else
{
FOREACH_CLIENT(IS_PLAYER(it), {
- float cs = PlayerScore_Add(it, SP_KILLS, 0);
+ float cs = GameRules_scoring_add(it, KILLS, 0);
if(cs > winning_score)
{
winning_score = cs;
if(IS_PLAYER(frag_attacker))
if(SAME_TEAM(frag_attacker, frag_target)) // in non-teamplay modes, same team = same player, so this works
- PlayerScore_Add(frag_attacker, SP_KILLS, -1);
+ GameRules_scoring_add(frag_attacker, KILLS, -1);
else
{
- PlayerScore_Add(frag_attacker, SP_KILLS, +1);
+ GameRules_scoring_add(frag_attacker, KILLS, +1);
if(teamplay)
TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
}
if(autocvar_g_invasion_teams)
{
- invasion_teams = bound(2, autocvar_g_invasion_teams, 4);
- int teams = 0;
- if(invasion_teams >= 1) teams |= BIT(0);
- if(invasion_teams >= 2) teams |= BIT(1);
- if(invasion_teams >= 3) teams |= BIT(2);
- if(invasion_teams >= 4) teams |= BIT(3);
-
- invasion_teams = teams; // now set it?
+ invasion_teams = BITS(bound(2, autocvar_g_invasion_teams, 4));
}
else
invasion_teams = 0;