#include <server/teamplay.qh>
IntrusiveList g_invasion_roundends;
-STATIC_INIT(g_invasion_roundends) { g_invasion_roundends = IL_NEW(); }
-
IntrusiveList g_invasion_waves;
-STATIC_INIT(g_invasion_waves) { g_invasion_waves = IL_NEW(); }
-
IntrusiveList g_invasion_spawns;
-STATIC_INIT(g_invasion_spawns) { g_invasion_spawns = IL_NEW(); }
+STATIC_INIT(g_invasion)
+{
+ g_invasion_roundends = IL_NEW();
+ g_invasion_waves = IL_NEW();
+ g_invasion_spawns = IL_NEW();
+}
float autocvar_g_invasion_round_timelimit;
float autocvar_g_invasion_spawnpoint_spawn_delay;