#include "gamemode_invasion.qh"
-#ifndef GAMEMODE_INVASION_H
-#define GAMEMODE_INVASION_H
-#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
-int autocvar_g_invasion_teams;
-bool autocvar_g_invasion_team_spawns;
-bool g_invasion;
-void invasion_Initialize();
-
-REGISTER_MUTATOR(inv, false)
-{
- MUTATOR_ONADD
- {
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- g_invasion = true;
- invasion_Initialize();
-
- cvar_settemp("g_monsters", "1");
-
- SetLimits(autocvar_g_invasion_point_limit, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
- if (autocvar_g_invasion_teams >= 2)
- {
- ActivateTeamplay();
- if (autocvar_g_invasion_team_spawns)
- have_team_spawns = -1; // request team spawns
- }
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back invasion_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return 0;
-}
-
-float inv_numspawned;
-float inv_maxspawned;
-float inv_roundcnt;
-float inv_maxrounds;
-float inv_numkilled;
-float inv_lastcheck;
-float inv_maxcurrent;
-
-float invasion_teams;
-float inv_monsters_perteam[17];
-
-float inv_monsterskill;
-
-const float ST_INV_KILLS = 1;
-#endif
-
-#ifdef IMPLEMENTATION
-
-#include <common/monsters/spawn.qh>
+#include <common/monsters/sv_spawn.qh>
#include <common/monsters/sv_monsters.qh>
#include <server/teamplay.qh>
+IntrusiveList g_invasion_waves;
+STATIC_INIT(g_invasion_waves) { g_invasion_waves = IL_NEW(); }
+
+IntrusiveList g_invasion_spawns;
+STATIC_INIT(g_invasion_spawns) { g_invasion_spawns = IL_NEW(); }
float autocvar_g_invasion_round_timelimit;
float autocvar_g_invasion_spawnpoint_spawn_delay;
bool autocvar_g_invasion_zombies_only;
float autocvar_g_invasion_spawn_delay;
-spawnfunc(invasion_spawnpoint)
-{
- if(!g_invasion) { remove(this); return; }
+.string spawnmob;
- this.classname = "invasion_spawnpoint";
+spawnfunc(invasion_wave)
+{
+ if(!g_invasion) { delete(this); return; }
- if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
- if(this.monsterid) {
- Monster mon = get_monsterinfo(this.monsterid);
- mon.mr_precache(mon);
- }
+ IL_PUSH(g_invasion_waves, this);
}
-float invasion_PickMonster(float supermonster_count)
+spawnfunc(invasion_spawnpoint)
{
- if(autocvar_g_invasion_zombies_only)
- return MON_ZOMBIE.monsterid;
+ if(!g_invasion) { delete(this); return; }
- float i;
- entity mon;
+ this.classname = "invasion_spawnpoint";
+ IL_PUSH(g_invasion_spawns, this);
+}
+Monster invasion_PickMonster(int supermonster_count)
+{
RandomSelection_Init();
- for(i = MON_FIRST; i <= MON_LAST; ++i)
+ FOREACH(Monsters, it != MON_Null,
{
- mon = get_monsterinfo(i);
- if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
- continue; // flying/swimming monsters not yet supported
-
- RandomSelection_Add(NULL, i, string_null, 1, 1);
- }
+ if((it.spawnflags & MON_FLAG_HIDDEN) || (it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) ||
+ (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
+ continue;
+ if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD))
+ continue;
+ RandomSelection_AddEnt(it, 1, 1);
+ });
- return RandomSelection_chosen_float;
+ return RandomSelection_chosen_ent;
}
entity invasion_PickSpawn()
{
RandomSelection_Init();
- FOREACH_ENTITY_CLASS("invasion_spawnpoint", true,
+ IL_EACH(g_invasion_spawns, true,
{
- RandomSelection_Add(it, 0, string_null, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
+ RandomSelection_AddEnt(it, 1, ((time < it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
});
return RandomSelection_chosen_ent;
}
-void invasion_SpawnChosenMonster(float mon)
+entity invasion_GetWaveEntity(int wavenum)
+{
+ IL_EACH(g_invasion_waves, it.cnt == wavenum,
+ {
+ return it; // found one
+ });
+
+ // if no specific one is found, find the last existing wave ent
+ entity best = NULL;
+ IL_EACH(g_invasion_waves, it.cnt <= wavenum,
+ {
+ if(!best || it.cnt > best.cnt)
+ best = it;
+ });
+
+ return best;
+}
+
+void invasion_SpawnChosenMonster(Monster mon)
{
- entity spawn_point, monster;
+ entity monster;
+ entity spawn_point = invasion_PickSpawn();
+ entity wave_ent = invasion_GetWaveEntity(inv_roundcnt);
- spawn_point = invasion_PickSpawn();
+ string tospawn = "";
+ if(wave_ent && wave_ent.spawnmob && wave_ent.spawnmob != "")
+ {
+ RandomSelection_Init();
+ FOREACH_WORD(wave_ent.spawnmob, true,
+ {
+ RandomSelection_AddString(it, 1, 1);
+ });
+
+ tospawn = RandomSelection_chosen_string;
+ }
if(spawn_point == NULL)
{
- LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations\n");
+ LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
entity e = spawn();
- setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
+ setsize(e, mon.mins, mon.maxs);
if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
- monster = spawnmonster("", mon, NULL, NULL, e.origin, false, false, 2);
- else return;
-
- setthink(e, SUB_Remove);
- e.nextthink = time + 0.1;
+ monster = spawnmonster(e, tospawn, mon.monsterid, NULL, NULL, e.origin, false, false, 2);
+ else
+ {
+ delete(e);
+ return;
+ }
}
- else
- monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+ else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour)
+ monster = spawnmonster(spawn(), ((spawn_point.spawnmob && spawn_point.spawnmob != "") ? spawn_point.spawnmob : tospawn), mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+
+ if(!monster)
+ return;
- if(spawn_point) monster.target2 = spawn_point.target2;
monster.spawnshieldtime = time;
- if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range;
- if(teamplay)
- if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
- monster.team = spawn_point.team;
- else
+ if(spawn_point)
{
- RandomSelection_Init();
- if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(NULL, NUM_TEAM_1, string_null, 1, 1);
- if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(NULL, NUM_TEAM_2, string_null, 1, 1);
- if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(NULL, NUM_TEAM_3, string_null, 1, 1); }
- if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(NULL, NUM_TEAM_4, string_null, 1, 1); }
-
- monster.team = RandomSelection_chosen_float;
+ if(spawn_point.target_range)
+ monster.target_range = spawn_point.target_range;
+ monster.target2 = spawn_point.target2;
}
if(teamplay)
{
+ if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
+ monster.team = spawn_point.team;
+ else
+ {
+ RandomSelection_Init();
+ if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1);
+ if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1);
+ if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); }
+ if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); }
+
+ monster.team = RandomSelection_chosen_float;
+ }
+
monster_setupcolors(monster);
if(monster.sprite)
monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
}
-void invasion_SpawnMonsters(float supermonster_count)
+void invasion_SpawnMonsters(int supermonster_count)
{
- float chosen_monster = invasion_PickMonster(supermonster_count);
+ Monster chosen_monster = invasion_PickMonster(supermonster_count);
invasion_SpawnChosenMonster(chosen_monster);
}
-float Invasion_CheckWinner()
+bool Invasion_CheckWinner()
{
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
- FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(Monster_Remove(it)));
+ IL_EACH(g_monsters, true,
+ {
+ Monster_Remove(it);
+ });
+ IL_CLEAR(g_monsters);
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;
- FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
- if(it.health > 0)
- {
- if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
- ++supermonster_count;
- ++total_alive_monsters;
+ IL_EACH(g_monsters, it.health > 0,
+ {
+ if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+ ++supermonster_count;
+ ++total_alive_monsters;
- if(teamplay)
- switch(it.team)
- {
- case NUM_TEAM_1: ++red_alive; break;
- case NUM_TEAM_2: ++blue_alive; break;
- case NUM_TEAM_3: ++yellow_alive; break;
- case NUM_TEAM_4: ++pink_alive; break;
- }
+ if(teamplay)
+ switch(it.team)
+ {
+ case NUM_TEAM_1: ++red_alive; break;
+ case NUM_TEAM_2: ++blue_alive; break;
+ case NUM_TEAM_3: ++yellow_alive; break;
+ case NUM_TEAM_4: ++pink_alive; break;
}
- ));
+ });
if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned)
{
));
}
- FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(Monster_Remove(it)));
+ IL_EACH(g_monsters, true,
+ {
+ Monster_Remove(it);
+ });
+ IL_CLEAR(g_monsters);
if(teamplay)
{
{
entity ent = M_ARGV(0, entity);
+ // TODO: allow these as "rogues" or something
if(startsWith(ent.classname, "monster_"))
if(!(ent.spawnflags & MONSTERFLAG_SPAWNED))
return true;
{
entity player = M_ARGV(0, entity);
+ if(player.bot_attack)
+ IL_REMOVE(g_bot_targets, player);
player.bot_attack = false;
}
-MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(inv, Damage_Calculate)
{
entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);
return true;
}
-MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(inv, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
{
M_ARGV(0, float) = invasion_teams;
}
void invasion_Initialize()
{
- if(autocvar_g_invasion_zombies_only) {
- Monster mon = MON_ZOMBIE;
- mon.mr_precache(mon);
- } else
- {
- float i;
- entity mon;
- for(i = MON_FIRST; i <= MON_LAST; ++i)
- {
- mon = get_monsterinfo(i);
- if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM))
- continue; // flying/swimming monsters not yet supported
-
- mon.mr_precache(mon);
- }
- }
-
InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
}
-
-#endif