]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_domination.qc
Merge branch 'master' into terencehill/dynamic_hud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_domination.qc
index 5195177dfcb1b493093e7ad385b590158c2f02ad..ba6a48f354decfe842607c6a127fe43c41fd8045 100644 (file)
@@ -1,3 +1,4 @@
+#include "gamemode_domination.qh"
 #ifndef GAMEMODE_DOMINATION_H
 #define GAMEMODE_DOMINATION_H
 
@@ -10,19 +11,19 @@ void dom_Initialize();
 
 REGISTER_MUTATOR(dom, false)
 {
-       int fraglimit_override = autocvar_g_domination_point_limit;
-       if (autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
-               fraglimit_override = autocvar_g_domination_roundbased_point_limit;
-
-       ActivateTeamplay();
-       SetLimits(fraglimit_override, autocvar_g_domination_point_leadlimit, -1, -1);
-       have_team_spawns = -1; // request team spawns
-
        MUTATOR_ONADD
        {
                if (time > 1) // game loads at time 1
                        error("This is a game type and it cannot be added at runtime.");
                dom_Initialize();
+
+               int fraglimit_override = autocvar_g_domination_point_limit;
+               if (autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
+                       fraglimit_override = autocvar_g_domination_roundbased_point_limit;
+
+               ActivateTeamplay();
+               SetLimits(fraglimit_override, autocvar_g_domination_point_leadlimit, -1, -1);
+               have_team_spawns = -1; // request team spawns
        }
 
        MUTATOR_ONREMOVE
@@ -42,11 +43,11 @@ const float ST_DOM_CAPS = 1;
 const float SP_DOM_CAPS = 4;
 
 // pps: points per second
-.float dom_total_pps;
-.float dom_pps_red;
-.float dom_pps_blue;
-.float dom_pps_yellow;
-.float dom_pps_pink;
+.float dom_total_pps = _STAT(DOM_TOTAL_PPS);
+.float dom_pps_red = _STAT(DOM_PPS_RED);
+.float dom_pps_blue = _STAT(DOM_PPS_BLUE);
+.float dom_pps_yellow = _STAT(DOM_PPS_YELLOW);
+.float dom_pps_pink = _STAT(DOM_PPS_PINK);
 float total_pps;
 float pps_red;
 float pps_blue;
@@ -65,7 +66,7 @@ float domination_teams;
 
 #ifdef IMPLEMENTATION
 
-#include "../../teamplay.qh"
+#include <server/teamplay.qh>
 
 bool g_domination;
 
@@ -167,40 +168,31 @@ void dompoint_captured ()
 
        total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
        for(head = world; (head = find(head, classname, "dom_controlpoint")) != world; )
-       {
+       FOREACH_ENTITY_CLASS("dom_controlpoint", true, LAMBDA(
                if (autocvar_g_domination_point_amt)
                        points = autocvar_g_domination_point_amt;
                else
-                       points = head.frags;
+                       points = it.frags;
                if (autocvar_g_domination_point_rate)
                        wait_time = autocvar_g_domination_point_rate;
                else
-                       wait_time = head.wait;
-               switch(head.goalentity.team)
+                       wait_time = it.wait;
+               switch(it.goalentity.team)
                {
-                       case NUM_TEAM_1:
-                               pps_red += points/wait_time;
-                               break;
-                       case NUM_TEAM_2:
-                               pps_blue += points/wait_time;
-                               break;
-                       case NUM_TEAM_3:
-                               pps_yellow += points/wait_time;
-                               break;
-                       case NUM_TEAM_4:
-                               pps_pink += points/wait_time;
-                               break;
+                       case NUM_TEAM_1: pps_red += points/wait_time; break;
+                       case NUM_TEAM_2: pps_blue += points/wait_time; break;
+                       case NUM_TEAM_3: pps_yellow += points/wait_time; break;
+                       case NUM_TEAM_4: pps_pink += points/wait_time; break;
                }
                total_pps += points/wait_time;
-       }
+       ));
 
        WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, colormapPaletteColor(self.goalentity.team - 1, 0));
        WaypointSprite_Ping(self.sprite);
 
        self.captime = time;
 
-       FOR_EACH_REALCLIENT(head)
-               set_dom_state(head);
+       FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(set_dom_state(it)));
 }
 
 void AnimateDomPoint()
@@ -315,8 +307,10 @@ void dompointtouch()
        dompoint_captured();
 }
 
-void dom_controlpoint_setup()
-{SELFPARAM();
+void dom_controlpoint_setup(entity this);
+void dom_controlpoint_setup_self() { SELFPARAM(); dom_controlpoint_setup(this); }
+void dom_controlpoint_setup(entity this)
+{
        entity head;
        // find the spawnfunc_dom_team representing unclaimed points
        head = find(world, classname, "dom_team");
@@ -431,8 +425,8 @@ float Domination_CheckWinner()
 
        if(winner_team > 0)
        {
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+               Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
                TeamScore_AddToTeam(winner_team, ST_DOM_CAPS, +1);
        }
        else if(winner_team == -1)
@@ -453,26 +447,24 @@ float Domination_CheckPlayers()
 
 void Domination_RoundStart()
 {
-       entity e;
-       FOR_EACH_PLAYER(e)
-               e.player_blocked = 0;
+       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.player_blocked = false));
 }
 
 //go to best items, or control points you don't own
-void havocbot_role_dom()
-{SELFPARAM();
-       if(self.deadflag != DEAD_NO)
+void havocbot_role_dom(entity this)
+{
+       if(IS_DEAD(this))
                return;
 
-       if (self.bot_strategytime < time)
+       if (this.bot_strategytime < time)
        {
-               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-               navigation_goalrating_start();
-               havocbot_goalrating_controlpoints(10000, self.origin, 15000);
-               havocbot_goalrating_items(8000, self.origin, 8000);
-               //havocbot_goalrating_enemyplayers(3000, self.origin, 2000);
-               //havocbot_goalrating_waypoints(1, self.origin, 1000);
-               navigation_goalrating_end();
+               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+               navigation_goalrating_start(this);
+               havocbot_goalrating_controlpoints(this, 10000, this.origin, 15000);
+               havocbot_goalrating_items(this, 8000, this.origin, 8000);
+               //havocbot_goalrating_enemyplayers(this, 3000, this.origin, 2000);
+               //havocbot_goalrating_waypoints(1, this.origin, 1000);
+               navigation_goalrating_end(this);
        }
 }
 
@@ -507,15 +499,14 @@ MUTATOR_HOOKFUNCTION(dom, GetTeamCount)
 MUTATOR_HOOKFUNCTION(dom, reset_map_players)
 {SELFPARAM();
        total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
-       entity e;
-       FOR_EACH_PLAYER(e)
-       {
-               setself(e);
+       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+               setself(it);
                PutClientInServer();
-               self.player_blocked = 1;
+               if(domination_roundbased)
+                       self.player_blocked = 1;
                if(IS_REAL_CLIENT(self))
                        set_dom_state(self);
-       }
+       ));
        return 1;
 }
 
@@ -551,7 +542,7 @@ spawnfunc(dom_controlpoint)
                remove(self);
                return;
        }
-       self.think = dom_controlpoint_setup;
+       self.think = dom_controlpoint_setup_self;
        self.nextthink = time + 0.1;
        self.reset = dom_controlpoint_setup;
 
@@ -639,17 +630,18 @@ void ScoreRules_dom(float teams)
 }
 
 // code from here on is just to support maps that don't have control point and team entities
-void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float pointskin, string capsound, string capnarration, string capmessage)
+void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float pointskin, Sound capsound, string capnarration, string capmessage)
 {SELFPARAM();
+    TC(Sound, capsound);
        setself(spawn());
        self.classname = "dom_team";
-       self.netname = teamname;
+       self.netname = strzone(teamname);
        self.cnt = teamcolor;
        self.model = pointmodel;
        self.skin = pointskin;
-       self.noise = capsound;
-       self.noise1 = capnarration;
-       self.message = capmessage;
+       self.noise = strzone(Sound_fixpath(capsound));
+       self.noise1 = strzone(capnarration);
+       self.message = strzone(capmessage);
 
        // this code is identical to spawnfunc_dom_team
        _setmodel(self, self.model); // precision not needed
@@ -664,12 +656,12 @@ void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float p
        setself(this);
 }
 
-void _spawnfunc_dom_controlpoint() { SELFPARAM(); spawnfunc_dom_controlpoint(self); }
+void self_spawnfunc_dom_controlpoint() { SELFPARAM(); spawnfunc_dom_controlpoint(self); }
 void dom_spawnpoint(vector org)
 {SELFPARAM();
        setself(spawn());
        self.classname = "dom_controlpoint";
-       self.think = _spawnfunc_dom_controlpoint;
+       self.think = self_spawnfunc_dom_controlpoint;
        self.nextthink = time;
        setorigin(self, org);
        spawnfunc_dom_controlpoint(this);
@@ -677,15 +669,16 @@ void dom_spawnpoint(vector org)
 }
 
 // spawn some default teams if the map is not set up for domination
-void dom_spawnteams(float teams)
+void dom_spawnteams(int teams)
 {
-       dom_spawnteam("Red", NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, SND(DOM_CLAIM), "", "Red team has captured a control point");
-       dom_spawnteam("Blue", NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, SND(DOM_CLAIM), "", "Blue team has captured a control point");
+    TC(int, teams);
+       dom_spawnteam(Team_ColoredFullName(NUM_TEAM_1), NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, SND_DOM_CLAIM, "", "Red team has captured a control point");
+       dom_spawnteam(Team_ColoredFullName(NUM_TEAM_2), NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, SND_DOM_CLAIM, "", "Blue team has captured a control point");
        if(teams >= 3)
-               dom_spawnteam("Yellow", NUM_TEAM_3-1, "models/domination/dom_yellow.md3", 0, SND(DOM_CLAIM), "", "Yellow team has captured a control point");
+               dom_spawnteam(Team_ColoredFullName(NUM_TEAM_3), NUM_TEAM_3-1, "models/domination/dom_yellow.md3", 0, SND_DOM_CLAIM, "", "Yellow team has captured a control point");
        if(teams >= 4)
-               dom_spawnteam("Pink", NUM_TEAM_4-1, "models/domination/dom_pink.md3", 0, SND(DOM_CLAIM), "", "Pink team has captured a control point");
-       dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, "", "", "");
+               dom_spawnteam(Team_ColoredFullName(NUM_TEAM_4), NUM_TEAM_4-1, "models/domination/dom_pink.md3", 0, SND_DOM_CLAIM, "", "Pink team has captured a control point");
+       dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, SND_Null, "", "");
 }
 
 void dom_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
@@ -693,7 +686,7 @@ void dom_DelayedInit() // Do this check with a delay so we can wait for teams to
        // if no teams are found, spawn defaults
        if(find(world, classname, "dom_team") == world || autocvar_g_domination_teams_override >= 2)
        {
-               LOG_INFO("No ""dom_team"" entities found on this map, creating them anyway.\n");
+               LOG_TRACE("No \"dom_team\" entities found on this map, creating them anyway.\n");
                domination_teams = bound(2, ((autocvar_g_domination_teams_override < 2) ? autocvar_g_domination_default_teams : autocvar_g_domination_teams_override), 4);
                dom_spawnteams(domination_teams);
        }
@@ -701,12 +694,6 @@ void dom_DelayedInit() // Do this check with a delay so we can wait for teams to
        CheckAllowedTeams(world);
        domination_teams = ((c4>=0) ? 4 : (c3>=0) ? 3 : 2);
 
-       addstat(STAT_DOM_TOTAL_PPS, AS_FLOAT, dom_total_pps);
-       addstat(STAT_DOM_PPS_RED, AS_FLOAT, dom_pps_red);
-       addstat(STAT_DOM_PPS_BLUE, AS_FLOAT, dom_pps_blue);
-       if(domination_teams >= 3) addstat(STAT_DOM_PPS_YELLOW, AS_FLOAT, dom_pps_yellow);
-       if(domination_teams >= 4) addstat(STAT_DOM_PPS_PINK, AS_FLOAT, dom_pps_pink);
-
        domination_roundbased = autocvar_g_domination_roundbased;
 
        ScoreRules_dom(domination_teams);