]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_race.qc
Replace `vector_[xyz]` with `vector.[xyz]` where possible
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_race.qc
index da5ca4c10e9d23a89f347f3f6e5c306902144e18..fd48a0fce806563e225102cc364b0ff8f39c1f1a 100644 (file)
@@ -66,26 +66,26 @@ MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
        // ensure nothing EVIL is being done (i.e. div0_evade)
        // this hinders joystick users though
        // but it still gives SOME analog control
-       wishvel_x = fabs(self.movement_x);
-       wishvel_y = fabs(self.movement_y);
-       if(wishvel_x != 0 && wishvel_y != 0 && wishvel_x != wishvel_y)
+       wishvel_x = fabs(self.movement.x);
+       wishvel_y = fabs(self.movement.y);
+       if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
        {
                wishvel_z = 0;
                wishspeed = vlen(wishvel);
-               if(wishvel_x >= 2 * wishvel_y)
+               if(wishvel.x >= 2 * wishvel.y)
                {
                        // pure X motion
-                       if(self.movement_x > 0)
+                       if(self.movement.x > 0)
                                self.movement_x = wishspeed;
                        else
                                self.movement_x = -wishspeed;
                        self.movement_y = 0;
                }
-               else if(wishvel_y >= 2 * wishvel_x)
+               else if(wishvel.y >= 2 * wishvel.x)
                {
                        // pure Y motion
                        self.movement_x = 0;
-                       if(self.movement_y > 0)
+                       if(self.movement.y > 0)
                                self.movement_y = wishspeed;
                        else
                                self.movement_y = -wishspeed;
@@ -93,11 +93,11 @@ MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
                else
                {
                        // diagonal
-                       if(self.movement_x > 0)
+                       if(self.movement.x > 0)
                                self.movement_x = M_SQRT1_2 * wishspeed;
                        else
                                self.movement_x = -M_SQRT1_2 * wishspeed;
-                       if(self.movement_y > 0)
+                       if(self.movement.y > 0)
                                self.movement_y = M_SQRT1_2 * wishspeed;
                        else
                                self.movement_y = -M_SQRT1_2 * wishspeed;