]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_invasion.qc
Fix monsters not attacking some targets, also fix monster paths
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_invasion.qc
index efed23a5df41f48dd0897ffb72c8434412f1cb47..1355134bb1e92ed923ff0cb3fa265490c3fd4d9f 100644 (file)
@@ -5,6 +5,9 @@
 
 #include <server/teamplay.qh>
 
+IntrusiveList g_invasion_waves;
+STATIC_INIT(g_invasion_waves) { g_invasion_waves = IL_NEW(); }
+
 IntrusiveList g_invasion_spawns;
 STATIC_INIT(g_invasion_spawns) { g_invasion_spawns = IL_NEW(); }
 
@@ -17,33 +20,31 @@ float autocvar_g_invasion_spawn_delay;
 
 .string spawnmob;
 
+spawnfunc(invasion_wave)
+{
+       if(!g_invasion) { delete(this); return; }
+
+       IL_PUSH(g_invasion_waves, this);
+}
+
 spawnfunc(invasion_spawnpoint)
 {
        if(!g_invasion) { delete(this); return; }
 
        this.classname = "invasion_spawnpoint";
        IL_PUSH(g_invasion_spawns, this);
-
-       if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
-       if(this.spawnmob)
-       {
-               FOREACH(Monsters, it.netname == this.spawnmob,
-               {
-                       it.mr_precache(it);
-               });
-       }
 }
 
 Monster invasion_PickMonster(int supermonster_count)
 {
-       if(autocvar_g_invasion_zombies_only)
-               return MON_ZOMBIE;
-
        RandomSelection_Init();
 
        FOREACH(Monsters, it != MON_Null,
        {
-               if((it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) || (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
+               if((it.spawnflags & MON_FLAG_HIDDEN) || (it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) ||
+                       (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
+                       continue;
+               if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD))
                        continue;
         RandomSelection_AddEnt(it, 1, 1);
        });
@@ -57,18 +58,48 @@ entity invasion_PickSpawn()
 
        IL_EACH(g_invasion_spawns, true,
        {
-               RandomSelection_AddEnt(it, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
+               RandomSelection_AddEnt(it, 1, ((time < it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
                it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
        });
 
        return RandomSelection_chosen_ent;
 }
 
+entity invasion_GetWaveEntity(int wavenum)
+{
+       IL_EACH(g_invasion_waves, it.cnt == wavenum,
+       {
+               return it; // found one
+       });
+
+       // if no specific one is found, find the last existing wave ent
+       entity best = NULL;
+       IL_EACH(g_invasion_waves, it.cnt <= wavenum,
+       {
+               if(!best || it.cnt > best.cnt)
+                       best = it;
+       });
+
+       return best;
+}
+
 void invasion_SpawnChosenMonster(Monster mon)
 {
-       entity spawn_point, monster;
+       entity monster;
+       entity spawn_point = invasion_PickSpawn();
+       entity wave_ent = invasion_GetWaveEntity(inv_roundcnt);
+
+       string tospawn = "";
+       if(wave_ent && wave_ent.spawnmob && wave_ent.spawnmob != "")
+       {
+               RandomSelection_Init();
+               FOREACH_WORD(wave_ent.spawnmob, true,
+               {
+                       RandomSelection_AddString(it, 1, 1);
+               });
 
-       spawn_point = invasion_PickSpawn();
+               tospawn = RandomSelection_chosen_string;
+       }
 
        if(spawn_point == NULL)
        {
@@ -77,32 +108,43 @@ void invasion_SpawnChosenMonster(Monster mon)
                setsize(e, mon.mins, mon.maxs);
 
                if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
-                       monster = spawnmonster(e, "", mon.m_id, NULL, NULL, e.origin, false, false, 2);
-               else return;
+                       monster = spawnmonster(e, tospawn, mon.monsterid, NULL, NULL, e.origin, false, false, 2);
+               else
+               {
+                       delete(e);
+                       return;
+               }
        }
        else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour)
-               monster = spawnmonster(spawn(), spawn_point.spawnmob, mon.m_id, spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+               monster = spawnmonster(spawn(), ((spawn_point.spawnmob && spawn_point.spawnmob != "") ? spawn_point.spawnmob : tospawn), mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+
+       if(!monster)
+               return;
 
-       if(spawn_point) monster.target2 = spawn_point.target2;
        monster.spawnshieldtime = time;
-       if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range;
 
-       if(teamplay)
-       if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
-               monster.team = spawn_point.team;
-       else
+       if(spawn_point)
        {
-               RandomSelection_Init();
-               if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1);
-               if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1);
-               if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); }
-               if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); }
-
-               monster.team = RandomSelection_chosen_float;
+               if(spawn_point.target_range)
+                       monster.target_range = spawn_point.target_range;
+               monster.target2 = spawn_point.target2;
        }
 
        if(teamplay)
        {
+               if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
+                       monster.team = spawn_point.team;
+               else
+               {
+                       RandomSelection_Init();
+                       if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1);
+                       if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1);
+                       if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); }
+                       if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); }
+
+                       monster.team = RandomSelection_chosen_float;
+               }
+
                monster_setupcolors(monster);
 
                if(monster.sprite)
@@ -319,6 +361,7 @@ MUTATOR_HOOKFUNCTION(inv, OnEntityPreSpawn)
 {
        entity ent = M_ARGV(0, entity);
 
+       // TODO: allow these as "rogues" or something
        if(startsWith(ent.classname, "monster_"))
        if(!(ent.spawnflags & MONSTERFLAG_SPAWNED))
                return true;
@@ -345,7 +388,7 @@ MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
        player.bot_attack = false;
 }
 
-MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(inv, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
@@ -465,22 +508,5 @@ void invasion_DelayedInit(entity this) // Do this check with a delay so we can w
 
 void invasion_Initialize()
 {
-       if(autocvar_g_invasion_zombies_only) {
-               Monster mon = MON_ZOMBIE;
-               mon.mr_precache(mon);
-       } else
-       {
-               float i;
-               entity mon;
-               for(i = MON_FIRST; i <= MON_LAST; ++i)
-               {
-                       mon = get_monsterinfo(i);
-                       if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM))
-                               continue; // flying/swimming monsters not yet supported
-
-                       mon.mr_precache(mon);
-               }
-       }
-
        InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
 }