+#include "gamemode_ca.qh"
#ifndef GAMEMODE_CA_H
#define GAMEMODE_CA_H
int autocvar_g_ca_point_limit;
int autocvar_g_ca_point_leadlimit;
+float autocvar_g_ca_round_timelimit;
bool autocvar_g_ca_team_spawns;
+int autocvar_g_ca_teams;
+int autocvar_g_ca_teams_override;
+float autocvar_g_ca_warmup;
+
-void ca_Initialize();
+int ca_teams;
+bool allowed_to_spawn;
+
+const int ST_CA_ROUNDS = 1;
+
+bool CA_CheckTeams();
+bool CA_CheckWinner();
+void CA_RoundStart();
+bool ca_isEliminated(entity e);
+
+void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
REGISTER_MUTATOR(ca, false)
{
MUTATOR_ONADD
{
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- ca_Initialize();
+ // game loads at time 1
+ if (time > 1) error("This is a game type and it cannot be added at runtime.");
+
+ allowed_to_spawn = true;
+
+ ca_teams = autocvar_g_ca_teams_override;
+ if (ca_teams < 2) ca_teams = autocvar_g_ca_teams;
+ ca_teams = bound(2, ca_teams, 4);
+
+ ScoreRules_basics(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, true);
+ ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
+ ScoreRules_basics_end();
+
+ round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
+ round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
+
+ EliminatedPlayers_Init(ca_isEliminated);
ActivateTeamplay();
- SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1);
+ SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, autocvar_timelimit_override, -1);
if (autocvar_g_ca_team_spawns)
have_team_spawns = -1; // request team spawns
#ifdef IMPLEMENTATION
float autocvar_g_ca_damage2score_multiplier;
-float autocvar_g_ca_round_timelimit;
bool autocvar_g_ca_spectate_enemies;
-int autocvar_g_ca_teams;
-int autocvar_g_ca_teams_override;
-float autocvar_g_ca_warmup;
-
-float ca_teams;
-float allowed_to_spawn;
-
-const float ST_CA_ROUNDS = 1;
-void ca_ScoreRules(float teams)
-{
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
- ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
- ScoreRules_basics_end();
-}
void CA_count_alive_players()
{
FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
switch(it.team)
{
- case NUM_TEAM_1: ++total_players; if(it.deadflag == DEAD_NO) ++redalive; break;
- case NUM_TEAM_2: ++total_players; if(it.deadflag == DEAD_NO) ++bluealive; break;
- case NUM_TEAM_3: ++total_players; if(it.deadflag == DEAD_NO) ++yellowalive; break;
- case NUM_TEAM_4: ++total_players; if(it.deadflag == DEAD_NO) ++pinkalive; break;
+ case NUM_TEAM_1: ++total_players; if(!IS_DEAD(it)) ++redalive; break;
+ case NUM_TEAM_2: ++total_players; if(!IS_DEAD(it)) ++bluealive; break;
+ case NUM_TEAM_3: ++total_players; if(!IS_DEAD(it)) ++yellowalive; break;
+ case NUM_TEAM_4: ++total_players; if(!IS_DEAD(it)) ++pinkalive; break;
}
));
FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
return -1; // no player left
}
+void nades_Clear(entity player);
+
#define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
#define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
float CA_CheckWinner()
int winner_team = CA_GetWinnerTeam();
if(winner_team > 0)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
}
else if(winner_team == -1)
void CA_RoundStart()
{
- if(warmup_stage)
- allowed_to_spawn = true;
- else
- allowed_to_spawn = false;
+ allowed_to_spawn = boolean(warmup_stage);
}
bool CA_CheckTeams()
if(CA_ALIVE_TEAMS_OK())
{
if(prev_missing_teams_mask > 0)
- Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
prev_missing_teams_mask = -1;
return true;
}
if(total_players == 0)
{
if(prev_missing_teams_mask > 0)
- Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
prev_missing_teams_mask = -1;
return false;
}
bool ca_isEliminated(entity e)
{
- if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
+ if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_LMS_LOSER))
return true;
if(e.caplayer == 0.5)
return true;
/** Returns next available player to spectate if g_ca_spectate_enemies == 0 */
entity CA_SpectateNext(entity player, entity start)
{
- if (SAME_TEAM(start, player)) return start;
+ if (SAME_TEAM(start, player)) return start;
// continue from current player
- for (entity e = start; (e = find(e, classname, "player")); )
+ for (entity e = start; (e = find(e, classname, STR_PLAYER)); )
{
if (SAME_TEAM(player, e)) return e;
}
// restart from begining
- for (entity e = NULL; (e = find(e, classname, "player")); )
+ for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); )
{
if (SAME_TEAM(player, e)) return e;
}
MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
-{SELFPARAM();
- self.caplayer = 1;
- if(!warmup_stage)
+{
+ entity player = M_ARGV(0, entity);
+
+ player.caplayer = 1;
+ if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
- return 1;
}
MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
-{SELFPARAM();
- if(!allowed_to_spawn)
- if(IS_PLAYER(self)) // this is true even when player is trying to join
+{
+ entity player = M_ARGV(0, entity);
+
+ if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join
{
- self.classname = STR_OBSERVER;
- if(self.jointime != time) //not when connecting
- if(!self.caplayer)
+ TRANSMUTE(Observer, player);
+ if (player.jointime != time && !player.caplayer) // not when connecting
{
- self.caplayer = 0.5;
- if(IS_REAL_CLIENT(self))
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
+ player.caplayer = 0.5;
+ Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE);
}
}
- return 1;
}
MUTATOR_HOOKFUNCTION(ca, reset_map_players)
-{SELFPARAM();
- FOREACH_CLIENT(true, LAMBDA(
- setself(it);
- self.killcount = 0;
- if(!self.caplayer && IS_BOT_CLIENT(self))
+{
+ FOREACH_CLIENT(true, {
+ it.killcount = 0;
+ if (!it.caplayer && IS_BOT_CLIENT(it))
{
- self.team = -1;
- self.caplayer = 1;
+ it.team = -1;
+ it.caplayer = 1;
}
- if(self.caplayer)
+ if (it.caplayer)
{
- self.classname = STR_PLAYER;
- self.caplayer = 1;
- PutClientInServer();
+ TRANSMUTE(Player, it);
+ it.caplayer = 1;
+ WITHSELF(it, PutClientInServer());
}
- ));
- return 1;
+ });
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, ClientConnect)
-{SELFPARAM();
- self.classname = STR_OBSERVER;
- return 1;
+{
+ SELFPARAM();
+ TRANSMUTE(Observer, this);
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, reset_map_global)
{
allowed_to_spawn = true;
- return 1;
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
{
- ret_float = ca_teams;
- return false;
+ M_ARGV(0, float) = ca_teams;
}
entity ca_LastPlayerForTeam()
-{SELFPARAM();
- entity last_pl = world;
- FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
- if(it.deadflag == DEAD_NO)
- if(SAME_TEAM(self, it))
- if(!last_pl)
+{
+ SELFPARAM();
+ entity last_pl = NULL;
+ FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
+ if (!IS_DEAD(it))
+ if (SAME_TEAM(this, it))
+ if (!last_pl)
last_pl = it;
else
- return world;
- ));
+ return NULL;
+ });
return last_pl;
}
void ca_LastPlayerForTeam_Notify()
{
- if(round_handler_IsActive())
- if(round_handler_IsRoundStarted())
+ if (round_handler_IsActive())
+ if (round_handler_IsRoundStarted())
{
entity pl = ca_LastPlayerForTeam();
- if(pl)
+ if (pl)
Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
}
}
MUTATOR_HOOKFUNCTION(ca, PlayerDies)
-{SELFPARAM();
+{
+ entity frag_target = M_ARGV(2, entity);
+
ca_LastPlayerForTeam_Notify();
- if(!allowed_to_spawn)
- self.respawn_flags = RESPAWN_SILENT;
- if(!warmup_stage)
+ if (!allowed_to_spawn)
+ frag_target.respawn_flags = RESPAWN_SILENT;
+ if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
return 1;
}
MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
-{SELFPARAM();
- if(self.caplayer == 1)
+{
+ entity player = M_ARGV(0, entity);
+
+ if (player.caplayer == 1)
ca_LastPlayerForTeam_Notify();
- return 1;
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
}
MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
-{SELFPARAM();
- if(self.caplayer == 1)
+{
+ entity player = M_ARGV(0, entity);
+
+ if (!IS_DEAD(player))
ca_LastPlayerForTeam_Notify();
- if(self.killindicator_teamchange == -2)
- self.caplayer = 0;
- if(self.caplayer)
- self.frags = FRAGS_LMS_LOSER;
- if(!warmup_stage)
+ if (player.killindicator_teamchange == -2)
+ player.caplayer = 0;
+ if (player.caplayer)
+ player.frags = FRAGS_LMS_LOSER;
+ if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
- return true;
+ return true; // prevent team reset
}
MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
{
- return 1;
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
{
- frag_score = 0; // score will be given to the winner team when the round ends
- return 1;
+ M_ARGV(2, float) = 0; // score will be given to the winner team when the round ends
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, SetStartItems)
{
- start_items &= ~IT_UNLIMITED_AMMO;
+ start_items &= ~IT_UNLIMITED_AMMO;
start_health = warmup_start_health = cvar("g_lms_start_health");
start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
{
- if(IS_PLAYER(frag_target))
- if(frag_target.deadflag == DEAD_NO)
- if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_deathtype = M_ARGV(3, float);
+ float frag_damage = M_ARGV(4, float);
+ float frag_mirrordamage = M_ARGV(5, float);
+
+ if (IS_PLAYER(frag_target))
+ if (!IS_DEAD(frag_target))
+ if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
frag_damage = 0;
frag_mirrordamage = 0;
+ M_ARGV(4, float) = frag_damage;
+ M_ARGV(5, float) = frag_mirrordamage;
+
return false;
}
MUTATOR_HOOKFUNCTION(ca, FilterItem)
-{SELFPARAM();
- if(autocvar_g_powerups <= 0)
- if(self.flags & FL_POWERUP)
+{
+ entity item = M_ARGV(0, entity);
+
+ if (autocvar_g_powerups <= 0)
+ if (item.flags & FL_POWERUP)
return true;
- if(autocvar_g_pickup_items <= 0)
+ if (autocvar_g_pickup_items <= 0)
return true;
return false;
MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_damage = M_ARGV(7, float);
+ float damage_take = M_ARGV(4, float);
+ float damage_save = M_ARGV(5, float);
+
float excess = max(0, frag_damage - damage_take - damage_save);
- if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
+ if (frag_target != frag_attacker && IS_PLAYER(frag_attacker))
PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
-
- return false;
}
MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
MUTATOR_HOOKFUNCTION(ca, SpectateSet)
{
- if(!autocvar_g_ca_spectate_enemies && self.caplayer)
- if(DIFF_TEAM(spec_player, self))
+ SELFPARAM();
+ if (!autocvar_g_ca_spectate_enemies && this.caplayer)
+ if (DIFF_TEAM(spec_player, this))
return true;
return false;
}
MUTATOR_HOOKFUNCTION(ca, SpectateNext)
-{SELFPARAM();
- if(!autocvar_g_ca_spectate_enemies && self.caplayer)
+{
+ SELFPARAM();
+ if (!autocvar_g_ca_spectate_enemies && this.caplayer)
{
- spec_player = CA_SpectateNext(self, spec_player);
+ spec_player = CA_SpectateNext(this, spec_player);
return true;
}
return false;
}
MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
-{SELFPARAM();
- if(!autocvar_g_ca_spectate_enemies && self.caplayer)
+{
+ SELFPARAM();
+ if (!autocvar_g_ca_spectate_enemies && this.caplayer)
{
do { spec_player = spec_player.chain; }
- while(spec_player && DIFF_TEAM(spec_player, self));
+ while(spec_player && DIFF_TEAM(spec_player, this));
if (!spec_player)
{
- spec_player = spec_first;
- while(spec_player && DIFF_TEAM(spec_player, self))
- spec_player = spec_player.chain;
- if(spec_player == self.enemy)
+ for (spec_player = spec_first; spec_player && DIFF_TEAM(spec_player, this); spec_player = spec_player.chain);
+
+ if (spec_player == this.enemy)
return MUT_SPECPREV_RETURN;
}
}
MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
{
- FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
- if(IS_PLAYER(it) || it.caplayer == 1)
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+ if (IS_PLAYER(it) || it.caplayer == 1)
++bot_activerealplayers;
++bot_realplayers;
- ));
-
+ });
return true;
}
MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
{
- if(self.caplayer)
+ SELFPARAM();
+ if (this.caplayer)
{
// they're going to spec, we can do other checks
- if(autocvar_sv_spectate && (IS_SPEC(self) || IS_OBSERVER(self)))
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
+ if (autocvar_sv_spectate && (IS_SPEC(this) || IS_OBSERVER(this)))
+ Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_LEAVE);
return MUT_SPECCMD_FORCE;
}
MUTATOR_HOOKFUNCTION(ca, WantWeapon)
{
- want_allguns = true;
- return false;
+ M_ARGV(2, bool) = true; // all weapons
}
MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
{
- if(set_player.caplayer == 1)
- return true;
- return false;
+ return set_player.caplayer == 1;
}
MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
{
// most weapons arena
- if(ret_string == "0" || ret_string == "")
- ret_string = "most";
- return false;
-}
-
-void ca_Initialize()
-{
- allowed_to_spawn = true;
-
- ca_teams = autocvar_g_ca_teams_override;
- if(ca_teams < 2)
- ca_teams = autocvar_g_ca_teams;
- ca_teams = bound(2, ca_teams, 4);
- ret_float = ca_teams;
- ca_ScoreRules(ca_teams);
-
- round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
- round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
-
- EliminatedPlayers_Init(ca_isEliminated);
+ if (ret_string == "0" || ret_string == "") ret_string = "most";
}
#endif