]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_invasion.qc
improve descriptions, add missing cvar to config
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_invasion.qc
index cbff696fc5bf4489ac9e0c2e84cc06b55580084b..1b8b77ae078158e566fb34a87c754701436175d3 100644 (file)
@@ -5,6 +5,9 @@
 
 #include <server/teamplay.qh>
 
+IntrusiveList g_invasion_roundends;
+STATIC_INIT(g_invasion_roundends) { g_invasion_roundends = IL_NEW(); }
+
 IntrusiveList g_invasion_waves;
 STATIC_INIT(g_invasion_waves) { g_invasion_waves = IL_NEW(); }
 
@@ -18,8 +21,46 @@ int autocvar_g_invasion_monster_count;
 bool autocvar_g_invasion_zombies_only;
 float autocvar_g_invasion_spawn_delay;
 
+bool victent_present;
+.bool inv_endreached;
+
+bool inv_warning_shown; // spammy
+
 .string spawnmob;
 
+void target_invasion_roundend_use(entity this, entity actor, entity trigger)
+{
+       if(!IS_PLAYER(actor)) { return; }
+
+       actor.inv_endreached = true;
+
+       int plnum = 0;
+       int realplnum = 0;
+       // let's not count bots
+       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
+               ++realplnum;
+               if(it.inv_endreached)
+                       ++plnum;
+       });
+       if(plnum < ceil(realplnum * min(1, this.count))) // 70% of players
+               return;
+
+       this.winning = true;
+}
+
+spawnfunc(target_invasion_roundend)
+{
+       if(!g_invasion) { delete(this); return; }
+
+       victent_present = true; // a victory entity is present, we don't need to rely on monster count TODO: merge this with the intrusive list (can check empty)
+
+       if(!this.count) { this.count = 0.7; } // require at least 70% of the players to reach the end before triggering victory
+
+       this.use = target_invasion_roundend_use;
+
+       IL_PUSH(g_invasion_roundends, this);
+}
+
 spawnfunc(invasion_wave)
 {
        if(!g_invasion) { delete(this); return; }
@@ -35,6 +76,60 @@ spawnfunc(invasion_spawnpoint)
        IL_PUSH(g_invasion_spawns, this);
 }
 
+void ClearWinners();
+
+// Invasion stage mode winning condition: If the attackers triggered a round end (by fulfilling all objectives)
+// they win.
+int WinningCondition_Invasion()
+{
+       WinningConditionHelper(NULL); // set worldstatus
+
+       int status = WINNING_NO;
+
+       if(autocvar_g_invasion_type == INV_TYPE_STAGE)
+       {
+               SetWinners(inv_endreached, true);
+
+               int found = 0;
+               IL_EACH(g_invasion_roundends, true,
+               {
+                       ++found;
+                       if(it.winning)
+                       {
+                               bprint("Invasion: round completed.\n");
+                               // winners already set (TODO: teamplay support)
+
+                               status = WINNING_YES;
+                               break;
+                       }
+               });
+
+               if(!found)
+                       status = WINNING_YES; // just end it? TODO: should warn mapper!
+       }
+       else if(autocvar_g_invasion_type == INV_TYPE_HUNT)
+       {
+               ClearWinners();
+
+               int found = 0; // NOTE: this ends the round if no monsters are placed
+               IL_EACH(g_monsters, !(it.spawnflags & MONSTERFLAG_RESPAWNED),
+               {
+                       ++found;
+               });
+
+               if(found <= 0)
+               {
+                       FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+                       {
+                               it.winning = true;
+                       });
+                       status = WINNING_YES;
+               }
+       }
+
+       return status;
+}
+
 Monster invasion_PickMonster(int supermonster_count)
 {
        RandomSelection_Init();
@@ -103,7 +198,11 @@ void invasion_SpawnChosenMonster(Monster mon)
 
        if(spawn_point == NULL)
        {
-               LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
+               if(!inv_warning_shown)
+               {
+                       inv_warning_shown = true;
+                       LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
+               }
                entity e = spawn();
                setsize(e, mon.m_mins, mon.m_maxs);
 
@@ -156,6 +255,8 @@ void invasion_SpawnChosenMonster(Monster mon)
                }
        }
 
+       if(monster.monster_attack)
+               IL_REMOVE(g_monster_targets, monster);
        monster.monster_attack = false; // it's the player's job to kill all the monsters
 
        if(inv_roundcnt >= inv_maxrounds)
@@ -244,14 +345,14 @@ bool Invasion_CheckWinner()
        }
        else
        {
-               FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
-                       float cs = PlayerScore_Add(it, SP_KILLS, 0);
+               FOREACH_CLIENT(IS_PLAYER(it), {
+                       float cs = GameRules_scoring_add(it, KILLS, 0);
                        if(cs > winning_score)
                        {
                                winning_score = cs;
                                winner = it;
                        }
-               ));
+               });
        }
 
        IL_EACH(g_monsters, true,
@@ -287,10 +388,10 @@ bool Invasion_CheckPlayers()
 void Invasion_RoundStart()
 {
        int numplayers = 0;
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it), {
                it.player_blocked = false;
                ++numplayers;
-       ));
+       });
 
        if(inv_roundcnt < inv_maxrounds)
                inv_roundcnt += 1; // a limiter to stop crazy counts
@@ -320,16 +421,19 @@ MUTATOR_HOOKFUNCTION(inv, MonsterDies)
 
        if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED))
        {
-               inv_numkilled += 1;
-               inv_maxcurrent -= 1;
+               if(autocvar_g_invasion_type == INV_TYPE_ROUND)
+               {
+                       inv_numkilled += 1;
+                       inv_maxcurrent -= 1;
+               }
                if(teamplay) { inv_monsters_perteam[frag_target.team] -= 1; }
 
                if(IS_PLAYER(frag_attacker))
                if(SAME_TEAM(frag_attacker, frag_target)) // in non-teamplay modes, same team = same player, so this works
-                       PlayerScore_Add(frag_attacker, SP_KILLS, -1);
+                       GameRules_scoring_add(frag_attacker, KILLS, -1);
                else
                {
-                       PlayerScore_Add(frag_attacker, SP_KILLS, +1);
+                       GameRules_scoring_add(frag_attacker, KILLS, +1);
                        if(teamplay)
                                TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
                }
@@ -339,6 +443,10 @@ MUTATOR_HOOKFUNCTION(inv, MonsterDies)
 MUTATOR_HOOKFUNCTION(inv, MonsterSpawn)
 {
        entity mon = M_ARGV(0, entity);
+       mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
+
+       if(autocvar_g_invasion_type == INV_TYPE_HUNT)
+               return false; // allowed
 
        if(!(mon.spawnflags & MONSTERFLAG_SPAWNED))
                return true;
@@ -353,29 +461,20 @@ MUTATOR_HOOKFUNCTION(inv, MonsterSpawn)
 
        if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
                Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name);
-
-       mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
-}
-
-MUTATOR_HOOKFUNCTION(inv, OnEntityPreSpawn)
-{
-       entity ent = M_ARGV(0, entity);
-
-       // TODO: allow these as "rogues" or something
-       if(startsWith(ent.classname, "monster_"))
-       if(!(ent.spawnflags & MONSTERFLAG_SPAWNED))
-               return true;
 }
 
 MUTATOR_HOOKFUNCTION(inv, SV_StartFrame)
 {
+       if(autocvar_g_invasion_type != INV_TYPE_ROUND)
+               return; // uses map spawned monsters
+
        monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
        monsters_killed = inv_numkilled;
 }
 
 MUTATOR_HOOKFUNCTION(inv, PlayerRegen)
 {
-       // no regeneration in invasion
+       // no regeneration in invasion, regardless of the game type
        return true;
 }
 
@@ -405,28 +504,6 @@ MUTATOR_HOOKFUNCTION(inv, Damage_Calculate)
        }
 }
 
-MUTATOR_HOOKFUNCTION(inv, SV_ParseClientCommand)
-{
-       if(MUTATOR_RETURNVALUE) // command was already handled?
-               return;
-
-       entity player = M_ARGV(0, entity);
-       string cmd_name = M_ARGV(1, string);
-
-       if(cmd_name == "debuginvasion")
-       {
-               sprint(player, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
-               sprint(player, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
-               sprint(player, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
-               sprint(player, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
-               sprint(player, strcat("monsters_total = ", ftos(monsters_total), "\n"));
-               sprint(player, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
-               sprint(player, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
-
-               return true;
-       }
-}
-
 MUTATOR_HOOKFUNCTION(inv, BotShouldAttack)
 {
        entity targ = M_ARGV(1, entity);
@@ -437,8 +514,11 @@ MUTATOR_HOOKFUNCTION(inv, BotShouldAttack)
 
 MUTATOR_HOOKFUNCTION(inv, SetStartItems)
 {
-       start_health = 200;
-       start_armorvalue = 200;
+       if(autocvar_g_invasion_type == INV_TYPE_ROUND)
+       {
+               start_health = 200;
+               start_armorvalue = 200;
+       }
 }
 
 MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid)
@@ -457,6 +537,15 @@ MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning)
        return true;
 }
 
+MUTATOR_HOOKFUNCTION(inv, CheckRules_World)
+{
+       if(autocvar_g_invasion_type == INV_TYPE_ROUND)
+               return false;
+
+       M_ARGV(0, float) = WinningCondition_Invasion();
+       return true;
+}
+
 MUTATOR_HOOKFUNCTION(inv, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
 {
        M_ARGV(0, float) = invasion_teams;
@@ -471,24 +560,23 @@ MUTATOR_HOOKFUNCTION(inv, AllowMobButcher)
 void invasion_ScoreRules(int inv_teams)
 {
        if(inv_teams) { CheckAllowedTeams(NULL); }
-       ScoreRules_basics(inv_teams, 0, 0, false);
-       if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
-       ScoreRules_basics_end();
+       GameRules_score_enabled(false);
+       GameRules_scoring(inv_teams, 0, 0, {
+           if (inv_teams) {
+            field_team(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
+           }
+           field(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
+       });
 }
 
 void invasion_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
 {
+       if(autocvar_g_invasion_type == INV_TYPE_HUNT || autocvar_g_invasion_type == INV_TYPE_STAGE)
+               cvar_set("fraglimit", "0");
+
        if(autocvar_g_invasion_teams)
        {
-               invasion_teams = bound(2, autocvar_g_invasion_teams, 4);
-               int teams = 0;
-               if(invasion_teams >= 1) teams |= BIT(0);
-               if(invasion_teams >= 2) teams |= BIT(1);
-               if(invasion_teams >= 3) teams |= BIT(2);
-               if(invasion_teams >= 4) teams |= BIT(3);
-
-               invasion_teams = teams; // now set it?
+               invasion_teams = BITS(bound(2, autocvar_g_invasion_teams, 4));
        }
        else
                invasion_teams = 0;
@@ -499,11 +587,14 @@ void invasion_DelayedInit(entity this) // Do this check with a delay so we can w
 
        independent_players = 0;
 
-       round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
-       round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
+       if(autocvar_g_invasion_type == INV_TYPE_ROUND)
+       {
+               round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
+               round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
 
-       inv_roundcnt = 0;
-       inv_maxrounds = 15; // 15?
+               inv_roundcnt = 0;
+               inv_maxrounds = 15; // 15?
+       }
 }
 
 void invasion_Initialize()