]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_keepaway.qc
Merge branch 'master' into martin-t/damagetext
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keepaway.qc
index 454e2f168f984369d6e3a6b40c3e8675ff7d4f00..07c015f257e8175cd73cb74dc28e6a9186c5d95d 100644 (file)
@@ -1,48 +1,4 @@
 #include "gamemode_keepaway.qh"
-#ifndef GAMEMODE_KEEPAWAY_H
-#define GAMEMODE_KEEPAWAY_H
-
-void ka_Initialize();
-
-REGISTER_MUTATOR(ka, false)
-{
-       MUTATOR_ONADD
-       {
-               if (time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-               ka_Initialize();
-       }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back ka_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return false;
-}
-
-
-entity ka_ball;
-
-const float SP_KEEPAWAY_PICKUPS = 4;
-const float SP_KEEPAWAY_CARRIERKILLS = 5;
-const float SP_KEEPAWAY_BCTIME = 6;
-
-void(entity this) havocbot_role_ka_carrier;
-void(entity this) havocbot_role_ka_collector;
-
-void ka_DropEvent(entity plyr);
-#endif
-
-#ifdef IMPLEMENTATION
 
 int autocvar_g_keepaway_ballcarrier_effects;
 float autocvar_g_keepaway_ballcarrier_damage;
@@ -81,11 +37,11 @@ void ka_EventLog(string mode, entity actor) // use an alias for easy changing an
                GameLogEcho(strcat(":ka:", mode, ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
 }
 
-void ka_TouchEvent(entity this);
+void ka_TouchEvent(entity this, entity toucher);
 void ka_RespawnBall(entity this);
 void ka_RespawnBall(entity this) // runs whenever the ball needs to be relocated
 {
-       if(gameover) { return; }
+       if(game_stopped) return;
        vector oldballorigin = this.origin;
 
        if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
@@ -96,7 +52,7 @@ void ka_RespawnBall(entity this) // runs whenever the ball needs to be relocated
        }
 
        makevectors(this.angles);
-       this.movetype = MOVETYPE_BOUNCE;
+       set_movetype(this, MOVETYPE_BOUNCE);
        this.velocity = '0 0 200';
        this.angles = '0 0 0';
        this.effects = autocvar_g_keepawayball_effects;
@@ -125,18 +81,18 @@ void ka_TimeScoring(entity this)
        }
 }
 
-void ka_TouchEvent(entity this) // runs any time that the ball comes in contact with something
+void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball comes in contact with something
 {
-       if(gameover) { return; }
-       if(!this) { return; }
+       if(game_stopped) return;
+       if(!this) return;
        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
        { // The ball fell off the map, respawn it since players can't get to it
                ka_RespawnBall(this);
                return;
        }
-       if(IS_DEAD(other)) { return; }
-       if(STAT(FROZEN, other)) { return; }
-       if (!IS_PLAYER(other))
+       if(IS_DEAD(toucher)) { return; }
+       if(STAT(FROZEN, toucher)) { return; }
+       if (!IS_PLAYER(toucher))
        {  // The ball just touched an object, most likely the world
                Send_Effect(EFFECT_BALL_SPARKS, this.origin, '0 0 0', 1);
                sound(this, CH_TRIGGER, SND_KA_TOUCH, VOL_BASE, ATTEN_NORM);
@@ -145,14 +101,14 @@ void ka_TouchEvent(entity this) // runs any time that the ball comes in contact
        else if(this.wait > time) { return; }
 
        // attach the ball to the player
-       this.owner = other;
-       other.ballcarried = this;
-       setattachment(this, other, "");
+       this.owner = toucher;
+       toucher.ballcarried = this;
+       setattachment(this, toucher, "");
        setorigin(this, '0 0 0');
 
        // make the ball invisible/unable to do anything/set up time scoring
        this.velocity = '0 0 0';
-       this.movetype = MOVETYPE_NONE;
+       set_movetype(this, MOVETYPE_NONE);
        this.effects |= EF_NODRAW;
        settouch(this, func_null);
        setthink(this, ka_TimeScoring);
@@ -160,25 +116,25 @@ void ka_TouchEvent(entity this) // runs any time that the ball comes in contact
        this.takedamage = DAMAGE_NO;
 
        // apply effects to player
-       other.glow_color = autocvar_g_keepawayball_trail_color;
-       other.glow_trail = true;
-       other.effects |= autocvar_g_keepaway_ballcarrier_effects;
+       toucher.glow_color = autocvar_g_keepawayball_trail_color;
+       toucher.glow_trail = true;
+       toucher.effects |= autocvar_g_keepaway_ballcarrier_effects;
 
        // messages and sounds
-       ka_EventLog("pickup", other);
-       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_PICKUP, other.netname);
-       Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, other.netname);
-       Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF);
+       ka_EventLog("pickup", toucher);
+       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_PICKUP, toucher.netname);
+       Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, toucher.netname);
+       Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF);
        sound(this.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 
        // scoring
-       PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
+       PlayerScore_Add(toucher, SP_KEEPAWAY_PICKUPS, 1);
 
        // waypoints
-       WaypointSprite_AttachCarrier(WP_KaBallCarrier, other, RADARICON_FLAGCARRIER);
-       other.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = ka_ballcarrier_waypointsprite_visible_for_player;
-       WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
-       WaypointSprite_Ping(other.waypointsprite_attachedforcarrier);
+       WaypointSprite_AttachCarrier(WP_KaBallCarrier, toucher, RADARICON_FLAGCARRIER);
+       toucher.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = ka_ballcarrier_waypointsprite_visible_for_player;
+       WaypointSprite_UpdateRule(toucher.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+       WaypointSprite_Ping(toucher.waypointsprite_attachedforcarrier);
        WaypointSprite_Kill(this.waypointsprite_attachedforcarrier);
 }
 
@@ -191,7 +147,7 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
 
        // reset the ball
        setattachment(ball, NULL, "");
-       ball.movetype = MOVETYPE_BOUNCE;
+       set_movetype(ball, MOVETYPE_BOUNCE);
        ball.wait = time + 1;
        settouch(ball, ka_TouchEvent);
        setthink(ball, ka_RespawnBall);
@@ -211,7 +167,7 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
        ka_EventLog("dropped", plyr);
        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname);
        Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname);
-       sound(other, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+       sound(NULL, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 
        // scoring
        // PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless.
@@ -275,7 +231,7 @@ void havocbot_role_ka_carrier(entity this)
                navigation_goalrating_start(this);
                havocbot_goalrating_items(this, 10000, this.origin, 10000);
                havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
-               //havocbot_goalrating_waypoints(1, this.origin, 1000);
+               havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
                navigation_goalrating_end(this);
        }
 
@@ -367,7 +323,7 @@ MUTATOR_HOOKFUNCTION(ka, PlayerUseKey)
        }
 }
 
-MUTATOR_HOOKFUNCTION(ka, PlayerDamage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
+MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
@@ -470,11 +426,12 @@ MUTATOR_HOOKFUNCTION(ka, HavocBot_ChooseRole)
 MUTATOR_HOOKFUNCTION(ka, DropSpecialItems)
 {
        entity frag_target = M_ARGV(0, entity);
-       
+
        if(frag_target.ballcarried)
                ka_DropEvent(frag_target);
 }
 
+.bool pushable;
 
 // ==============
 // Initialization
@@ -490,10 +447,11 @@ void ka_SpawnBall() // loads various values for the ball, runs only once at star
        e.damageforcescale = autocvar_g_keepawayball_damageforcescale;
        e.takedamage = DAMAGE_YES;
        e.solid = SOLID_TRIGGER;
-       e.movetype = MOVETYPE_BOUNCE;
+       set_movetype(e, MOVETYPE_BOUNCE);
        e.glow_color = autocvar_g_keepawayball_trail_color;
        e.glow_trail = true;
        e.flags = FL_ITEM;
+       IL_PUSH(g_items, e);
        e.pushable = true;
        e.reset = ka_Reset;
        settouch(e, ka_TouchEvent);
@@ -506,9 +464,9 @@ void ka_SpawnBall() // loads various values for the ball, runs only once at star
 void ka_ScoreRules()
 {
        ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, 0, true); // SFL_SORT_PRIO_PRIMARY
-       ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_PICKUPS,                     "pickups",              0);
-       ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_CARRIERKILLS,        "bckills",              0);
-       ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_BCTIME,                      "bctime",               SFL_SORT_PRIO_SECONDARY);
+       ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_PICKUPS,             "pickups",              0);
+       ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_CARRIERKILLS,   "bckills",           0);
+       ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_BCTIME,                  "bctime",           SFL_SORT_PRIO_SECONDARY);
        ScoreRules_basics_end();
 }
 
@@ -517,5 +475,3 @@ void ka_Initialize() // run at the start of a match, initiates game mode
        ka_ScoreRules();
        ka_SpawnBall();
 }
-
-#endif