]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_invasion.qc
Intrusify bot targets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_invasion.qc
index 28d369d5b9c77f4fa691f990683dcf2c2b70ee37..d43d504821e795aa2c2611107629dbe33416ed8b 100644 (file)
@@ -1,72 +1,12 @@
 #include "gamemode_invasion.qh"
-#ifndef GAMEMODE_INVASION_H
-#define GAMEMODE_INVASION_H
-
-#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
-int autocvar_g_invasion_teams;
-bool autocvar_g_invasion_team_spawns;
-bool g_invasion;
-void invasion_Initialize();
-
-REGISTER_MUTATOR(inv, false)
-{
-       MUTATOR_ONADD
-       {
-               if (time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-               g_invasion = true;
-               invasion_Initialize();
-
-               cvar_settemp("g_monsters", "1");
-
-               SetLimits(autocvar_g_invasion_point_limit, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
-               if (autocvar_g_invasion_teams >= 2)
-               {
-                       ActivateTeamplay();
-                       if (autocvar_g_invasion_team_spawns)
-                               have_team_spawns = -1; // request team spawns
-               }
-       }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back invasion_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return 0;
-}
-
-float inv_numspawned;
-float inv_maxspawned;
-float inv_roundcnt;
-float inv_maxrounds;
-float inv_numkilled;
-float inv_lastcheck;
-float inv_maxcurrent;
-
-float invasion_teams;
-float inv_monsters_perteam[17];
-
-float inv_monsterskill;
-
-const float ST_INV_KILLS = 1;
-#endif
-
-#ifdef IMPLEMENTATION
 
 #include <common/monsters/spawn.qh>
 #include <common/monsters/sv_monsters.qh>
 
 #include <server/teamplay.qh>
 
+IntrusiveList g_invasion_spawns;
+STATIC_INIT(g_invasion_spawns) { g_invasion_spawns = IL_NEW(); }
 
 float autocvar_g_invasion_round_timelimit;
 float autocvar_g_invasion_spawnpoint_spawn_delay;
@@ -80,6 +20,7 @@ spawnfunc(invasion_spawnpoint)
        if(!g_invasion) { delete(this); return; }
 
        this.classname = "invasion_spawnpoint";
+       IL_PUSH(g_invasion_spawns, this);
 
        if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
        if(this.monsterid) {
@@ -114,7 +55,7 @@ entity invasion_PickSpawn()
 {
        RandomSelection_Init();
 
-       FOREACH_ENTITY_CLASS("invasion_spawnpoint", true,
+       IL_EACH(g_invasion_spawns, true,
        {
                RandomSelection_Add(it, 0, string_null, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
                it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
@@ -131,7 +72,7 @@ void invasion_SpawnChosenMonster(float mon)
 
        if(spawn_point == NULL)
        {
-               LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations\n");
+               LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
                entity e = spawn();
                setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
 
@@ -402,6 +343,8 @@ MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
 
+       if(player.bot_attack)
+               IL_REMOVE(g_bot_targets, player);
        player.bot_attack = false;
 }
 
@@ -544,5 +487,3 @@ void invasion_Initialize()
 
        InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
 }
-
-#endif