]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_assault.qc
Merge branch 'master' into Mario/entcs
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_assault.qc
index 7285d7db36607738a58aa7c898a11a6c2cd5af55..5814e7cb744e2c56ea3a6b257fa2adc76410c117 100644 (file)
@@ -1,71 +1,5 @@
 #include "gamemode_assault.qh"
-#ifndef GAMEMODE_ASSAULT_H
-#define GAMEMODE_ASSAULT_H
 
-void assault_ScoreRules();
-void ActivateTeamplay();
-
-REGISTER_MUTATOR(as, false)
-{
-       ActivateTeamplay();
-       have_team_spawns = -1; // request team spawns
-
-       MUTATOR_ONADD
-       {
-               if (time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-               assault_ScoreRules();
-       }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back assault_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return 0;
-}
-
-// sprites
-.entity assault_decreaser;
-.entity assault_sprite;
-
-// legacy bot defs
-const int HAVOCBOT_AST_ROLE_NONE = 0;
-const int HAVOCBOT_AST_ROLE_DEFENSE = 2;
-const int HAVOCBOT_AST_ROLE_OFFENSE = 4;
-
-.int havocbot_role_flags;
-.float havocbot_attack_time;
-
-.void(entity this) havocbot_role;
-.void(entity this) havocbot_previous_role;
-
-void(entity this) havocbot_role_ast_defense;
-void(entity this) havocbot_role_ast_offense;
-.entity havocbot_ast_target;
-
-void(entity bot) havocbot_ast_reset_role;
-
-void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items;
-void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
-
-// scoreboard stuff
-const float ST_ASSAULT_OBJECTIVES = 1;
-const float SP_ASSAULT_OBJECTIVES = 4;
-
-// predefined spawnfuncs
-void target_objective_decrease_activate(entity this);
-#endif
-
-#ifdef IMPLEMENTATION
 .entity sprite;
 
 // random functions
@@ -259,10 +193,11 @@ void assault_new_round(entity this)
        // Eject players from vehicles
     FOREACH_CLIENT(IS_PLAYER(it) && it.vehicle, vehicles_exit(it.vehicle, VHEF_RELEASE));
 
-    FOREACH_ENTITY_FLAGS(vehicle_flags, VHF_ISVEHICLE, LAMBDA(
+    IL_EACH(g_vehicles, true,
+    {
         vehicles_clearreturn(it);
         vehicles_spawn(it);
-    ));
+    });
 
        // up round counter
        this.winning = this.winning + 1;
@@ -332,7 +267,7 @@ int WinningCondition_Assault()
 // spawnfuncs
 spawnfunc(info_player_attacker)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.team = NUM_TEAM_1; // red, gets swapped every round
        spawnfunc_info_player_deathmatch(this);
@@ -340,7 +275,7 @@ spawnfunc(info_player_attacker)
 
 spawnfunc(info_player_defender)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.team = NUM_TEAM_2; // blue, gets swapped every round
        spawnfunc_info_player_deathmatch(this);
@@ -348,7 +283,7 @@ spawnfunc(info_player_defender)
 
 spawnfunc(target_objective)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.classname = "target_objective";
        this.use = assault_objective_use;
@@ -359,7 +294,7 @@ spawnfunc(target_objective)
 
 spawnfunc(target_objective_decrease)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.classname = "target_objective_decrease";
 
@@ -378,7 +313,7 @@ spawnfunc(target_objective_decrease)
 spawnfunc(func_breakable);
 spawnfunc(func_assault_destructible)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.spawnflags = 3;
        this.classname = "func_assault_destructible";
@@ -393,7 +328,7 @@ spawnfunc(func_assault_destructible)
 
 spawnfunc(func_assault_wall)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.classname = "func_assault_wall";
        this.mdl = this.model;
@@ -406,7 +341,7 @@ spawnfunc(func_assault_wall)
 
 spawnfunc(target_assault_roundend)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.winning = 0; // round not yet won by attackers
        this.classname = "target_assault_roundend";
@@ -417,7 +352,7 @@ spawnfunc(target_assault_roundend)
 
 spawnfunc(target_assault_roundstart)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        assault_attacker_team = NUM_TEAM_1;
        this.classname = "target_assault_roundstart";
@@ -676,5 +611,3 @@ void assault_ScoreRules()
        ScoreInfo_SetLabel_PlayerScore(SP_ASSAULT_OBJECTIVES,    "objectives",      SFL_SORT_PRIO_PRIMARY);
        ScoreRules_basics_end();
 }
-
-#endif