ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
setself(self.owner);
- self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
+ self.impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
ImpulseCommands(self);
setself(this);
}