
+ sound(world, CH_INFO, SND_ONS_GENERATOR_DECAY, VOL_BASE, ATTEN_NONE);
wpforenemy_announced = true;
}
else
d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath);
- Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER, tmp_entity.origin, '0 0 0');
+ Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER.m_id, tmp_entity.origin, '0 0 0');
tmp_entity.sprite.SendFlags |= 16;
ons_stalemate = false;
- play2all(sprintf("ctf/%s_capture.wav", Static_Team_ColorName_Lower(winner_team)));
+ play2all(SND(CTF_CAPTURE(winner_team)));
round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
if ( tele_effects )
{
Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
- sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM);
+ sound (player, CH_TRIGGER, SND_TELEPORT, VOL_BASE, ATTEN_NORM);
}
setorigin(player, loc);
player.angles = '0 1 0' * ( theta * RAD2DEG + 180 );
{
e.ons_roundlost = false;
e.ons_deathloc = '0 0 0';
- SELFCALL(e, PutClientInServer());
- SELFCALL_DONE();
+ WITH(entity, self, e, PutClientInServer());
}
return false;
}
"target" - first control point.
"target2" - second control point.
*/
-void spawnfunc_onslaught_link()
-{SELFPARAM();
+spawnfunc(onslaught_link)
+{
if(!g_onslaught) { remove(self); return; }
if (self.target == "" || self.target2 == "")
"message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc)
*/
-void spawnfunc_onslaught_controlpoint()
-{SELFPARAM();
+spawnfunc(onslaught_controlpoint)
+{
if(!g_onslaught) { remove(self); return; }
ons_ControlPoint_Setup(self);
"team" - team that owns this generator (5 = red, 14 = blue, etc), MUST BE SET.
"targetname" - name that spawnfunc_onslaught_link entities will use to target this.
*/
-void spawnfunc_onslaught_generator()
-{SELFPARAM();
+spawnfunc(onslaught_generator)
+{
if(!g_onslaught) { remove(self); return; }
if(!self.team) { objerror("team must be set"); }
void ons_Initialize()
{
- precache_sound("ctf/red_capture.wav");
- precache_sound("ctf/blue_capture.wav");
- precache_sound("ctf/yellow_capture.wav");
- precache_sound("ctf/pink_capture.wav");
-
ons_captureshield_force = autocvar_g_onslaught_shield_force;
addstat(STAT_ROUNDLOST, AS_INT, ons_roundlost);