]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_ctf.qc
Merge branch 'master' into martin-t/dmgtext
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ctf.qc
index 3cf560ebedf752c3fc99b33cfc2aa3248bcaad2b..b34e3f59f51fe58ac3f5cccb5828b68fae45f242 100644 (file)
@@ -304,7 +304,7 @@ void ctf_CaptureShield_Touch(entity this, entity toucher)
        vector mymid = (this.absmin + this.absmax) * 0.5;
        vector theirmid = (toucher.absmin + toucher.absmax) * 0.5;
 
-       Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(theirmid - mymid) * ctf_captureshield_force);
+       Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, mymid, normalize(theirmid - mymid) * ctf_captureshield_force);
        if(IS_REAL_CLIENT(toucher)) { Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED); }
 }
 
@@ -540,6 +540,9 @@ void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
        if(CTF_DIFFTEAM(player, flag)) { return; }
        if((flag.cnt || enemy_flag.cnt) && flag.cnt != enemy_flag.cnt) { return; } // this should catch some edge cases (capturing grouped flag at ungrouped flag disallowed etc)
 
+       if (toucher.goalentity == flag.bot_basewaypoint)
+               toucher.goalentity_lock_timeout = 0;
+
        if(ctf_oneflag)
        for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
        if(SAME_TEAM(tmp_entity, player))
@@ -594,6 +597,8 @@ void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
                        { GameRules_scoring_add_team(enemy_flag.ctf_dropper, SCORE, ((enemy_flag.score_assist) ? enemy_flag.score_assist : autocvar_g_ctf_score_capture_assist)); }
        }
 
+       flag.enemy = toucher;
+
        // reset the flag
        player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
        ctf_RespawnFlag(enemy_flag);
@@ -636,6 +641,8 @@ void ctf_Handle_Return(entity flag, entity player)
        if(player.flagcarried == flag)
                WaypointSprite_Kill(player.wps_flagcarrier);
 
+       flag.enemy = player;
+
        // reset the flag
        ctf_RespawnFlag(flag);
 }
@@ -773,6 +780,7 @@ void ctf_CheckFlagReturn(entity flag, int returntype)
                        }
                        _sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
                        ctf_EventLog("returned", flag.team, NULL);
+                       flag.enemy = NULL;
                        ctf_RespawnFlag(flag);
                }
        }
@@ -857,7 +865,7 @@ void ctf_CheckStalemate()
        }
 }
 
-void ctf_FlagDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void ctf_FlagDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
        if(ITEM_DAMAGE_NEEDKILL(deathtype))
        {
@@ -1176,8 +1184,9 @@ void ctf_RespawnFlag(entity flag)
 void ctf_Reset(entity this)
 {
        if(this.owner && IS_PLAYER(this.owner))
-        ctf_Handle_Throw(this.owner, NULL, DROP_RESET);
+               ctf_Handle_Throw(this.owner, NULL, DROP_RESET);
 
+       this.enemy = NULL;
        ctf_RespawnFlag(this);
 }
 
@@ -1653,11 +1662,10 @@ void havocbot_role_ctf_carrier(entity this)
                return;
        }
 
-       if (this.bot_strategytime < time)
+       if (navigation_goalrating_timeout(this))
        {
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
                navigation_goalrating_start(this);
+
                if(ctf_oneflag)
                        havocbot_goalrating_ctf_enemybase(this, 50000);
                else
@@ -1668,13 +1676,26 @@ void havocbot_role_ctf_carrier(entity this)
 
                navigation_goalrating_end(this);
 
+               navigation_goalrating_timeout_set(this);
+
+               entity head = ctf_worldflaglist;
+               while (head)
+               {
+                       if (this.goalentity == head.bot_basewaypoint)
+                       {
+                               this.goalentity_lock_timeout = time + 5;
+                               break;
+                       }
+                       head = head.ctf_worldflagnext;
+               }
+
                if (this.goalentity)
                        this.havocbot_cantfindflag = time + 10;
                else if (time > this.havocbot_cantfindflag)
                {
                        // Can't navigate to my own base, suicide!
                        // TODO: drop it and wander around
-                       Damage(this, this, this, 100000, DEATH_KILL.m_id, this.origin, '0 0 0');
+                       Damage(this, this, this, 100000, DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        return;
                }
        }
@@ -1729,14 +1750,17 @@ void havocbot_role_ctf_escort(entity this)
        }
 
        // Chase the flag carrier
-       if (this.bot_strategytime < time)
+       if (navigation_goalrating_timeout(this))
        {
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
+
                havocbot_goalrating_ctf_enemyflag(this, 30000);
                havocbot_goalrating_ctf_ourstolenflag(this, 40000);
                havocbot_goalrating_items(this, 10000, this.origin, 10000);
+
                navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
        }
 }
 
@@ -1809,15 +1833,18 @@ void havocbot_role_ctf_offense(entity this)
                return;
        }
 
-       if (this.bot_strategytime < time)
+       if (navigation_goalrating_timeout(this))
        {
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
+
                havocbot_goalrating_ctf_ourstolenflag(this, 50000);
                havocbot_goalrating_ctf_enemybase(this, 20000);
                havocbot_goalrating_items(this, 5000, this.origin, 1000);
                havocbot_goalrating_items(this, 1000, this.origin, 10000);
+
                navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
        }
 }
 
@@ -1842,11 +1869,8 @@ void havocbot_role_ctf_retriever(entity this)
        mf = havocbot_ctf_find_flag(this);
        if(mf.ctf_status==FLAG_BASE)
        {
-               if(this.goalcurrent == mf)
-               {
-                       navigation_clearroute(this);
-                       this.bot_strategytime = 0;
-               }
+               if (mf.enemy == this) // did this bot return the flag?
+                       navigation_goalrating_timeout_force(this);
                havocbot_ctf_reset_role(this);
                return;
        }
@@ -1860,18 +1884,21 @@ void havocbot_role_ctf_retriever(entity this)
                return;
        }
 
-       if (this.bot_strategytime < time)
+       if (navigation_goalrating_timeout(this))
        {
                float rt_radius;
                rt_radius = 10000;
 
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
+
                havocbot_goalrating_ctf_ourstolenflag(this, 50000);
                havocbot_goalrating_ctf_droppedflags(this, 40000, this.origin, rt_radius);
                havocbot_goalrating_ctf_enemybase(this, 30000);
                havocbot_goalrating_items(this, 500, this.origin, rt_radius);
+
                navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
        }
 }
 
@@ -1907,22 +1934,25 @@ void havocbot_role_ctf_middle(entity this)
                return;
        }
 
-       if (this.bot_strategytime < time)
+       if (navigation_goalrating_timeout(this))
        {
                vector org;
 
                org = havocbot_middlepoint;
                org.z = this.origin.z;
 
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
+
                havocbot_goalrating_ctf_ourstolenflag(this, 50000);
                havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000);
                havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_middlepoint_radius * 0.5);
                havocbot_goalrating_items(this, 5000, org, havocbot_middlepoint_radius * 0.5);
                havocbot_goalrating_items(this, 2500, this.origin, 10000);
                havocbot_goalrating_ctf_enemybase(this, 2500);
+
                navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
        }
 }
 
@@ -1958,11 +1988,10 @@ void havocbot_role_ctf_defense(entity this)
                havocbot_ctf_reset_role(this);
                return;
        }
-       if (this.bot_strategytime < time)
+       if (navigation_goalrating_timeout(this))
        {
                vector org = mf.dropped_origin;
 
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
 
                // if enemies are closer to our base, go there
@@ -1988,7 +2017,10 @@ void havocbot_role_ctf_defense(entity this)
                havocbot_goalrating_enemyplayers(this, 15000, org, havocbot_middlepoint_radius);
                havocbot_goalrating_items(this, 10000, org, havocbot_middlepoint_radius);
                havocbot_goalrating_items(this, 5000, this.origin, 10000);
+
                navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
        }
 }
 
@@ -2002,7 +2034,8 @@ void havocbot_role_ctf_setrole(entity bot, int role)
                        bot.havocbot_role = havocbot_role_ctf_carrier;
                        bot.havocbot_role_timeout = 0;
                        bot.havocbot_cantfindflag = time + 10;
-                       bot.bot_strategytime = 0;
+                       if (bot.havocbot_previous_role != bot.havocbot_role)
+                               navigation_goalrating_timeout_force(bot);
                        break;
                case HAVOCBOT_CTF_ROLE_DEFENSE:
                        s = "defense";
@@ -2024,14 +2057,16 @@ void havocbot_role_ctf_setrole(entity bot, int role)
                        bot.havocbot_previous_role = bot.havocbot_role;
                        bot.havocbot_role = havocbot_role_ctf_retriever;
                        bot.havocbot_role_timeout = time + 10;
-                       bot.bot_strategytime = 0;
+                       if (bot.havocbot_previous_role != bot.havocbot_role)
+                               navigation_goalrating_timeout_expire(bot, 2);
                        break;
                case HAVOCBOT_CTF_ROLE_ESCORT:
                        s = "escort";
                        bot.havocbot_previous_role = bot.havocbot_role;
                        bot.havocbot_role = havocbot_role_ctf_escort;
                        bot.havocbot_role_timeout = time + 30;
-                       bot.bot_strategytime = 0;
+                       if (bot.havocbot_previous_role != bot.havocbot_role)
+                               navigation_goalrating_timeout_expire(bot, 2);
                        break;
        }
        LOG_TRACE(bot.netname, " switched to ", s);
@@ -2050,7 +2085,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
        bool b1 = false, b2 = false, b3 = false, b4 = false, b5 = false; // TODO: kill this, we WANT to show the other flags, somehow! (note: also means you don't see if you're FC)
 
        // initially clear items so they can be set as necessary later.
-       player.ctf_flagstatus &= ~(CTF_RED_FLAG_CARRYING                | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST
+       STAT(CTF_FLAGSTATUS, player) &= ~(CTF_RED_FLAG_CARRYING         | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST
                                                   | CTF_BLUE_FLAG_CARRYING             | CTF_BLUE_FLAG_TAKEN           | CTF_BLUE_FLAG_LOST
                                                   | CTF_YELLOW_FLAG_CARRYING   | CTF_YELLOW_FLAG_TAKEN         | CTF_YELLOW_FLAG_LOST
                                                   | CTF_PINK_FLAG_CARRYING     | CTF_PINK_FLAG_TAKEN           | CTF_PINK_FLAG_LOST
@@ -2064,7 +2099,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
                if(flag.team == NUM_TEAM_2 && !b2) { b2 = true; t = CTF_BLUE_FLAG_CARRYING;             t2 = CTF_BLUE_FLAG_TAKEN;               t3 = CTF_BLUE_FLAG_LOST; }
                if(flag.team == NUM_TEAM_3 && !b3) { b3 = true; t = CTF_YELLOW_FLAG_CARRYING;   t2 = CTF_YELLOW_FLAG_TAKEN;             t3 = CTF_YELLOW_FLAG_LOST; }
                if(flag.team == NUM_TEAM_4 && !b4) { b4 = true; t = CTF_PINK_FLAG_CARRYING;             t2 = CTF_PINK_FLAG_TAKEN;               t3 = CTF_PINK_FLAG_LOST; }
-               if(flag.team == 0 && !b5)                  { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING;  t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; player.ctf_flagstatus |= CTF_FLAG_NEUTRAL; }
+               if(flag.team == 0 && !b5)                  { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING;  t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; STAT(CTF_FLAGSTATUS, player) |= CTF_FLAG_NEUTRAL; }
 
                switch(flag.ctf_status)
                {
@@ -2072,14 +2107,14 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
                        case FLAG_CARRY:
                        {
                                if((flag.owner == player) || (flag.pass_sender == player))
-                                       player.ctf_flagstatus |= t; // carrying: player is currently carrying the flag
+                                       STAT(CTF_FLAGSTATUS, player) |= t; // carrying: player is currently carrying the flag
                                else
-                                       player.ctf_flagstatus |= t2; // taken: someone else is carrying the flag
+                                       STAT(CTF_FLAGSTATUS, player) |= t2; // taken: someone else is carrying the flag
                                break;
                        }
                        case FLAG_DROPPED:
                        {
-                               player.ctf_flagstatus |= t3; // lost: the flag is dropped somewhere on the map
+                               STAT(CTF_FLAGSTATUS, player) |= t3; // lost: the flag is dropped somewhere on the map
                                break;
                        }
                }
@@ -2087,10 +2122,10 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
 
        // item for stopping players from capturing the flag too often
        if(player.ctf_captureshielded)
-               player.ctf_flagstatus |= CTF_SHIELDED;
+               STAT(CTF_FLAGSTATUS, player) |= CTF_SHIELDED;
 
        if(ctf_stalemate)
-               player.ctf_flagstatus |= CTF_STALEMATE;
+               STAT(CTF_FLAGSTATUS, player) |= CTF_STALEMATE;
 
        // update the health of the flag carrier waypointsprite
        if(player.wps_flagcarrier)
@@ -2440,7 +2475,7 @@ MUTATOR_HOOKFUNCTION(ctf, SpectateCopy)
        entity spectatee = M_ARGV(0, entity);
        entity client = M_ARGV(1, entity);
 
-       client.ctf_flagstatus = spectatee.ctf_flagstatus;
+       STAT(CTF_FLAGSTATUS, client) = STAT(CTF_FLAGSTATUS, spectatee);
 }
 
 MUTATOR_HOOKFUNCTION(ctf, GetRecords)