REGISTER_MUTATOR(ka, false)
{
+ MUTATOR_STATIC();
MUTATOR_ONADD
{
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- ka_Initialize();
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back ka_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
+ GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, {
+ field(SP_KEEPAWAY_PICKUPS, "pickups", 0);
+ field(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
+ field(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
+ });
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
+ ka_Initialize();
}
-
return false;
}