]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_cts.qc
Merged master
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_cts.qc
index daec722f4f62e1dd9eab1871bd5fa8459300029b..8e7512eb6965d42a7e7e4b88bea02bfcd690189d 100644 (file)
@@ -98,8 +98,8 @@ MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
        // ensure nothing EVIL is being done (i.e. div0_evade)
        // this hinders joystick users though
        // but it still gives SOME analog control
-       wishvel.x = fabs(player.movement.x);
-       wishvel.y = fabs(player.movement.y);
+       wishvel.x = fabs(CS(player).movement.x);
+       wishvel.y = fabs(CS(player).movement.y);
        if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
        {
                wishvel.z = 0;
@@ -107,32 +107,32 @@ MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
                if(wishvel.x >= 2 * wishvel.y)
                {
                        // pure X motion
-                       if(player.movement.x > 0)
-                               player.movement_x = wishspeed;
+                       if(CS(player).movement.x > 0)
+                               CS(player).movement_x = wishspeed;
                        else
-                               player.movement_x = -wishspeed;
-                       player.movement_y = 0;
+                               CS(player).movement_x = -wishspeed;
+                       CS(player).movement_y = 0;
                }
                else if(wishvel.y >= 2 * wishvel.x)
                {
                        // pure Y motion
-                       player.movement_x = 0;
-                       if(player.movement.y > 0)
-                               player.movement_y = wishspeed;
+                       CS(player).movement_x = 0;
+                       if(CS(player).movement.y > 0)
+                               CS(player).movement_y = wishspeed;
                        else
-                               player.movement_y = -wishspeed;
+                               CS(player).movement_y = -wishspeed;
                }
                else
                {
                        // diagonal
-                       if(player.movement.x > 0)
-                               player.movement_x = M_SQRT1_2 * wishspeed;
+                       if(CS(player).movement.x > 0)
+                               CS(player).movement_x = M_SQRT1_2 * wishspeed;
                        else
-                               player.movement_x = -M_SQRT1_2 * wishspeed;
-                       if(player.movement.y > 0)
-                               player.movement_y = M_SQRT1_2 * wishspeed;
+                               CS(player).movement_x = -M_SQRT1_2 * wishspeed;
+                       if(CS(player).movement.y > 0)
+                               CS(player).movement_y = M_SQRT1_2 * wishspeed;
                        else
-                               player.movement_y = -M_SQRT1_2 * wishspeed;
+                               CS(player).movement_y = -M_SQRT1_2 * wishspeed;
                }
        }
 }
@@ -238,7 +238,7 @@ MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
        if(IS_PLAYER(player))
        if(!game_stopped)
        {
-               if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
+               if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
                        race_PreparePlayer(player);
                else // respawn
                        race_RetractPlayer(player);
@@ -387,6 +387,11 @@ MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
                CTS_ClientKill(player);
 }
 
+MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
+{
+       return true; // doesn't work so well (but isn't cts a teamless mode?)
+}
+
 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
 {
        entity player = M_ARGV(0, entity);
@@ -401,6 +406,11 @@ MUTATOR_HOOKFUNCTION(cts, WantWeapon)
        return true;
 }
 
+MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
+{
+       return true;
+}
+
 void cts_Initialize()
 {
        cts_ScoreRules();